Open CASCADE Technology  7.5.0
Public Member Functions | Protected Attributes
Prs3d_ShadingAspect Class Reference

A framework to define the display of shading. The attributes which make up this definition include: More...

#include <Prs3d_ShadingAspect.hxx>

Inheritance diagram for Prs3d_ShadingAspect:
Inheritance graph
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Public Member Functions

 Prs3d_ShadingAspect ()
 Constructs an empty framework to display shading. More...
 
 Prs3d_ShadingAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect)
 Constructor with initialization. More...
 
void SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons interior color and material ambient color. More...
 
void SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons material aspect. More...
 
void SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) More...
 
const Quantity_ColorColor (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const
 Returns the polygons color. More...
 
const Graphic3d_MaterialAspectMaterial (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const
 Returns the polygons material aspect. More...
 
Standard_Real Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const
 Returns the polygons transparency value. More...
 
const Handle< Graphic3d_AspectFillArea3d > & Aspect () const
 Returns the polygons aspect properties. More...
 
void SetAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect)
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Attributes

Handle< Graphic3d_AspectFillArea3dmyAspect
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

A framework to define the display of shading. The attributes which make up this definition include:

Constructor & Destructor Documentation

◆ Prs3d_ShadingAspect() [1/2]

Prs3d_ShadingAspect::Prs3d_ShadingAspect ( )

Constructs an empty framework to display shading.

◆ Prs3d_ShadingAspect() [2/2]

Prs3d_ShadingAspect::Prs3d_ShadingAspect ( const Handle< Graphic3d_AspectFillArea3d > &  theAspect)
inline

Constructor with initialization.

Member Function Documentation

◆ Aspect()

const Handle< Graphic3d_AspectFillArea3d >& Prs3d_ShadingAspect::Aspect ( ) const
inline

Returns the polygons aspect properties.

◆ Color()

const Quantity_Color& Prs3d_ShadingAspect::Color ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_FRONT_SIDE) const

Returns the polygons color.

◆ DumpJson()

virtual void Prs3d_ShadingAspect::DumpJson ( Standard_OStream theOStream,
Standard_Integer  theDepth = -1 
) const
overridevirtual

Dumps the content of me into the stream.

Implements Prs3d_BasicAspect.

◆ Material()

const Graphic3d_MaterialAspect& Prs3d_ShadingAspect::Material ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_FRONT_SIDE) const

Returns the polygons material aspect.

◆ SetAspect()

void Prs3d_ShadingAspect::SetAspect ( const Handle< Graphic3d_AspectFillArea3d > &  theAspect)
inline

◆ SetColor()

void Prs3d_ShadingAspect::SetColor ( const Quantity_Color aColor,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons interior color and material ambient color.

◆ SetMaterial()

void Prs3d_ShadingAspect::SetMaterial ( const Graphic3d_MaterialAspect aMaterial,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons material aspect.

◆ SetTransparency()

void Prs3d_ShadingAspect::SetTransparency ( const Standard_Real  aValue,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)

◆ Transparency()

Standard_Real Prs3d_ShadingAspect::Transparency ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_FRONT_SIDE) const

Returns the polygons transparency value.

Field Documentation

◆ myAspect

Handle< Graphic3d_AspectFillArea3d > Prs3d_ShadingAspect::myAspect
protected

The documentation for this class was generated from the following file: