Open CASCADE Technology
7.5.0
|
Describes a coordinate system in a plane (2D space). A coordinate system is defined by: More...
#include <gp_Ax22d.hxx>
Public Member Functions | |
gp_Ax22d () | |
Creates an object representing the reference co-ordinate system (OXY). More... | |
gp_Ax22d (const gp_Pnt2d &P, const gp_Dir2d &Vx, const gp_Dir2d &Vy) | |
Creates a coordinate system with origin P and where: More... | |
gp_Ax22d (const gp_Pnt2d &P, const gp_Dir2d &V, const Standard_Boolean Sense=Standard_True) | |
Creates - a coordinate system with origin P and "X Direction" V, which is: More... | |
gp_Ax22d (const gp_Ax2d &A, const Standard_Boolean Sense=Standard_True) | |
Creates - a coordinate system where its origin is the origin of A and its "X Direction" is the unit vector of A, which is: More... | |
void | SetAxis (const gp_Ax22d &A1) |
Assigns the origin and the two unit vectors of the coordinate system A1 to this coordinate system. More... | |
void | SetXAxis (const gp_Ax2d &A1) |
Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. The "YDirection" is recomputed in the same sense as before. More... | |
void | SetYAxis (const gp_Ax2d &A1) |
Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. The "XDirection" is recomputed in the same sense as before. More... | |
void | SetLocation (const gp_Pnt2d &P) |
Changes the "Location" point (origin) of <me>. More... | |
void | SetXDirection (const gp_Dir2d &Vx) |
Assigns Vx to the "X Direction" of this coordinate system. The other unit vector of this coordinate system is recomputed, normal to Vx , without modifying the orientation (right-handed or left-handed) of this coordinate system. More... | |
void | SetYDirection (const gp_Dir2d &Vy) |
Assignsr Vy to the "Y Direction" of this coordinate system. The other unit vector of this coordinate system is recomputed, normal to Vy, without modifying the orientation (right-handed or left-handed) of this coordinate system. More... | |
gp_Ax2d | XAxis () const |
Returns an axis, for which. More... | |
gp_Ax2d | YAxis () const |
Returns an axis, for which. More... | |
const gp_Pnt2d & | Location () const |
Returns the "Location" point (origin) of <me>. More... | |
const gp_Dir2d & | XDirection () const |
Returns the "XDirection" of <me>. More... | |
const gp_Dir2d & | YDirection () const |
Returns the "YDirection" of <me>. More... | |
void | Mirror (const gp_Pnt2d &P) |
gp_Ax22d | Mirrored (const gp_Pnt2d &P) const |
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry. Warnings : The main direction of the axis placement is not changed. The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed. More... | |
void | Mirror (const gp_Ax2d &A) |
gp_Ax22d | Mirrored (const gp_Ax2d &A) const |
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry. The transformation is performed on the "Location" point, on the "XDirection" and "YDirection". The resulting main "Direction" is the cross product between the "XDirection" and the "YDirection" after transformation. More... | |
void | Rotate (const gp_Pnt2d &P, const Standard_Real Ang) |
gp_Ax22d | Rotated (const gp_Pnt2d &P, const Standard_Real Ang) const |
Rotates an axis placement. <A1> is the axis of the rotation . Ang is the angular value of the rotation in radians. More... | |
void | Scale (const gp_Pnt2d &P, const Standard_Real S) |
gp_Ax22d | Scaled (const gp_Pnt2d &P, const Standard_Real S) const |
Applies a scaling transformation on the axis placement. The "Location" point of the axisplacement is modified. Warnings : If the scale <S> is negative : . the main direction of the axis placement is not changed. . The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed. More... | |
void | Transform (const gp_Trsf2d &T) |
gp_Ax22d | Transformed (const gp_Trsf2d &T) const |
Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation. More... | |
void | Translate (const gp_Vec2d &V) |
gp_Ax22d | Translated (const gp_Vec2d &V) const |
Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude. More... | |
void | Translate (const gp_Pnt2d &P1, const gp_Pnt2d &P2) |
gp_Ax22d | Translated (const gp_Pnt2d &P1, const gp_Pnt2d &P2) const |
Translates an axis placement from the point <P1> to the point <P2>. More... | |
void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
Dumps the content of me into the stream. More... | |
Describes a coordinate system in a plane (2D space). A coordinate system is defined by:
gp_Ax22d::gp_Ax22d | ( | ) |
Creates an object representing the reference co-ordinate system (OXY).
Creates a coordinate system with origin P and where:
gp_Ax22d::gp_Ax22d | ( | const gp_Pnt2d & | P, |
const gp_Dir2d & | V, | ||
const Standard_Boolean | Sense = Standard_True |
||
) |
Creates - a coordinate system with origin P and "X Direction" V, which is:
gp_Ax22d::gp_Ax22d | ( | const gp_Ax2d & | A, |
const Standard_Boolean | Sense = Standard_True |
||
) |
Creates - a coordinate system where its origin is the origin of A and its "X Direction" is the unit vector of A, which is:
void gp_Ax22d::DumpJson | ( | Standard_OStream & | theOStream, |
Standard_Integer | theDepth = -1 |
||
) | const |
Dumps the content of me into the stream.
const gp_Pnt2d& gp_Ax22d::Location | ( | ) | const |
Returns the "Location" point (origin) of <me>.
void gp_Ax22d::Mirror | ( | const gp_Pnt2d & | P | ) |
void gp_Ax22d::Mirror | ( | const gp_Ax2d & | A | ) |
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry. Warnings : The main direction of the axis placement is not changed. The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed.
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry. The transformation is performed on the "Location" point, on the "XDirection" and "YDirection". The resulting main "Direction" is the cross product between the "XDirection" and the "YDirection" after transformation.
void gp_Ax22d::Rotate | ( | const gp_Pnt2d & | P, |
const Standard_Real | Ang | ||
) |
gp_Ax22d gp_Ax22d::Rotated | ( | const gp_Pnt2d & | P, |
const Standard_Real | Ang | ||
) | const |
Rotates an axis placement. <A1> is the axis of the rotation . Ang is the angular value of the rotation in radians.
void gp_Ax22d::Scale | ( | const gp_Pnt2d & | P, |
const Standard_Real | S | ||
) |
gp_Ax22d gp_Ax22d::Scaled | ( | const gp_Pnt2d & | P, |
const Standard_Real | S | ||
) | const |
Applies a scaling transformation on the axis placement. The "Location" point of the axisplacement is modified. Warnings : If the scale <S> is negative : . the main direction of the axis placement is not changed. . The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed.
void gp_Ax22d::SetAxis | ( | const gp_Ax22d & | A1 | ) |
Assigns the origin and the two unit vectors of the coordinate system A1 to this coordinate system.
void gp_Ax22d::SetLocation | ( | const gp_Pnt2d & | P | ) |
Changes the "Location" point (origin) of <me>.
void gp_Ax22d::SetXAxis | ( | const gp_Ax2d & | A1 | ) |
Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. The "YDirection" is recomputed in the same sense as before.
void gp_Ax22d::SetXDirection | ( | const gp_Dir2d & | Vx | ) |
Assigns Vx to the "X Direction" of this coordinate system. The other unit vector of this coordinate system is recomputed, normal to Vx , without modifying the orientation (right-handed or left-handed) of this coordinate system.
void gp_Ax22d::SetYAxis | ( | const gp_Ax2d & | A1 | ) |
Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. The "XDirection" is recomputed in the same sense as before.
void gp_Ax22d::SetYDirection | ( | const gp_Dir2d & | Vy | ) |
Assignsr Vy to the "Y Direction" of this coordinate system. The other unit vector of this coordinate system is recomputed, normal to Vy, without modifying the orientation (right-handed or left-handed) of this coordinate system.
void gp_Ax22d::Transform | ( | const gp_Trsf2d & | T | ) |
Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation.
void gp_Ax22d::Translate | ( | const gp_Vec2d & | V | ) |
Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude.
Translates an axis placement from the point <P1> to the point <P2>.
gp_Ax2d gp_Ax22d::XAxis | ( | ) | const |
Returns an axis, for which.
const gp_Dir2d& gp_Ax22d::XDirection | ( | ) | const |
Returns the "XDirection" of <me>.
gp_Ax2d gp_Ax22d::YAxis | ( | ) | const |
Returns an axis, for which.
const gp_Dir2d& gp_Ax22d::YDirection | ( | ) | const |
Returns the "YDirection" of <me>.