Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Adaptor3d_HSurfaceOfRevolution.hxx>
#include <Adaptor3d_SurfaceOfRevolution.hxx>
#include <Adaptor3d_HSurface.hxx>
#include <Adaptor3d_GenHSurface.lxx>
Data Structures | |
class | Adaptor3d_HSurfaceOfRevolution |
Macros | |
#define | TheSurface Adaptor3d_SurfaceOfRevolution |
#define | TheSurface_hxx <Adaptor3d_SurfaceOfRevolution.hxx> |
#define | Adaptor3d_GenHSurface Adaptor3d_HSurfaceOfRevolution |
#define | Adaptor3d_GenHSurface_hxx <Adaptor3d_HSurfaceOfRevolution.hxx> |
#define | Handle_Adaptor3d_GenHSurface Handle_Adaptor3d_HSurfaceOfRevolution |
#define | Adaptor3d_GenHSurface_Type_() Adaptor3d_HSurfaceOfRevolution_Type_() |
#define Adaptor3d_GenHSurface Adaptor3d_HSurfaceOfRevolution |
#define Adaptor3d_GenHSurface_hxx <Adaptor3d_HSurfaceOfRevolution.hxx> |
#define Adaptor3d_GenHSurface_Type_ | ( | ) | Adaptor3d_HSurfaceOfRevolution_Type_() |
#define Handle_Adaptor3d_GenHSurface Handle_Adaptor3d_HSurfaceOfRevolution |
#define TheSurface Adaptor3d_SurfaceOfRevolution |
#define TheSurface_hxx <Adaptor3d_SurfaceOfRevolution.hxx> |