Open CASCADE Technology
6.9.0
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#include <InterfaceGraphic_telem.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <Aspect_PolygonOffsetMode.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Graphic3d_TextureParams.hxx>
#include <Handle_OpenGl_ShaderProgram.hxx>
#include <Handle_OpenGl_Texture.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_Element.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_CAspectFillArea.hxx>
#include <Graphic3d_ShaderProgram.hxx>
#include <Graphic3d_TextureMap.hxx>
Data Structures | |
struct | OPENGL_SURF_PROP |
class | OpenGl_AspectFace |
struct | OpenGl_AspectFace::Resources |
OpenGl resources. More... | |
Macros | |
#define | OPENGL_AMBIENT_MASK (1<<0) |
#define | OPENGL_DIFFUSE_MASK (1<<1) |
#define | OPENGL_SPECULAR_MASK (1<<2) |
#define | OPENGL_EMISSIVE_MASK (1<<3) |
#define OPENGL_AMBIENT_MASK (1<<0) |
#define OPENGL_DIFFUSE_MASK (1<<1) |
#define OPENGL_EMISSIVE_MASK (1<<3) |
#define OPENGL_SPECULAR_MASK (1<<2) |