Open CASCADE Technology
6.9.0
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#include <OpenGl_Context.hxx>
#include <OpenGl_Resource.hxx>
#include <OpenGl_Texture.hxx>
#include <Standard_Boolean.hxx>
#include <InterfaceGraphic.hxx>
#include <Handle_OpenGl_FrameBuffer.hxx>
Data Structures | |
class | OpenGl_FrameBuffer |
Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More... | |