Open CASCADE Technology  6.9.0
Data Structures
OpenGl_FrameBuffer.hxx File Reference
#include <OpenGl_Context.hxx>
#include <OpenGl_Resource.hxx>
#include <OpenGl_Texture.hxx>
#include <Standard_Boolean.hxx>
#include <InterfaceGraphic.hxx>
#include <Handle_OpenGl_FrameBuffer.hxx>

Data Structures

class  OpenGl_FrameBuffer
 Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More...