Open CASCADE Technology  6.9.0
Data Structures | Macros
Visual3d_HSequenceOfLight.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_HSequenceOfLight.hxx>
#include <Visual3d_SequenceOfLight.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <TCollection_HSequence.lxx>

Data Structures

class  Visual3d_HSequenceOfLight
 

Macros

#define Item   Handle(Visual3d_Light)
 
#define Item_hxx   <Visual3d_Light.hxx>
 
#define TheSequence   Visual3d_SequenceOfLight
 
#define TheSequence_hxx   <Visual3d_SequenceOfLight.hxx>
 
#define TCollection_HSequence   Visual3d_HSequenceOfLight
 
#define TCollection_HSequence_hxx   <Visual3d_HSequenceOfLight.hxx>
 
#define Handle_TCollection_HSequence   Handle_Visual3d_HSequenceOfLight
 
#define TCollection_HSequence_Type_()   Visual3d_HSequenceOfLight_Type_()
 

Macro Definition Documentation

#define Handle_TCollection_HSequence   Handle_Visual3d_HSequenceOfLight
#define Item   Handle(Visual3d_Light)
#define Item_hxx   <Visual3d_Light.hxx>
#define TCollection_HSequence   Visual3d_HSequenceOfLight
#define TCollection_HSequence_hxx   <Visual3d_HSequenceOfLight.hxx>
#define TCollection_HSequence_Type_ ( )    Visual3d_HSequenceOfLight_Type_()
#define TheSequence   Visual3d_SequenceOfLight
#define TheSequence_hxx   <Visual3d_SequenceOfLight.hxx>