Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Vec.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_OStream.hxx>
Data Structures | |
class | Vrml_Transform |
defines a Transform of VRML specifying transform properties. This node defines a geometric 3D transformation consisting of (in order) a (possibly) non-uniform scale about an arbitrary point, a rotation about an arbitrary point and axis and translation. By default : myTranslation (0,0,0) myRotation (0,0,1,0) myScaleFactor (1,1,1) myScaleOrientation (0,0,1,0) myCenter (0,0,0) More... | |