defines a Transform of VRML specifying transform properties. This node defines a geometric 3D transformation consisting of (in order) a (possibly) non-uniform scale about an arbitrary point, a rotation about an arbitrary point and axis and translation. By default : myTranslation (0,0,0) myRotation (0,0,1,0) myScaleFactor (1,1,1) myScaleOrientation (0,0,1,0) myCenter (0,0,0)
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#include <Vrml_Transform.hxx>
defines a Transform of VRML specifying transform properties. This node defines a geometric 3D transformation consisting of (in order) a (possibly) non-uniform scale about an arbitrary point, a rotation about an arbitrary point and axis and translation. By default : myTranslation (0,0,0) myRotation (0,0,1,0) myScaleFactor (1,1,1) myScaleOrientation (0,0,1,0) myCenter (0,0,0)
Vrml_Transform::Vrml_Transform |
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gp_Vec Vrml_Transform::Center |
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const |
gp_Vec Vrml_Transform::ScaleFactor |
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const |
void Vrml_Transform::SetCenter |
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const gp_Vec & |
aCenter | ) |
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void Vrml_Transform::SetScaleFactor |
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const gp_Vec & |
aScaleFactor | ) |
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void Vrml_Transform::SetScaleOrientation |
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const Vrml_SFRotation & |
aScaleOrientation | ) |
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void Vrml_Transform::SetTranslation |
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const gp_Vec & |
aTranslation | ) |
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gp_Vec Vrml_Transform::Translation |
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const |
The documentation for this class was generated from the following file: