Open CASCADE Technology
6.9.0
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Describes a right-handed coordinate system in 3D space. A coordinate system is defined by: More...
#include <Geom_Axis2Placement.hxx>
Public Member Functions | |
Geom_Axis2Placement (const gp_Ax2 &A2) | |
Returns a transient copy of A2. More... | |
Geom_Axis2Placement (const gp_Pnt &P, const gp_Dir &N, const gp_Dir &Vx) | |
P is the origin of the axis placement, N is the main direction of the axis placement and Vx is the "XDirection". If the two directions N and Vx are not orthogonal the "XDirection" is computed as follow : XDirection = N ^ (Vx ^ N). Raised if N and Vx are parallel. More... | |
void | SetAx2 (const gp_Ax2 &A2) |
Assigns the origin and the three unit vectors of A2 to this coordinate system. More... | |
void | SetDirection (const gp_Dir &V) |
Changes the main direction of the axis placement. The "Xdirection" is modified : New XDirection = V ^ (Previous_Xdirection ^ V). More... | |
void | SetXDirection (const gp_Dir &Vx) |
Changes the "XDirection" of the axis placement, Vx is the new "XDirection". If Vx is not normal to the main direction then "XDirection" is computed as follow : XDirection = Direction ^ ( Vx ^ Direction). The main direction is not modified. Raised if Vx and "Direction" are parallel. More... | |
void | SetYDirection (const gp_Dir &Vy) |
Changes the "YDirection" of the axis placement, Vy is the new "YDirection". If Vy is not normal to the main direction then "YDirection" is computed as follow : YDirection = Direction ^ ( Vy ^ Direction). The main direction is not modified. The "XDirection" is modified. Raised if Vy and the main direction are parallel. More... | |
gp_Ax2 | Ax2 () const |
Returns a non transient copy of <me>. More... | |
const gp_Dir & | XDirection () const |
Returns the "XDirection". This is a unit vector. More... | |
const gp_Dir & | YDirection () const |
Returns the "YDirection". This is a unit vector. More... | |
void | Transform (const gp_Trsf &T) |
Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation. More... | |
Handle< Geom_Geometry > | Copy () const |
Creates a new object which is a copy of this coordinate system. More... | |
Public Member Functions inherited from Geom_AxisPlacement | |
void | SetAxis (const gp_Ax1 &A1) |
Assigns A1 as the "main Axis" of this positioning system. This modifies. More... | |
void | SetLocation (const gp_Pnt &P) |
Assigns the point P as the origin of this positioning system. More... | |
Standard_Real | Angle (const Handle< Geom_AxisPlacement > &Other) const |
Computes the angular value, in radians, between the "main Direction" of this positioning system and that of positioning system Other. The result is a value between 0 and Pi. More... | |
const gp_Ax1 & | Axis () const |
Returns the main axis of the axis placement. For an "Axis2placement" it is the main axis (Location, Direction ). For an "Axis1Placement" this method returns a copy of <me>. More... | |
gp_Dir | Direction () const |
Returns the main "Direction" of an axis placement. More... | |
gp_Pnt | Location () const |
Returns the Location point (origin) of the axis placement. More... | |
Public Member Functions inherited from Geom_Geometry | |
void | Mirror (const gp_Pnt &P) |
Performs the symmetrical transformation of a Geometry with respect to the point P which is the center of the symmetry. More... | |
void | Mirror (const gp_Ax1 &A1) |
Performs the symmetrical transformation of a Geometry with respect to an axis placement which is the axis of the symmetry. More... | |
void | Mirror (const gp_Ax2 &A2) |
Performs the symmetrical transformation of a Geometry with respect to a plane. The axis placement A2 locates the plane of the symmetry : (Location, XDirection, YDirection). More... | |
void | Rotate (const gp_Ax1 &A1, const Standard_Real Ang) |
Rotates a Geometry. A1 is the axis of the rotation. Ang is the angular value of the rotation in radians. More... | |
void | Scale (const gp_Pnt &P, const Standard_Real S) |
Scales a Geometry. S is the scaling value. More... | |
void | Translate (const gp_Vec &V) |
Translates a Geometry. V is the vector of the tanslation. More... | |
void | Translate (const gp_Pnt &P1, const gp_Pnt &P2) |
Translates a Geometry from the point P1 to the point P2. More... | |
Handle< Geom_Geometry > | Mirrored (const gp_Pnt &P) const |
Handle< Geom_Geometry > | Mirrored (const gp_Ax1 &A1) const |
Handle< Geom_Geometry > | Mirrored (const gp_Ax2 &A2) const |
Handle< Geom_Geometry > | Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const |
Handle< Geom_Geometry > | Scaled (const gp_Pnt &P, const Standard_Real S) const |
Handle< Geom_Geometry > | Transformed (const gp_Trsf &T) const |
Handle< Geom_Geometry > | Translated (const gp_Vec &V) const |
Handle< Geom_Geometry > | Translated (const gp_Pnt &P1, const gp_Pnt &P2) const |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Geom_AxisPlacement | |
gp_Ax1 | axis |
Describes a right-handed coordinate system in 3D space. A coordinate system is defined by:
Geom_Axis2Placement::Geom_Axis2Placement | ( | const gp_Ax2 & | A2 | ) |
Returns a transient copy of A2.
P is the origin of the axis placement, N is the main direction of the axis placement and Vx is the "XDirection". If the two directions N and Vx are not orthogonal the "XDirection" is computed as follow : XDirection = N ^ (Vx ^ N). Raised if N and Vx are parallel.
gp_Ax2 Geom_Axis2Placement::Ax2 | ( | ) | const |
Returns a non transient copy of <me>.
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virtual |
Creates a new object which is a copy of this coordinate system.
Implements Geom_Geometry.
void Geom_Axis2Placement::SetAx2 | ( | const gp_Ax2 & | A2 | ) |
Assigns the origin and the three unit vectors of A2 to this coordinate system.
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virtual |
Changes the main direction of the axis placement. The "Xdirection" is modified : New XDirection = V ^ (Previous_Xdirection ^ V).
Raised if V and the previous "XDirection" are parallel because it is impossible to calculate the new "XDirection" and the new "YDirection".
Implements Geom_AxisPlacement.
void Geom_Axis2Placement::SetXDirection | ( | const gp_Dir & | Vx | ) |
Changes the "XDirection" of the axis placement, Vx is the new "XDirection". If Vx is not normal to the main direction then "XDirection" is computed as follow : XDirection = Direction ^ ( Vx ^ Direction). The main direction is not modified. Raised if Vx and "Direction" are parallel.
void Geom_Axis2Placement::SetYDirection | ( | const gp_Dir & | Vy | ) |
Changes the "YDirection" of the axis placement, Vy is the new "YDirection". If Vy is not normal to the main direction then "YDirection" is computed as follow : YDirection = Direction ^ ( Vy ^ Direction). The main direction is not modified. The "XDirection" is modified. Raised if Vy and the main direction are parallel.
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virtual |
Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation.
Implements Geom_Geometry.
const gp_Dir& Geom_Axis2Placement::XDirection | ( | ) | const |
Returns the "XDirection". This is a unit vector.
const gp_Dir& Geom_Axis2Placement::YDirection | ( | ) | const |
Returns the "YDirection". This is a unit vector.