#include <Graphic3d_Array2OfVertex.hxx>
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| Graphic3d_Array2OfVertex (const Standard_Integer R1, const Standard_Integer R2, const Standard_Integer C1, const Standard_Integer C2) |
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| Graphic3d_Array2OfVertex (const Graphic3d_Vertex &Item, const Standard_Integer R1, const Standard_Integer R2, const Standard_Integer C1, const Standard_Integer C2) |
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void | Init (const Graphic3d_Vertex &V) |
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void | Destroy () |
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| ~Graphic3d_Array2OfVertex () |
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const Graphic3d_Array2OfVertex & | Assign (const Graphic3d_Array2OfVertex &Other) |
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const Graphic3d_Array2OfVertex & | operator= (const Graphic3d_Array2OfVertex &Other) |
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Standard_Integer | ColLength () const |
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Standard_Integer | RowLength () const |
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Standard_Integer | LowerCol () const |
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Standard_Integer | LowerRow () const |
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Standard_Integer | UpperCol () const |
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Standard_Integer | UpperRow () const |
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void | SetValue (const Standard_Integer Row, const Standard_Integer Col, const Graphic3d_Vertex &Value) |
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const Graphic3d_Vertex & | Value (const Standard_Integer Row, const Standard_Integer Col) const |
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const Graphic3d_Vertex & | operator() (const Standard_Integer Row, const Standard_Integer Col) const |
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Graphic3d_Vertex & | ChangeValue (const Standard_Integer Row, const Standard_Integer Col) |
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Graphic3d_Vertex & | operator() (const Standard_Integer Row, const Standard_Integer Col) |
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Graphic3d_Array2OfVertex::~Graphic3d_Array2OfVertex |
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void Graphic3d_Array2OfVertex::Destroy |
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The documentation for this class was generated from the following file: