Open CASCADE Technology  6.9.0
Public Member Functions
Graphic3d_HSequenceOfStructure Class Reference

#include <Graphic3d_HSequenceOfStructure.hxx>

Inheritance diagram for Graphic3d_HSequenceOfStructure:
Inheritance graph
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Public Member Functions

 Graphic3d_HSequenceOfStructure ()
 
Standard_Boolean IsEmpty () const
 
Standard_Integer Length () const
 
void Clear ()
 
void Append (const Handle< Graphic3d_Structure > &anItem)
 
void Append (const Handle< Graphic3d_HSequenceOfStructure > &aSequence)
 
void Prepend (const Handle< Graphic3d_Structure > &anItem)
 
void Prepend (const Handle< Graphic3d_HSequenceOfStructure > &aSequence)
 
void Reverse ()
 
void InsertBefore (const Standard_Integer anIndex, const Handle< Graphic3d_Structure > &anItem)
 
void InsertBefore (const Standard_Integer anIndex, const Handle< Graphic3d_HSequenceOfStructure > &aSequence)
 
void InsertAfter (const Standard_Integer anIndex, const Handle< Graphic3d_Structure > &anItem)
 
void InsertAfter (const Standard_Integer anIndex, const Handle< Graphic3d_HSequenceOfStructure > &aSequence)
 
void Exchange (const Standard_Integer anIndex, const Standard_Integer anOtherIndex)
 
Handle
< Graphic3d_HSequenceOfStructure
Split (const Standard_Integer anIndex)
 
void SetValue (const Standard_Integer anIndex, const Handle< Graphic3d_Structure > &anItem)
 
const Handle
< Graphic3d_Structure > & 
Value (const Standard_Integer anIndex) const
 
Handle< Graphic3d_Structure > & ChangeValue (const Standard_Integer anIndex)
 
void Remove (const Standard_Integer anIndex)
 
void Remove (const Standard_Integer fromIndex, const Standard_Integer toIndex)
 
const
Graphic3d_SequenceOfStructure
Sequence () const
 
Graphic3d_SequenceOfStructureChangeSequence ()
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Constructor & Destructor Documentation

Graphic3d_HSequenceOfStructure::Graphic3d_HSequenceOfStructure ( )

Member Function Documentation

void Graphic3d_HSequenceOfStructure::Append ( const Handle< Graphic3d_Structure > &  anItem)
void Graphic3d_HSequenceOfStructure::Append ( const Handle< Graphic3d_HSequenceOfStructure > &  aSequence)
Graphic3d_SequenceOfStructure& Graphic3d_HSequenceOfStructure::ChangeSequence ( )
Handle< Graphic3d_Structure >& Graphic3d_HSequenceOfStructure::ChangeValue ( const Standard_Integer  anIndex)
void Graphic3d_HSequenceOfStructure::Clear ( )
void Graphic3d_HSequenceOfStructure::Exchange ( const Standard_Integer  anIndex,
const Standard_Integer  anOtherIndex 
)
void Graphic3d_HSequenceOfStructure::InsertAfter ( const Standard_Integer  anIndex,
const Handle< Graphic3d_Structure > &  anItem 
)
void Graphic3d_HSequenceOfStructure::InsertAfter ( const Standard_Integer  anIndex,
const Handle< Graphic3d_HSequenceOfStructure > &  aSequence 
)
void Graphic3d_HSequenceOfStructure::InsertBefore ( const Standard_Integer  anIndex,
const Handle< Graphic3d_Structure > &  anItem 
)
void Graphic3d_HSequenceOfStructure::InsertBefore ( const Standard_Integer  anIndex,
const Handle< Graphic3d_HSequenceOfStructure > &  aSequence 
)
Standard_Boolean Graphic3d_HSequenceOfStructure::IsEmpty ( ) const
Standard_Integer Graphic3d_HSequenceOfStructure::Length ( ) const
void Graphic3d_HSequenceOfStructure::Prepend ( const Handle< Graphic3d_Structure > &  anItem)
void Graphic3d_HSequenceOfStructure::Prepend ( const Handle< Graphic3d_HSequenceOfStructure > &  aSequence)
void Graphic3d_HSequenceOfStructure::Remove ( const Standard_Integer  anIndex)
void Graphic3d_HSequenceOfStructure::Remove ( const Standard_Integer  fromIndex,
const Standard_Integer  toIndex 
)
void Graphic3d_HSequenceOfStructure::Reverse ( )
const Graphic3d_SequenceOfStructure& Graphic3d_HSequenceOfStructure::Sequence ( ) const
void Graphic3d_HSequenceOfStructure::SetValue ( const Standard_Integer  anIndex,
const Handle< Graphic3d_Structure > &  anItem 
)
Handle< Graphic3d_HSequenceOfStructure > Graphic3d_HSequenceOfStructure::Split ( const Standard_Integer  anIndex)
const Handle< Graphic3d_Structure >& Graphic3d_HSequenceOfStructure::Value ( const Standard_Integer  anIndex) const

The documentation for this class was generated from the following file: