Open CASCADE Technology
6.9.0
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Helper class to store rendering parameters. More...
#include <Graphic3d_RenderingParams.hxx>
Public Member Functions | |
Graphic3d_RenderingParams () | |
Creates default rendering parameters. More... | |
Data Fields | |
Graphic3d_RenderingMode | Method |
Specifies rendering mode. More... | |
Standard_Integer | RaytracingDepth |
Maximum ray-tracing depth. More... | |
Standard_Boolean | IsShadowEnabled |
Enables/disables shadows rendering. More... | |
Standard_Boolean | IsReflectionEnabled |
Enables/disables specular reflections. More... | |
Standard_Boolean | IsAntialiasingEnabled |
Enables/disables adaptive anti-aliasing. More... | |
Standard_Boolean | IsTransparentShadowEnabled |
Enables/disables light propagation through transparent media. More... | |
Static Public Attributes | |
static const Standard_Integer | THE_DEFAULT_DEPTH = 3 |
Default ray-tracing depth. More... | |
Helper class to store rendering parameters.
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inline |
Creates default rendering parameters.
Standard_Boolean Graphic3d_RenderingParams::IsAntialiasingEnabled |
Enables/disables adaptive anti-aliasing.
Standard_Boolean Graphic3d_RenderingParams::IsReflectionEnabled |
Enables/disables specular reflections.
Standard_Boolean Graphic3d_RenderingParams::IsShadowEnabled |
Enables/disables shadows rendering.
Standard_Boolean Graphic3d_RenderingParams::IsTransparentShadowEnabled |
Enables/disables light propagation through transparent media.
Graphic3d_RenderingMode Graphic3d_RenderingParams::Method |
Specifies rendering mode.
Standard_Integer Graphic3d_RenderingParams::RaytracingDepth |
Maximum ray-tracing depth.
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static |
Default ray-tracing depth.