Open CASCADE Technology
6.9.0
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A DispPerCount gathers all the input Entities into one or several Packets, each containing a defined count of Entity This count is a Parameter of the DispPerCount, given as an IntParam, thus allowing external control of its Value. More...
#include <IFSelect_DispPerCount.hxx>
Public Member Functions | |
IFSelect_DispPerCount () | |
Creates a DispPerCount with no Count (default value 1) More... | |
Handle< IFSelect_IntParam > | Count () const |
Returns the Count Parameter used for splitting. More... | |
void | SetCount (const Handle< IFSelect_IntParam > &count) |
Sets a new Parameter for Count. More... | |
Standard_Integer | CountValue () const |
Returns the effective value of the count parameter (if Count Parameter not Set or value not positive, returns 1) More... | |
TCollection_AsciiString | Label () const |
Returns as Label, "One File per <count> Input Entities". More... | |
virtual Standard_Boolean | LimitedMax (const Standard_Integer nbent, Standard_Integer &max) const |
Returns True, maximum count is given as <nbent> More... | |
virtual Standard_Boolean | PacketsCount (const Interface_Graph &G, Standard_Integer &count) const |
Returns True (count is easy to know) and count is computed from length of input list (RootResult from Final Selection) More... | |
void | Packets (const Interface_Graph &G, IFGraph_SubPartsIterator &packs) const |
Computes the list of produced Packets. It defines Packets in order to have at most <Count> Entities per Packet, Entities are given by RootResult from the Final Selection. More... | |
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void | SetRootName (const Handle< TCollection_HAsciiString > &name) |
Sets a Root Name as an HAsciiString To reset it, give a Null Handle (then, a ShareOut will have to define the Default Root Name) More... | |
Standard_Boolean | HasRootName () const |
Returns True if a specific Root Name has been set (else, the Default Root Name has to be used) More... | |
const Handle < TCollection_HAsciiString > & | RootName () const |
Returns the Root Name for files produced by this dispatch It is empty if it has not been set or if it has been reset. More... | |
void | SetFinalSelection (const Handle< IFSelect_Selection > &sel) |
Stores (or Changes) the Final Selection for a Dispatch. More... | |
Handle< IFSelect_Selection > | FinalSelection () const |
Returns the Final Selection of a Dispatch we 'd like : C++ : return const &. More... | |
IFSelect_SelectionIterator | Selections () const |
Returns the complete list of source Selections (starting from FinalSelection) More... | |
virtual Standard_Boolean | CanHaveRemainder () const |
Returns True if a Dispatch can have a Remainder, i.e. if its criterium can let entities apart. It is a potential answer, remainder can be empty at run-time even if answer is True. (to attach a RemainderFromDispatch Selection is not allowed if answer is True). Default answer given here is False (can be redefined) More... | |
Interface_EntityIterator | GetEntities (const Interface_Graph &G) const |
Gets Unique Root Entities from the Final Selection, given an input Graph This the starting step for an Evaluation (Packets - Remainder) More... | |
Interface_EntityIterator | Packeted (const Interface_Graph &G) const |
Returns the list of all Input Entities (see GetEntities) which are put in a Packet. That is, Entities listed in GetEntities but not in Remainder (see below). Input is given as a Graph. More... | |
virtual Interface_EntityIterator | Remainder (const Interface_Graph &G) const |
Returns Remainder which is a set of Entities. Can be empty. Default evaluation is empty (has to be redefined if CanHaveRemainder is redefined to return True). More... | |
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virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
A DispPerCount gathers all the input Entities into one or several Packets, each containing a defined count of Entity This count is a Parameter of the DispPerCount, given as an IntParam, thus allowing external control of its Value.
IFSelect_DispPerCount::IFSelect_DispPerCount | ( | ) |
Creates a DispPerCount with no Count (default value 1)
Handle< IFSelect_IntParam > IFSelect_DispPerCount::Count | ( | ) | const |
Returns the Count Parameter used for splitting.
Standard_Integer IFSelect_DispPerCount::CountValue | ( | ) | const |
Returns the effective value of the count parameter (if Count Parameter not Set or value not positive, returns 1)
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Returns as Label, "One File per <count> Input Entities".
Implements IFSelect_Dispatch.
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Returns True, maximum count is given as <nbent>
Reimplemented from IFSelect_Dispatch.
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Computes the list of produced Packets. It defines Packets in order to have at most <Count> Entities per Packet, Entities are given by RootResult from the Final Selection.
Implements IFSelect_Dispatch.
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Returns True (count is easy to know) and count is computed from length of input list (RootResult from Final Selection)
Reimplemented from IFSelect_Dispatch.
void IFSelect_DispPerCount::SetCount | ( | const Handle< IFSelect_IntParam > & | count | ) |
Sets a new Parameter for Count.