Open CASCADE Technology  6.9.0
Public Member Functions
MeshVS_DummySensitiveEntity Class Reference

This class allows to create owners to all elements or nodes, both hidden and shown, but these owners user cannot select "by hands" in viewer. They means for internal application tasks, for example, receiving all owners, both for hidden and shown entities. More...

#include <MeshVS_DummySensitiveEntity.hxx>

Inheritance diagram for MeshVS_DummySensitiveEntity:
Inheritance graph
[legend]

Public Member Functions

 MeshVS_DummySensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE
 Checks whether the sensitive entity is overlapped by current selecting volume. More...
 
virtual Standard_Integer NbSubElements () Standard_OVERRIDE
 Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay. More...
 
virtual Select3D_BndBox3d BoundingBox () Standard_OVERRIDE
 Returns bounding box of sensitive entity. More...
 
virtual void BVH () Standard_OVERRIDE
 Builds BVH tree for sensitive if it is needed. More...
 
virtual void Clear () Standard_OVERRIDE
 Clears up all the resources and memory allocated. More...
 
- Public Member Functions inherited from SelectBasics_SensitiveEntity
virtual void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
const Handle
< SelectBasics_EntityOwner > & 
OwnerId () const
 Returns pointer to owner of the entity. More...
 
Standard_Real SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from SelectBasics_SensitiveEntity
 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0)
 
void SetSensitivityFactor (const Standard_Real theSensFactor)
 Allows to manage the sensitivity of the entity. More...
 
- Protected Attributes inherited from SelectBasics_SensitiveEntity
Handle< SelectBasics_EntityOwnermyOwnerId
 

Detailed Description

This class allows to create owners to all elements or nodes, both hidden and shown, but these owners user cannot select "by hands" in viewer. They means for internal application tasks, for example, receiving all owners, both for hidden and shown entities.

Constructor & Destructor Documentation

MeshVS_DummySensitiveEntity::MeshVS_DummySensitiveEntity ( const Handle< SelectBasics_EntityOwner > &  theOwnerId)

Member Function Documentation

virtual Select3D_BndBox3d MeshVS_DummySensitiveEntity::BoundingBox ( )
virtual

Returns bounding box of sensitive entity.

Implements SelectBasics_SensitiveEntity.

virtual void MeshVS_DummySensitiveEntity::BVH ( )
virtual

Builds BVH tree for sensitive if it is needed.

Implements SelectBasics_SensitiveEntity.

virtual void MeshVS_DummySensitiveEntity::Clear ( )
virtual

Clears up all the resources and memory allocated.

Implements SelectBasics_SensitiveEntity.

virtual Standard_Boolean MeshVS_DummySensitiveEntity::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
virtual

Checks whether the sensitive entity is overlapped by current selecting volume.

Implements SelectBasics_SensitiveEntity.

virtual Standard_Integer MeshVS_DummySensitiveEntity::NbSubElements ( )
virtual

Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.

Implements SelectBasics_SensitiveEntity.


The documentation for this class was generated from the following file: