Open CASCADE Technology
6.9.0
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This class allows to create owners to all elements or nodes, both hidden and shown, but these owners user cannot select "by hands" in viewer. They means for internal application tasks, for example, receiving all owners, both for hidden and shown entities. More...
#include <MeshVS_DummySensitiveEntity.hxx>
Public Member Functions | |
MeshVS_DummySensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether the sensitive entity is overlapped by current selecting volume. More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of sensitive entity. More... | |
virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for sensitive if it is needed. More... | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all the resources and memory allocated. More... | |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle < SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
Standard_Real | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0) | |
void | SetSensitivityFactor (const Standard_Real theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
This class allows to create owners to all elements or nodes, both hidden and shown, but these owners user cannot select "by hands" in viewer. They means for internal application tasks, for example, receiving all owners, both for hidden and shown entities.
MeshVS_DummySensitiveEntity::MeshVS_DummySensitiveEntity | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId | ) |
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Returns bounding box of sensitive entity.
Implements SelectBasics_SensitiveEntity.
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Builds BVH tree for sensitive if it is needed.
Implements SelectBasics_SensitiveEntity.
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Clears up all the resources and memory allocated.
Implements SelectBasics_SensitiveEntity.
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Checks whether the sensitive entity is overlapped by current selecting volume.
Implements SelectBasics_SensitiveEntity.
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Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.
Implements SelectBasics_SensitiveEntity.