Open CASCADE Technology
6.9.0
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This class is responsible for managing shader programs. More...
#include <OpenGl_ShaderManager.hxx>
Public Member Functions | |
OpenGl_ShaderManager (OpenGl_Context *theContext) | |
Creates new empty shader manager. More... | |
virtual | ~OpenGl_ShaderManager () |
Releases resources of shader manager. More... | |
void | clear () |
Release all resources. More... | |
Standard_Boolean | Create (const Handle< Graphic3d_ShaderProgram > &theProxy, TCollection_AsciiString &theShareKey, Handle< OpenGl_ShaderProgram > &theProgram) |
Creates new shader program or re-use shared instance. More... | |
void | Unregister (TCollection_AsciiString &theShareKey, Handle< OpenGl_ShaderProgram > &theProgram) |
Unregisters specified shader program. More... | |
const OpenGl_ShaderProgramList & | ShaderPrograms () const |
Returns list of registered shader programs. More... | |
Standard_Boolean | IsEmpty () const |
Returns true if no program objects are registered in the manager. More... | |
Standard_Boolean | BindProgram (const OpenGl_AspectFace *theAspect, const Handle< OpenGl_Texture > &theTexture, const Standard_Boolean theToLightOn, const Standard_Boolean theHasVertColor, const Handle< OpenGl_ShaderProgram > &theCustomProgram) |
Bind program for filled primitives rendering. More... | |
Standard_Boolean | BindProgram (const OpenGl_AspectLine *theAspect, const Handle< OpenGl_Texture > &theTexture, const Standard_Boolean theToLightOn, const Standard_Boolean theHasVertColor, const Handle< OpenGl_ShaderProgram > &theCustomProgram) |
Bind program for line rendering. More... | |
Standard_Boolean | BindProgram (const OpenGl_AspectMarker *theAspect, const Handle< OpenGl_Texture > &theTexture, const Standard_Boolean theToLightOn, const Standard_Boolean theHasVertColor, const Handle< OpenGl_ShaderProgram > &theCustomProgram) |
Bind program for point rendering. More... | |
Standard_Boolean | BindProgram (const OpenGl_AspectText *theAspect, const Handle< OpenGl_ShaderProgram > &theCustomProgram) |
Bind program for rendering alpha-textured font. More... | |
Standard_Boolean | BindFboBlitProgram () |
Bind program for FBO blit operation. More... | |
Standard_Boolean | BindAnaglyphProgram () |
Bind program for rendering Anaglyph image. More... | |
const OpenGl_LightSourceState & | LightSourceState () const |
Returns current state of OCCT light sources. More... | |
void | UpdateLightSourceStateTo (const OpenGl_ListOfLight *theLights) |
Updates state of OCCT light sources. More... | |
void | PushLightSourceState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT light sources to specified program. More... | |
const OpenGl_ProjectionState & | ProjectionState () const |
Returns current state of OCCT projection transform. More... | |
void | UpdateProjectionStateTo (const OpenGl_Mat4 &theProjectionMatrix) |
Updates state of OCCT projection transform. More... | |
void | PushProjectionState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT projection transform to specified program. More... | |
const OpenGl_ModelWorldState & | ModelWorldState () const |
Returns current state of OCCT model-world transform. More... | |
void | UpdateModelWorldStateTo (const OpenGl_Mat4 &theModelWorldMatrix) |
Updates state of OCCT model-world transform. More... | |
void | PushModelWorldState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT model-world transform to specified program. More... | |
const OpenGl_WorldViewState & | WorldViewState () const |
Returns current state of OCCT world-view transform. More... | |
void | UpdateWorldViewStateTo (const OpenGl_Mat4 &theWorldViewMatrix) |
Updates state of OCCT world-view transform. More... | |
void | PushWorldViewState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT world-view transform to specified program. More... | |
void | UpdateClippingState () |
Updates state of OCCT clipping planes. More... | |
void | RevertClippingState () |
Reverts state of OCCT clipping planes. More... | |
void | PushClippingState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT clipping planes to specified program. More... | |
void | ResetMaterialStates () |
Resets state of OCCT material for all programs. More... | |
void | UpdateMaterialStateTo (const Handle< OpenGl_ShaderProgram > &theProgram, const OpenGl_Element *theAspect) |
Updates state of OCCT material for specified program. More... | |
void | PushMaterialState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT material to specified program. More... | |
const OpenGl_MaterialState * | MaterialState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Returns current state of OCCT material for specified program. More... | |
const OpenGl_SurfaceDetailState & | SurfaceDetailState () const |
Returns current state of OCCT surface detail. More... | |
void | UpdateSurfaceDetailStateTo (const Visual3d_TypeOfSurfaceDetail theDetail) |
Updates state of OCCT surface detail. More... | |
void | PushState (const Handle< OpenGl_ShaderProgram > &theProgram) const |
Pushes current state of OCCT graphics parameters to specified program. More... | |
void | SetContext (OpenGl_Context *theCtx) |
Overwrites context. More... | |
void | SetShadingModel (const Visual3d_TypeOfModel theModel) |
Sets shading model. More... | |
void | SetLastView (const OpenGl_View *theLastView) |
Sets last view manger used with. Helps to handle matrix states in multi-view configurations. More... | |
bool | IsSameView (const OpenGl_View *theView) const |
Returns true when provided view is the same as cached one. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Protected Member Functions | |
Standard_Integer | getProgramBits (const Handle< OpenGl_Texture > &theTexture, const Standard_Boolean theHasVertColor, const Standard_Boolean theEnableEnvMap=Standard_False) |
Define program bits. More... | |
Handle< OpenGl_ShaderProgram > & | getStdProgram (const Standard_Boolean theToLightOn, const Standard_Integer theBits) |
Prepare standard GLSL program. More... | |
Standard_Boolean | prepareStdProgramFont () |
Prepare standard GLSL program for textured font. More... | |
Standard_Boolean | prepareStdProgramFboBlit () |
Prepare standard GLSL program for FBO blit operation. More... | |
Standard_Boolean | prepareStdProgramFlat (Handle< OpenGl_ShaderProgram > &theProgram, const Standard_Integer theBits) |
Prepare standard GLSL program without lighting. More... | |
Standard_Boolean | prepareStdProgramLight (Handle< OpenGl_ShaderProgram > &theProgram, const Standard_Integer theBits) |
Prepare standard GLSL program with lighting. More... | |
Standard_Boolean | prepareStdProgramGouraud (Handle< OpenGl_ShaderProgram > &theProgram, const Standard_Integer theBits) |
Prepare standard GLSL program with per-vertex lighting. More... | |
Standard_Boolean | prepareStdProgramPhong (Handle< OpenGl_ShaderProgram > &theProgram, const Standard_Integer theBits) |
Prepare standard GLSL program with per-pixel lighting. More... | |
TCollection_AsciiString | stdComputeLighting (const Standard_Boolean theHasVertColor) |
Define computeLighting GLSL function depending on current lights configuration. More... | |
Standard_Boolean | bindProgramWithState (const Handle< OpenGl_ShaderProgram > &theProgram, const OpenGl_Element *theAspect) |
Bind specified program to current context and apply state. More... | |
void | switchLightPrograms () |
Set pointer myLightPrograms to active lighting programs set from myMapOfLightPrograms. More... | |
Standard_Boolean | prepareStdProgramAnaglyph () |
Prepare standard GLSL program for Anaglyph image. More... | |
This class is responsible for managing shader programs.
OpenGl_ShaderManager::OpenGl_ShaderManager | ( | OpenGl_Context * | theContext | ) |
Creates new empty shader manager.
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Releases resources of shader manager.
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Bind program for rendering Anaglyph image.
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Bind program for FBO blit operation.
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Bind program for filled primitives rendering.
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Bind program for line rendering.
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Bind program for point rendering.
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Bind program for rendering alpha-textured font.
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Bind specified program to current context and apply state.
void OpenGl_ShaderManager::clear | ( | ) |
Release all resources.
Standard_Boolean OpenGl_ShaderManager::Create | ( | const Handle< Graphic3d_ShaderProgram > & | theProxy, |
TCollection_AsciiString & | theShareKey, | ||
Handle< OpenGl_ShaderProgram > & | theProgram | ||
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Creates new shader program or re-use shared instance.
theProxy | [IN] program definition |
theShareKey | [OUT] sharing key |
theProgram | [OUT] OpenGL program |
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Define program bits.
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Prepare standard GLSL program.
Standard_Boolean OpenGl_ShaderManager::IsEmpty | ( | ) | const |
Returns true if no program objects are registered in the manager.
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Returns true when provided view is the same as cached one.
const OpenGl_LightSourceState& OpenGl_ShaderManager::LightSourceState | ( | ) | const |
Returns current state of OCCT light sources.
const OpenGl_MaterialState* OpenGl_ShaderManager::MaterialState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Returns current state of OCCT material for specified program.
const OpenGl_ModelWorldState& OpenGl_ShaderManager::ModelWorldState | ( | ) | const |
Returns current state of OCCT model-world transform.
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Prepare standard GLSL program for Anaglyph image.
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Prepare standard GLSL program for FBO blit operation.
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Prepare standard GLSL program without lighting.
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Prepare standard GLSL program for textured font.
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Prepare standard GLSL program with per-vertex lighting.
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Prepare standard GLSL program with lighting.
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Prepare standard GLSL program with per-pixel lighting.
const OpenGl_ProjectionState& OpenGl_ShaderManager::ProjectionState | ( | ) | const |
Returns current state of OCCT projection transform.
void OpenGl_ShaderManager::PushClippingState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT clipping planes to specified program.
void OpenGl_ShaderManager::PushLightSourceState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT light sources to specified program.
void OpenGl_ShaderManager::PushMaterialState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT material to specified program.
void OpenGl_ShaderManager::PushModelWorldState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT model-world transform to specified program.
void OpenGl_ShaderManager::PushProjectionState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT projection transform to specified program.
void OpenGl_ShaderManager::PushState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT graphics parameters to specified program.
void OpenGl_ShaderManager::PushWorldViewState | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) | const |
Pushes current state of OCCT world-view transform to specified program.
void OpenGl_ShaderManager::ResetMaterialStates | ( | ) |
Resets state of OCCT material for all programs.
void OpenGl_ShaderManager::RevertClippingState | ( | ) |
Reverts state of OCCT clipping planes.
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Overwrites context.
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Sets last view manger used with. Helps to handle matrix states in multi-view configurations.
void OpenGl_ShaderManager::SetShadingModel | ( | const Visual3d_TypeOfModel | theModel | ) |
Sets shading model.
const OpenGl_ShaderProgramList& OpenGl_ShaderManager::ShaderPrograms | ( | ) | const |
Returns list of registered shader programs.
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Define computeLighting GLSL function depending on current lights configuration.
theHasVertColor | flag to use getVertColor() instead of Ambient and Diffuse components of active material |
const OpenGl_SurfaceDetailState& OpenGl_ShaderManager::SurfaceDetailState | ( | ) | const |
Returns current state of OCCT surface detail.
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Set pointer myLightPrograms to active lighting programs set from myMapOfLightPrograms.
void OpenGl_ShaderManager::Unregister | ( | TCollection_AsciiString & | theShareKey, |
Handle< OpenGl_ShaderProgram > & | theProgram | ||
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Unregisters specified shader program.
void OpenGl_ShaderManager::UpdateClippingState | ( | ) |
Updates state of OCCT clipping planes.
void OpenGl_ShaderManager::UpdateLightSourceStateTo | ( | const OpenGl_ListOfLight * | theLights | ) |
Updates state of OCCT light sources.
void OpenGl_ShaderManager::UpdateMaterialStateTo | ( | const Handle< OpenGl_ShaderProgram > & | theProgram, |
const OpenGl_Element * | theAspect | ||
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Updates state of OCCT material for specified program.
void OpenGl_ShaderManager::UpdateModelWorldStateTo | ( | const OpenGl_Mat4 & | theModelWorldMatrix | ) |
Updates state of OCCT model-world transform.
void OpenGl_ShaderManager::UpdateProjectionStateTo | ( | const OpenGl_Mat4 & | theProjectionMatrix | ) |
Updates state of OCCT projection transform.
void OpenGl_ShaderManager::UpdateSurfaceDetailStateTo | ( | const Visual3d_TypeOfSurfaceDetail | theDetail | ) |
Updates state of OCCT surface detail.
void OpenGl_ShaderManager::UpdateWorldViewStateTo | ( | const OpenGl_Mat4 & | theWorldViewMatrix | ) |
Updates state of OCCT world-view transform.
const OpenGl_WorldViewState& OpenGl_ShaderManager::WorldViewState | ( | ) | const |
Returns current state of OCCT world-view transform.
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standard program for Anaglyph image
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standard program for FBO blit emulation
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State of OCCT clipping planes.
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OpenGL context.
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programs matrix without lighting
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standard program for textured text
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pointer to active lighting programs matrix
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State of OCCT light sources.
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map of lighting programs depending on shading model and lights configuration
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Per-program state of OCCT material.
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State of OCCT model-world transformation.
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The list of shader programs.
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State of OCCT projection transformation.
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lighting shading model
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State of OCCT surface detail.
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State of OCCT world-view transformation.