Open CASCADE Technology  6.9.0
Public Member Functions | Static Public Attributes | Protected Attributes
OpenGl_TextureBufferArb Class Reference

Texture Buffer Object. This is a special 1D texture that VBO-style initialized. The main differences from general 1D texture: More...

#include <OpenGl_TextureBufferArb.hxx>

Inheritance diagram for OpenGl_TextureBufferArb:
Inheritance graph
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Public Member Functions

 OpenGl_TextureBufferArb ()
 Create uninitialized TBO. More...
 
virtual ~OpenGl_TextureBufferArb ()
 Destroy object, will throw exception if GPU memory not released with Release() before. More...
 
virtual GLenum GetTarget () const
 Override VBO target. More...
 
bool IsValid () const
 Returns true if TBO is valid. Notice that no any real GL call is performed! More...
 
virtual void Release (OpenGl_Context *theGlCtx)
 Destroy object - will release GPU memory if any. More...
 
bool Create (const Handle< OpenGl_Context > &theGlCtx)
 Creates VBO and Texture names (ids) if not yet generated. Data should be initialized by another method. More...
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLfloat *theData)
 Perform TBO initialization with specified data. Existing data will be deleted. More...
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLuint *theData)
 Perform TBO initialization with specified data. Existing data will be deleted. More...
 
void BindTexture (const Handle< OpenGl_Context > &theGlCtx, const GLenum theTextureUnit=GL_TEXTURE0) const
 Bind TBO to specified Texture Unit. More...
 
void UnbindTexture (const Handle< OpenGl_Context > &theGlCtx, const GLenum theTextureUnit=GL_TEXTURE0) const
 Unbind TBO. More...
 
- Public Member Functions inherited from OpenGl_VertexBuffer
 OpenGl_VertexBuffer ()
 Create uninitialized VBO. More...
 
virtual ~OpenGl_VertexBuffer ()
 Destroy object. More...
 
bool IsValid () const
 
GLuint GetComponentsNb () const
 
GLsizei GetElemsNb () const
 
GLenum GetDataType () const
 
GLubyte * GetDataOffset () const
 
virtual void Bind (const Handle< OpenGl_Context > &theGlCtx) const
 Bind this VBO. More...
 
virtual void Unbind (const Handle< OpenGl_Context > &theGlCtx) const
 Unbind this VBO. More...
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLfloat *theData)
 Notice that VBO will be unbound after this call. More...
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLuint *theData)
 Notice that VBO will be unbound after this call. More...
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLushort *theData)
 Notice that VBO will be unbound after this call. More...
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLubyte *theData)
 Notice that VBO will be unbound after this call. More...
 
bool SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLfloat *theData)
 Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
 
bool SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLuint *theData)
 Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
 
bool SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLushort *theData)
 Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
 
bool SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLubyte *theData)
 Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
 
void BindVertexAttrib (const Handle< OpenGl_Context > &theGlCtx, const GLuint theAttribLoc) const
 Bind this VBO to active GLSL program. More...
 
void UnbindVertexAttrib (const Handle< OpenGl_Context > &theGlCtx, const GLuint theAttribLoc) const
 Unbind any VBO from active GLSL program. More...
 
void BindAttribute (const Handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const
 Bind this VBO and enable specified attribute in OpenGl_Context::ActiveProgram() or FFP. More...
 
void UnbindAttribute (const Handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const
 Unbind this VBO and disable specified attribute in OpenGl_Context::ActiveProgram() or FFP. More...
 
virtual bool HasColorAttribute () const
 
virtual bool HasNormalAttribute () const
 
virtual void BindAllAttributes (const Handle< OpenGl_Context > &theGlCtx) const
 Bind all vertex attributes to active program OpenGl_Context::ActiveProgram() or for FFP. Default implementation does nothing. More...
 
virtual void BindPositionAttribute (const Handle< OpenGl_Context > &theGlCtx) const
 Bind vertex position attribute only. Default implementation does nothing. More...
 
virtual void UnbindAllAttributes (const Handle< OpenGl_Context > &theGlCtx) const
 Unbind all vertex attributes. Default implementation does nothing. More...
 
virtual bool init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void *theData, const GLenum theDataType, const GLsizei theStride)
 Initialize buffer with new data. More...
 
bool init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void *theData, const GLenum theDataType)
 Initialize buffer with new data. More...
 
virtual bool subData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const void *theData, const GLenum theDataType)
 Update part of the buffer with new data. More...
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor. More...
 
virtual ~OpenGl_Resource ()
 Destructor. Inheritors should call Clean (NULL) within it. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Static Public Attributes

static const GLuint NO_TEXTURE = 0
 Helpful constants. More...
 
- Static Public Attributes inherited from OpenGl_VertexBuffer
static const GLuint NO_BUFFER = 0
 Helpful constants. More...
 

Protected Attributes

GLuint myTextureId
 texture id More...
 
GLenum myTexFormat
 internal texture format More...
 
- Protected Attributes inherited from OpenGl_VertexBuffer
GLubyte * myOffset
 offset to data More...
 
GLuint myBufferId
 VBO name (index) More...
 
GLuint myComponentsNb
 Number of components per generic vertex attribute, must be 1, 2, 3, or 4. More...
 
GLsizei myElemsNb
 Number of vertex attributes / number of vertices. More...
 
GLenum myDataType
 Data type (GL_FLOAT, GL_UNSIGNED_INT, GL_UNSIGNED_BYTE etc.) More...
 

Detailed Description

Texture Buffer Object. This is a special 1D texture that VBO-style initialized. The main differences from general 1D texture:

Notice that though TBO is inherited from VBO this is to unify design user shouldn't cast it to base class and all really useful methods are declared in this class.

Constructor & Destructor Documentation

OpenGl_TextureBufferArb::OpenGl_TextureBufferArb ( )

Create uninitialized TBO.

virtual OpenGl_TextureBufferArb::~OpenGl_TextureBufferArb ( )
virtual

Destroy object, will throw exception if GPU memory not released with Release() before.

Member Function Documentation

void OpenGl_TextureBufferArb::BindTexture ( const Handle< OpenGl_Context > &  theGlCtx,
const GLenum  theTextureUnit = GL_TEXTURE0 
) const

Bind TBO to specified Texture Unit.

bool OpenGl_TextureBufferArb::Create ( const Handle< OpenGl_Context > &  theGlCtx)
virtual

Creates VBO and Texture names (ids) if not yet generated. Data should be initialized by another method.

Reimplemented from OpenGl_VertexBuffer.

virtual GLenum OpenGl_TextureBufferArb::GetTarget ( ) const
virtual

Override VBO target.

Reimplemented from OpenGl_VertexBuffer.

bool OpenGl_TextureBufferArb::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const GLuint  theComponentsNb,
const GLsizei  theElemsNb,
const GLfloat *  theData 
)

Perform TBO initialization with specified data. Existing data will be deleted.

bool OpenGl_TextureBufferArb::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const GLuint  theComponentsNb,
const GLsizei  theElemsNb,
const GLuint *  theData 
)

Perform TBO initialization with specified data. Existing data will be deleted.

bool OpenGl_TextureBufferArb::IsValid ( ) const
inline

Returns true if TBO is valid. Notice that no any real GL call is performed!

virtual void OpenGl_TextureBufferArb::Release ( OpenGl_Context theGlCtx)
virtual

Destroy object - will release GPU memory if any.

Reimplemented from OpenGl_VertexBuffer.

void OpenGl_TextureBufferArb::UnbindTexture ( const Handle< OpenGl_Context > &  theGlCtx,
const GLenum  theTextureUnit = GL_TEXTURE0 
) const

Unbind TBO.

Field Documentation

GLenum OpenGl_TextureBufferArb::myTexFormat
protected

internal texture format

GLuint OpenGl_TextureBufferArb::myTextureId
protected

texture id

const GLuint OpenGl_TextureBufferArb::NO_TEXTURE = 0
static

Helpful constants.


The documentation for this class was generated from the following file: