Open CASCADE Technology
6.9.0
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Describes a component triangle of a triangulation (Poly_Triangulation object). A Triangle is defined by a triplet of nodes. Each node is an index in the table of nodes specific to an existing triangulation of a shape, and represents a point on the surface. More...
#include <Poly_Triangle.hxx>
Public Member Functions | |
Poly_Triangle () | |
Constructs a triangle and sets all indices to zero. More... | |
Poly_Triangle (const Standard_Integer N1, const Standard_Integer N2, const Standard_Integer N3) | |
Constructs a triangle and sets its three indices to N1, N2 and N3 respectively, where these node values are indices in the table of nodes specific to an existing triangulation of a shape. More... | |
void | Set (const Standard_Integer N1, const Standard_Integer N2, const Standard_Integer N3) |
Sets the value of the three nodes of this triangle to N1, N2 and N3 respectively. More... | |
void | Set (const Standard_Integer Index, const Standard_Integer Node) |
Sets the value of the Indexth node of this triangle to Node. Raises OutOfRange if Index is not in 1,2,3. More... | |
void | Get (Standard_Integer &N1, Standard_Integer &N2, Standard_Integer &N3) const |
Returns the node indices of this triangle in N1, N2 and N3. More... | |
Standard_Integer | Value (const Standard_Integer Index) const |
Get the node of given Index. Raises OutOfRange from Standard if Index is not in 1,2,3. More... | |
Standard_Integer | operator() (const Standard_Integer Index) const |
Standard_Integer & | ChangeValue (const Standard_Integer Index) |
Get the node of given Index. Raises OutOfRange if Index is not in 1,2,3. More... | |
Standard_Integer & | operator() (const Standard_Integer Index) |
Describes a component triangle of a triangulation (Poly_Triangulation object). A Triangle is defined by a triplet of nodes. Each node is an index in the table of nodes specific to an existing triangulation of a shape, and represents a point on the surface.
Poly_Triangle::Poly_Triangle | ( | ) |
Constructs a triangle and sets all indices to zero.
Poly_Triangle::Poly_Triangle | ( | const Standard_Integer | N1, |
const Standard_Integer | N2, | ||
const Standard_Integer | N3 | ||
) |
Constructs a triangle and sets its three indices to N1, N2 and N3 respectively, where these node values are indices in the table of nodes specific to an existing triangulation of a shape.
Standard_Integer& Poly_Triangle::ChangeValue | ( | const Standard_Integer | Index | ) |
Get the node of given Index. Raises OutOfRange if Index is not in 1,2,3.
void Poly_Triangle::Get | ( | Standard_Integer & | N1, |
Standard_Integer & | N2, | ||
Standard_Integer & | N3 | ||
) | const |
Returns the node indices of this triangle in N1, N2 and N3.
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inline |
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inline |
void Poly_Triangle::Set | ( | const Standard_Integer | N1, |
const Standard_Integer | N2, | ||
const Standard_Integer | N3 | ||
) |
Sets the value of the three nodes of this triangle to N1, N2 and N3 respectively.
void Poly_Triangle::Set | ( | const Standard_Integer | Index, |
const Standard_Integer | Node | ||
) |
Sets the value of the Indexth node of this triangle to Node. Raises OutOfRange if Index is not in 1,2,3.
Standard_Integer Poly_Triangle::Value | ( | const Standard_Integer | Index | ) | const |
Get the node of given Index. Raises OutOfRange from Standard if Index is not in 1,2,3.