Open CASCADE Technology
6.9.0
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A framework to define selection of triangles in a view. This comes into play in the detection of meshing and triangulation in surfaces. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly. More...
#include <Select3D_SensitiveTriangle.hxx>
Public Member Functions | |
Select3D_SensitiveTriangle (const Handle< SelectBasics_EntityOwner > &theOwnerId, const gp_Pnt &thePnt0, const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const Select3D_TypeOfSensitivity theType=Select3D_TOS_INTERIOR) | |
Constructs a sensitive triangle object defined by the owner theOwnerId, the points P1, P2, P3, and the type of sensitivity Sensitivity. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether the triangle overlaps current selecting volume. More... | |
void | Points3D (gp_Pnt &thePnt0, gp_Pnt &thePnt1, gp_Pnt &thePnt2) const |
Returns the 3D points P1, P2, P3 used at the time of construction. More... | |
gp_Pnt | Center3D () const |
Returns the center point of the sensitive triangle created at construction time. More... | |
virtual Handle < Select3D_SensitiveEntity > | GetConnected () Standard_OVERRIDE |
Returns the copy of this. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of the triangle. If location transformation is set, it will be applied. More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the amount of points. More... | |
virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
Returns center of a sensitive with transformation applied. More... | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for a sensitive if needed. More... | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all resources and memory. More... | |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle < SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
Standard_Real | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0) | |
void | SetSensitivityFactor (const Standard_Real theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
A framework to define selection of triangles in a view. This comes into play in the detection of meshing and triangulation in surfaces. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly.
Select3D_SensitiveTriangle::Select3D_SensitiveTriangle | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId, |
const gp_Pnt & | thePnt0, | ||
const gp_Pnt & | thePnt1, | ||
const gp_Pnt & | thePnt2, | ||
const Select3D_TypeOfSensitivity | theType = Select3D_TOS_INTERIOR |
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) |
Constructs a sensitive triangle object defined by the owner theOwnerId, the points P1, P2, P3, and the type of sensitivity Sensitivity.
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virtual |
Returns bounding box of the triangle. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
gp_Pnt Select3D_SensitiveTriangle::Center3D | ( | ) | const |
Returns the center point of the sensitive triangle created at construction time.
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inlinevirtual |
Returns center of a sensitive with transformation applied.
Implements Select3D_SensitiveEntity.
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virtual |
Returns the copy of this.
Reimplemented from Select3D_SensitiveEntity.
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virtual |
Checks whether the triangle overlaps current selecting volume.
Reimplemented from Select3D_SensitiveEntity.
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inlinevirtual |
Returns the amount of points.
Implements Select3D_SensitiveEntity.
void Select3D_SensitiveTriangle::Points3D | ( | gp_Pnt & | thePnt0, |
gp_Pnt & | thePnt1, | ||
gp_Pnt & | thePnt2 | ||
) | const |
Returns the 3D points P1, P2, P3 used at the time of construction.