Open CASCADE Technology  6.9.0
Public Member Functions | Data Fields | Protected Member Functions
Select3D_SensitiveTriangulation Class Reference

A framework to define selection of a sensitive entity made of a set of triangles. More...

#include <Select3D_SensitiveTriangulation.hxx>

Inheritance diagram for Select3D_SensitiveTriangulation:
Inheritance graph
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Public Member Functions

 Select3D_SensitiveTriangulation (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const Standard_Boolean theIsInterior=Standard_True)
 Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior. More...
 
 Select3D_SensitiveTriangulation (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const Handle< TColStd_HArray1OfInteger > &theFreeEdges, const gp_Pnt &theCOG, const Standard_Boolean theIsInterior)
 Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time. More...
 
virtual Standard_Integer NbSubElements () Standard_OVERRIDE
 Returns the amount of nodes in triangulation. More...
 
Handle_Select3D_SensitiveEntity GetConnected () Standard_OVERRIDE
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
 
const Handle_Poly_Triangulation & Triangulation () const
 
Standard_Boolean HasInitLocation () const
 
const TopLoc_LocationGetInitLocation () const
 
virtual Standard_Integer Size () const Standard_OVERRIDE
 Returns the length of array of triangles or edges. More...
 
virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE
 Returns bounding box of triangle/edge with index theIdx. More...
 
virtual Standard_Real Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const Standard_OVERRIDE
 Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis. More...
 
virtual void Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) Standard_OVERRIDE
 Swaps items with indexes theIdx1 and theIdx2 in array. More...
 
virtual Select3D_BndBox3d BoundingBox () Standard_OVERRIDE
 Returns bounding box of the triangulation. If location transformation is set, it will be applied. More...
 
virtual gp_Pnt CenterOfGeometry () const Standard_OVERRIDE
 Returns center of triangulation. If location transformation is set, it will be applied. More...
 
- Public Member Functions inherited from Select3D_SensitiveSet
 Select3D_SensitiveSet (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Creates new empty sensitive set and its content. More...
 
 ~Select3D_SensitiveSet ()
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE
 Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. More...
 
void BVH ()
 Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More...
 
void MarkDirty ()
 Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More...
 
virtual void Clear () Standard_OVERRIDE
 Destroys cross-reference to avoid memory leak. More...
 
Standard_Integer GetLeafNodeSize () const
 Returns a number of nodes in 1 BVH leaf. More...
 
- Public Member Functions inherited from SelectBasics_SensitiveEntity
virtual void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
const Handle
< SelectBasics_EntityOwner > & 
OwnerId () const
 Returns pointer to owner of the entity. More...
 
Standard_Real SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Data Fields

Standard_Real myBVHBuildTime
 

Protected Member Functions

Select3D_BndBox3d applyTransformation ()
 Inner function for transformation application to bounding box of the triangulation. More...
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 
- Protected Member Functions inherited from SelectBasics_SensitiveEntity
 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0)
 
void SetSensitivityFactor (const Standard_Real theSensFactor)
 Allows to manage the sensitivity of the entity. More...
 

Additional Inherited Members

- Protected Attributes inherited from Select3D_SensitiveSet
Standard_Integer myDetectedIdx
 Index of detected primitive in BVH sorted primitive array, for debug purposes. More...
 
- Protected Attributes inherited from SelectBasics_SensitiveEntity
Handle< SelectBasics_EntityOwnermyOwnerId
 

Detailed Description

A framework to define selection of a sensitive entity made of a set of triangles.

Constructor & Destructor Documentation

Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
const Handle< Poly_Triangulation > &  theTrg,
const TopLoc_Location theInitLoc,
const Standard_Boolean  theIsInterior = Standard_True 
)

Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior.

Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
const Handle< Poly_Triangulation > &  theTrg,
const TopLoc_Location theInitLoc,
const Handle< TColStd_HArray1OfInteger > &  theFreeEdges,
const gp_Pnt theCOG,
const Standard_Boolean  theIsInterior 
)

Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time.

Member Function Documentation

Select3D_BndBox3d Select3D_SensitiveTriangulation::applyTransformation ( )
protected

Inner function for transformation application to bounding box of the triangulation.

virtual Select3D_BndBox3d Select3D_SensitiveTriangulation::BoundingBox ( )
virtual

Returns bounding box of the triangulation. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

virtual Select3D_BndBox3d Select3D_SensitiveTriangulation::Box ( const Standard_Integer  theIdx) const
virtual

Returns bounding box of triangle/edge with index theIdx.

Implements Select3D_SensitiveSet.

virtual Standard_Real Select3D_SensitiveTriangulation::Center ( const Standard_Integer  theIdx,
const Standard_Integer  theAxis 
) const
virtual

Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.

Implements Select3D_SensitiveSet.

virtual gp_Pnt Select3D_SensitiveTriangulation::CenterOfGeometry ( ) const
virtual

Returns center of triangulation. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

Handle_Select3D_SensitiveEntity Select3D_SensitiveTriangulation::GetConnected ( )
virtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

const TopLoc_Location& Select3D_SensitiveTriangulation::GetInitLocation ( ) const
Standard_Boolean Select3D_SensitiveTriangulation::HasInitLocation ( ) const
virtual Standard_Integer Select3D_SensitiveTriangulation::NbSubElements ( )
virtual

Returns the amount of nodes in triangulation.

Implements Select3D_SensitiveEntity.

virtual Standard_Integer Select3D_SensitiveTriangulation::Size ( ) const
virtual

Returns the length of array of triangles or edges.

Implements Select3D_SensitiveSet.

virtual void Select3D_SensitiveTriangulation::Swap ( const Standard_Integer  theIdx1,
const Standard_Integer  theIdx2 
)
virtual

Swaps items with indexes theIdx1 and theIdx2 in array.

Implements Select3D_SensitiveSet.

const Handle_Poly_Triangulation& Select3D_SensitiveTriangulation::Triangulation ( ) const

Field Documentation

Standard_Real Select3D_SensitiveTriangulation::myBVHBuildTime

The documentation for this class was generated from the following file: