A framework to define selection of a sensitive entity made of a set of triangles.
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| Select3D_SensitiveTriangulation (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const Standard_Boolean theIsInterior=Standard_True) |
| Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior. More...
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| Select3D_SensitiveTriangulation (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const Handle< TColStd_HArray1OfInteger > &theFreeEdges, const gp_Pnt &theCOG, const Standard_Boolean theIsInterior) |
| Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time. More...
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virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
| Returns the amount of nodes in triangulation. More...
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Handle_Select3D_SensitiveEntity | GetConnected () Standard_OVERRIDE |
| Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
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const Handle_Poly_Triangulation & | Triangulation () const |
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Standard_Boolean | HasInitLocation () const |
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const TopLoc_Location & | GetInitLocation () const |
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virtual Standard_Integer | Size () const Standard_OVERRIDE |
| Returns the length of array of triangles or edges. More...
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virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const Standard_OVERRIDE |
| Returns bounding box of triangle/edge with index theIdx. More...
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virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const Standard_OVERRIDE |
| Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis. More...
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virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) Standard_OVERRIDE |
| Swaps items with indexes theIdx1 and theIdx2 in array. More...
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virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
| Returns bounding box of the triangulation. If location transformation is set, it will be applied. More...
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virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
| Returns center of triangulation. If location transformation is set, it will be applied. More...
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| Select3D_SensitiveSet (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
| Creates new empty sensitive set and its content. More...
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| ~Select3D_SensitiveSet () |
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virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
| Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. More...
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void | BVH () |
| Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More...
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void | MarkDirty () |
| Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More...
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virtual void | Clear () Standard_OVERRIDE |
| Destroys cross-reference to avoid memory leak. More...
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Standard_Integer | GetLeafNodeSize () const |
| Returns a number of nodes in 1 BVH leaf. More...
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virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
| Sets owner of the entity. More...
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const Handle
< SelectBasics_EntityOwner > & | OwnerId () const |
| Returns pointer to owner of the entity. More...
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Standard_Real | SensitivityFactor () const |
| allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const
Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More...
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Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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A framework to define selection of a sensitive entity made of a set of triangles.