Open CASCADE Technology
6.9.0
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defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default , the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1) More...
#include <Vrml_Cylinder.hxx>
Public Member Functions | |
Vrml_Cylinder (const Vrml_CylinderParts aParts=Vrml_CylinderALL, const Standard_Real aRadius=1, const Standard_Real aHeight=2) | |
void | SetParts (const Vrml_CylinderParts aParts) |
Vrml_CylinderParts | Parts () const |
void | SetRadius (const Standard_Real aRadius) |
Standard_Real | Radius () const |
void | SetHeight (const Standard_Real aHeight) |
Standard_Real | Height () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default , the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1)
Vrml_Cylinder::Vrml_Cylinder | ( | const Vrml_CylinderParts | aParts = Vrml_CylinderALL , |
const Standard_Real | aRadius = 1 , |
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const Standard_Real | aHeight = 2 |
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) |
Standard_Real Vrml_Cylinder::Height | ( | ) | const |
Vrml_CylinderParts Vrml_Cylinder::Parts | ( | ) | const |
Standard_OStream& Vrml_Cylinder::Print | ( | Standard_OStream & | anOStream | ) | const |
Standard_Real Vrml_Cylinder::Radius | ( | ) | const |
void Vrml_Cylinder::SetHeight | ( | const Standard_Real | aHeight | ) |
void Vrml_Cylinder::SetParts | ( | const Vrml_CylinderParts | aParts | ) |
void Vrml_Cylinder::SetRadius | ( | const Standard_Real | aRadius | ) |