Open CASCADE Technology
6.9.1
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#include <BVH_PrimitiveSet.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_IndexedMap.hxx>
#include <OpenGl_Structure.hxx>
Data Structures | |
class | OpenGl_BVHClipPrimitiveSet |
Set of OpenGl_Structures for building BVH tree. More... | |
Typedefs | |
typedef NCollection_IndexedMap< const OpenGl_Structure * > | OpenGl_IndexedMapOfStructure |
Defines index map of OpenGL structures. More... | |
typedef NCollection_Array1< OpenGl_IndexedMapOfStructure > | OpenGl_ArrayOfIndexedMapOfStructure |
Defines array of indexed maps of OpenGL structures. More... | |
Defines array of indexed maps of OpenGL structures.
typedef NCollection_IndexedMap<const OpenGl_Structure*> OpenGl_IndexedMapOfStructure |
Defines index map of OpenGL structures.