Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Quantity_Length.hxx>
#include <Handle_Graphic3d_Group.hxx>
Data Structures | |
class | Prs3d_Presentation |
Defines a presentation object which can be displayed, highlighted or erased. The presentation object stores the results of the presentation algorithms as defined in the StdPrs classes and the Prs3d classes inheriting Prs3d_Root. This presentation object is used to give display attributes defined at this level to ApplicationInteractiveServices classes at the level above. A presentation object is attached to a given Viewer. More... | |