Open CASCADE Technology
6.9.1
|
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_HSequenceOfLight.hxx>
#include <Visual3d_SequenceOfLight.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <TCollection_HSequence.lxx>
Data Structures | |
class | Visual3d_HSequenceOfLight |
Macros | |
#define | Item Handle(Visual3d_Light) |
#define | Item_hxx <Visual3d_Light.hxx> |
#define | TheSequence Visual3d_SequenceOfLight |
#define | TheSequence_hxx <Visual3d_SequenceOfLight.hxx> |
#define | TCollection_HSequence Visual3d_HSequenceOfLight |
#define | TCollection_HSequence_hxx <Visual3d_HSequenceOfLight.hxx> |
#define | Handle_TCollection_HSequence Handle_Visual3d_HSequenceOfLight |
#define | TCollection_HSequence_Type_() Visual3d_HSequenceOfLight_Type_() |
#define Handle_TCollection_HSequence Handle_Visual3d_HSequenceOfLight |
#define Item Handle(Visual3d_Light) |
#define Item_hxx <Visual3d_Light.hxx> |
#define TCollection_HSequence Visual3d_HSequenceOfLight |
#define TCollection_HSequence_hxx <Visual3d_HSequenceOfLight.hxx> |
#define TCollection_HSequence_Type_ | ( | ) | Visual3d_HSequenceOfLight_Type_() |
#define TheSequence Visual3d_SequenceOfLight |
#define TheSequence_hxx <Visual3d_SequenceOfLight.hxx> |