Open CASCADE Technology  6.9.1
Public Member Functions
BRepMesh_Delaun Class Reference

Compute the Delaunay's triangulation with the algorithm of Watson. More...

#include <BRepMesh_Delaun.hxx>

Public Member Functions

 BRepMesh_Delaun (BRepMesh::Array1OfVertexOfDelaun &theVertices)
 Creates the triangulation with an empty Mesh data structure. More...
 
 BRepMesh_Delaun (const Handle< BRepMesh_DataStructureOfDelaun > &theOldMesh, BRepMesh::Array1OfVertexOfDelaun &theVertices)
 Creates the triangulation with an existent Mesh data structure. More...
 
 BRepMesh_Delaun (const Handle< BRepMesh_DataStructureOfDelaun > &theOldMesh, BRepMesh::Array1OfInteger &theVertexIndices)
 Creates the triangulation with an existant Mesh data structure. More...
 
void Init (BRepMesh::Array1OfVertexOfDelaun &theVertices)
 Initializes the triangulation with an array of vertices. More...
 
void RemoveVertex (const BRepMesh_Vertex &theVertex)
 Removes a vertex from the triangulation. More...
 
void AddVertices (BRepMesh::Array1OfVertexOfDelaun &theVertices)
 Adds some vertices into the triangulation. More...
 
Standard_Boolean UseEdge (const Standard_Integer theEdge)
 Modify mesh to use the edge. More...
 
const Handle< BRepMesh_DataStructureOfDelaun > & Result () const
 Gives the Mesh data structure. More...
 
BRepMesh::HMapOfInteger Frontier () const
 Gives the list of frontier edges. More...
 
BRepMesh::HMapOfInteger InternalEdges () const
 Gives the list of internal edges. More...
 
BRepMesh::HMapOfInteger FreeEdges () const
 Gives the list of free edges used only one time. More...
 
const BRepMesh_VertexGetVertex (const Standard_Integer theIndex) const
 Gives vertex with the given index. More...
 
const BRepMesh_EdgeGetEdge (const Standard_Integer theIndex) const
 Gives edge with the given index. More...
 
const BRepMesh_TriangleGetTriangle (const Standard_Integer theIndex) const
 Gives triangle with the given index. More...
 
const BRepMesh_CircleToolCircles () const
 Returns tool used to build mesh consistent to Delaunay criteria. More...
 
Standard_Boolean Contains (const Standard_Integer theTriangleId, const BRepMesh_Vertex &theVertex, Standard_Integer &theEdgeOn) const
 Test is the given triangle contains the given vertex. If theEdgeOn != 0 the vertex lies onto the edge index returned through this parameter. More...
 

Detailed Description

Compute the Delaunay's triangulation with the algorithm of Watson.

Constructor & Destructor Documentation

BRepMesh_Delaun::BRepMesh_Delaun ( BRepMesh::Array1OfVertexOfDelaun theVertices)

Creates the triangulation with an empty Mesh data structure.

BRepMesh_Delaun::BRepMesh_Delaun ( const Handle< BRepMesh_DataStructureOfDelaun > &  theOldMesh,
BRepMesh::Array1OfVertexOfDelaun theVertices 
)

Creates the triangulation with an existent Mesh data structure.

BRepMesh_Delaun::BRepMesh_Delaun ( const Handle< BRepMesh_DataStructureOfDelaun > &  theOldMesh,
BRepMesh::Array1OfInteger theVertexIndices 
)

Creates the triangulation with an existant Mesh data structure.

Member Function Documentation

void BRepMesh_Delaun::AddVertices ( BRepMesh::Array1OfVertexOfDelaun theVertices)

Adds some vertices into the triangulation.

const BRepMesh_CircleTool& BRepMesh_Delaun::Circles ( ) const
inline

Returns tool used to build mesh consistent to Delaunay criteria.

Standard_Boolean BRepMesh_Delaun::Contains ( const Standard_Integer  theTriangleId,
const BRepMesh_Vertex theVertex,
Standard_Integer theEdgeOn 
) const

Test is the given triangle contains the given vertex. If theEdgeOn != 0 the vertex lies onto the edge index returned through this parameter.

BRepMesh::HMapOfInteger BRepMesh_Delaun::FreeEdges ( ) const
inline

Gives the list of free edges used only one time.

BRepMesh::HMapOfInteger BRepMesh_Delaun::Frontier ( ) const
inline

Gives the list of frontier edges.

const BRepMesh_Edge& BRepMesh_Delaun::GetEdge ( const Standard_Integer  theIndex) const
inline

Gives edge with the given index.

const BRepMesh_Triangle& BRepMesh_Delaun::GetTriangle ( const Standard_Integer  theIndex) const
inline

Gives triangle with the given index.

const BRepMesh_Vertex& BRepMesh_Delaun::GetVertex ( const Standard_Integer  theIndex) const
inline

Gives vertex with the given index.

void BRepMesh_Delaun::Init ( BRepMesh::Array1OfVertexOfDelaun theVertices)

Initializes the triangulation with an array of vertices.

BRepMesh::HMapOfInteger BRepMesh_Delaun::InternalEdges ( ) const
inline

Gives the list of internal edges.

void BRepMesh_Delaun::RemoveVertex ( const BRepMesh_Vertex theVertex)

Removes a vertex from the triangulation.

const Handle< BRepMesh_DataStructureOfDelaun >& BRepMesh_Delaun::Result ( ) const
inline

Gives the Mesh data structure.

Standard_Boolean BRepMesh_Delaun::UseEdge ( const Standard_Integer  theEdge)

Modify mesh to use the edge.

Returns
True if done

The documentation for this class was generated from the following file: