Open CASCADE Technology  6.9.1
Public Member Functions
Graphic3d_SequenceOfStructure Class Reference

#include <Graphic3d_SequenceOfStructure.hxx>

Inheritance diagram for Graphic3d_SequenceOfStructure:
Inheritance graph
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Public Member Functions

 Graphic3d_SequenceOfStructure ()
 
 Graphic3d_SequenceOfStructure (const Graphic3d_SequenceOfStructure &Other)
 
void Clear ()
 
 ~Graphic3d_SequenceOfStructure ()
 
const Graphic3d_SequenceOfStructureAssign (const Graphic3d_SequenceOfStructure &Other)
 
const Graphic3d_SequenceOfStructureoperator= (const Graphic3d_SequenceOfStructure &Other)
 
void Append (const Handle< Graphic3d_Structure > &T)
 
void Append (Graphic3d_SequenceOfStructure &S)
 
void Prepend (const Handle< Graphic3d_Structure > &T)
 
void Prepend (Graphic3d_SequenceOfStructure &S)
 
void InsertBefore (const Standard_Integer Index, const Handle< Graphic3d_Structure > &T)
 
void InsertBefore (const Standard_Integer Index, Graphic3d_SequenceOfStructure &S)
 
void InsertAfter (const Standard_Integer Index, const Handle< Graphic3d_Structure > &T)
 
void InsertAfter (const Standard_Integer Index, Graphic3d_SequenceOfStructure &S)
 
const Handle< Graphic3d_Structure > & First () const
 
const Handle< Graphic3d_Structure > & Last () const
 
void Split (const Standard_Integer Index, Graphic3d_SequenceOfStructure &Sub)
 
const Handle< Graphic3d_Structure > & Value (const Standard_Integer Index) const
 
const Handle< Graphic3d_Structure > & operator() (const Standard_Integer Index) const
 
void SetValue (const Standard_Integer Index, const Handle< Graphic3d_Structure > &I)
 
Handle< Graphic3d_Structure > & ChangeValue (const Standard_Integer Index)
 
Handle< Graphic3d_Structure > & operator() (const Standard_Integer Index)
 
void Remove (const Standard_Integer Index)
 
void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex)
 
- Public Member Functions inherited from TCollection_BaseSequence
Standard_Boolean IsEmpty () const
 returns True if the sequence <me> contains no elements. More...
 
Standard_Integer Length () const
 Returns the number of element(s) in the sequence. Returns zero if the sequence is empty. More...
 
void Reverse ()
 Reverses the order of items on <me>. Example: before me = (A B C) after me = (C B A) More...
 
void Exchange (const Standard_Integer I, const Standard_Integer J)
 Swaps elements which are located at positions and <J> in <me>. Raises an exception if I or J is out of bound. Example: before me = (A B C), I = 1, J = 3 after me = (C B A) More...
 

Additional Inherited Members

- Protected Member Functions inherited from TCollection_BaseSequence
 TCollection_BaseSequence ()
 Creation of an empty sequence. More...
 
void Clear (const Standard_Address DelNode)
 
void PAppend (const Standard_Address Node)
 
void PAppend (TCollection_BaseSequence &S)
 Concatenates <S> at the end of <me>. <S> is cleared. Example: before me = (A B C) S = (D E F) after me = (A B C D E F) S = () More...
 
void PPrepend (const Standard_Address Node)
 
void PPrepend (TCollection_BaseSequence &S)
 Concatenates <S> at the beginning of <me>. <S> is cleared. Example: before me = (A B C) S = (D E F) after me = (D E F A B C) S = () More...
 
void PInsertAfter (const Standard_Integer Index, const Standard_Address Node)
 
void PInsertAfter (const Standard_Integer Index, TCollection_BaseSequence &S)
 Inserts the sequence <S> in <me> after the position <Index>. <S> is cleared. Raises an exception if the index is out of bound. Example: before me = (A B C), Index = 3, S = (D E F) after me = (A B C D E F) S = () More...
 
void PSplit (const Standard_Integer Index, TCollection_BaseSequence &Sub)
 Keeps in <me> the items 1 to <Index>-1 and puts in the items <Index> to the end. Example: before me = (A B C D) ,Index = 3 after me = (A B) Sub = (C D) More...
 
void Remove (const Standard_Integer Index, const Standard_Address DelNode)
 
void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex, const Standard_Address DelNode)
 
Standard_Address Find (const Standard_Integer Index) const
 Returns the node at position <index>. More...
 
- Protected Attributes inherited from TCollection_BaseSequence
Standard_Address FirstItem
 
Standard_Address LastItem
 
Standard_Address CurrentItem
 
Standard_Integer CurrentIndex
 
Standard_Integer Size
 

Constructor & Destructor Documentation

Graphic3d_SequenceOfStructure::Graphic3d_SequenceOfStructure ( )
Graphic3d_SequenceOfStructure::Graphic3d_SequenceOfStructure ( const Graphic3d_SequenceOfStructure Other)
Graphic3d_SequenceOfStructure::~Graphic3d_SequenceOfStructure ( )
inline

Member Function Documentation

void Graphic3d_SequenceOfStructure::Append ( const Handle< Graphic3d_Structure > &  T)
void Graphic3d_SequenceOfStructure::Append ( Graphic3d_SequenceOfStructure S)
const Graphic3d_SequenceOfStructure& Graphic3d_SequenceOfStructure::Assign ( const Graphic3d_SequenceOfStructure Other)
Handle< Graphic3d_Structure >& Graphic3d_SequenceOfStructure::ChangeValue ( const Standard_Integer  Index)
void Graphic3d_SequenceOfStructure::Clear ( )
const Handle< Graphic3d_Structure >& Graphic3d_SequenceOfStructure::First ( ) const
void Graphic3d_SequenceOfStructure::InsertAfter ( const Standard_Integer  Index,
const Handle< Graphic3d_Structure > &  T 
)
void Graphic3d_SequenceOfStructure::InsertAfter ( const Standard_Integer  Index,
Graphic3d_SequenceOfStructure S 
)
void Graphic3d_SequenceOfStructure::InsertBefore ( const Standard_Integer  Index,
const Handle< Graphic3d_Structure > &  T 
)
void Graphic3d_SequenceOfStructure::InsertBefore ( const Standard_Integer  Index,
Graphic3d_SequenceOfStructure S 
)
const Handle< Graphic3d_Structure >& Graphic3d_SequenceOfStructure::Last ( ) const
const Handle< Graphic3d_Structure >& Graphic3d_SequenceOfStructure::operator() ( const Standard_Integer  Index) const
inline
Handle< Graphic3d_Structure >& Graphic3d_SequenceOfStructure::operator() ( const Standard_Integer  Index)
inline
const Graphic3d_SequenceOfStructure& Graphic3d_SequenceOfStructure::operator= ( const Graphic3d_SequenceOfStructure Other)
inline
void Graphic3d_SequenceOfStructure::Prepend ( const Handle< Graphic3d_Structure > &  T)
void Graphic3d_SequenceOfStructure::Prepend ( Graphic3d_SequenceOfStructure S)
void Graphic3d_SequenceOfStructure::Remove ( const Standard_Integer  Index)
void Graphic3d_SequenceOfStructure::Remove ( const Standard_Integer  FromIndex,
const Standard_Integer  ToIndex 
)
void Graphic3d_SequenceOfStructure::SetValue ( const Standard_Integer  Index,
const Handle< Graphic3d_Structure > &  I 
)
void Graphic3d_SequenceOfStructure::Split ( const Standard_Integer  Index,
Graphic3d_SequenceOfStructure Sub 
)
const Handle< Graphic3d_Structure >& Graphic3d_SequenceOfStructure::Value ( const Standard_Integer  Index) const

The documentation for this class was generated from the following file: