Open CASCADE Technology  6.9.1
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
Graphic3d_ShaderVariable Class Reference

Describes custom uniform shader variable. More...

#include <Graphic3d_ShaderVariable.hxx>

Inheritance diagram for Graphic3d_ShaderVariable:
Inheritance graph
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Public Member Functions

virtual ~Graphic3d_ShaderVariable ()
 Releases resources of shader variable. More...
 
const TCollection_AsciiStringName () const
 Returns name of shader variable. More...
 
Standard_Boolean IsDone () const
 Checks if the shader variable is valid or not. More...
 
Graphic3d_ValueInterfaceValue ()
 Returns interface of shader variable value. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Static Public Member Functions

template<class T >
static Graphic3d_ShaderVariableCreate (const TCollection_AsciiString &theName, const T &theValue)
 Creates new initialized shader variable. More...
 

Protected Member Functions

 Graphic3d_ShaderVariable (const TCollection_AsciiString &theName)
 Creates new uninitialized shader variable. More...
 

Protected Attributes

TCollection_AsciiString myName
 The name of uniform shader variable. More...
 
Graphic3d_ValueInterfacemyValue
 The generic value of shader variable. More...
 

Detailed Description

Describes custom uniform shader variable.

Constructor & Destructor Documentation

virtual Graphic3d_ShaderVariable::~Graphic3d_ShaderVariable ( )
virtual

Releases resources of shader variable.

Graphic3d_ShaderVariable::Graphic3d_ShaderVariable ( const TCollection_AsciiString theName)
protected

Creates new uninitialized shader variable.

Member Function Documentation

template<class T >
static Graphic3d_ShaderVariable* Graphic3d_ShaderVariable::Create ( const TCollection_AsciiString theName,
const T &  theValue 
)
static

Creates new initialized shader variable.

Standard_Boolean Graphic3d_ShaderVariable::IsDone ( ) const

Checks if the shader variable is valid or not.

const TCollection_AsciiString& Graphic3d_ShaderVariable::Name ( ) const

Returns name of shader variable.

Graphic3d_ValueInterface* Graphic3d_ShaderVariable::Value ( )

Returns interface of shader variable value.

Field Documentation

TCollection_AsciiString Graphic3d_ShaderVariable::myName
protected

The name of uniform shader variable.

Graphic3d_ValueInterface* Graphic3d_ShaderVariable::myValue
protected

The generic value of shader variable.


The documentation for this class was generated from the following file: