Open CASCADE Technology  6.9.1
Public Member Functions | Protected Member Functions
Graphic3d_TextureMap Class Reference

This is an abstract class for managing texture applyable on polygons. More...

#include <Graphic3d_TextureMap.hxx>

Inheritance diagram for Graphic3d_TextureMap:
Inheritance graph
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Public Member Functions

void EnableSmooth ()
 enable texture smoothing More...
 
Standard_Boolean IsSmoothed () const
 Returns TRUE if the texture is smoothed. More...
 
void DisableSmooth ()
 disable texture smoothing More...
 
void EnableModulate ()
 enable texture modulate mode. the image is modulate with the shading of the surface. More...
 
void DisableModulate ()
 disable texture modulate mode. the image is directly decal on the surface. More...
 
Standard_Boolean IsModulate () const
 Returns TRUE if the texture is modulate. More...
 
void EnableRepeat ()
 use this methods if you want to enable texture repetition on your objects. More...
 
void DisableRepeat ()
 use this methods if you want to disable texture repetition on your objects. More...
 
Standard_Boolean IsRepeat () const
 Returns TRUE if the texture repeat is enable. More...
 
Graphic3d_LevelOfTextureAnisotropy AnisoFilter () const
 
void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel)
 
- Public Member Functions inherited from Graphic3d_TextureRoot
void Destroy () const
 
 ~Graphic3d_TextureRoot ()
 
virtual Standard_Boolean IsDone () const
 Checks if a texture class is valid or not. More...
 
const OSD_PathPath () const
 Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file. More...
 
Graphic3d_TypeOfTexture Type () const
 
const TCollection_AsciiStringGetId () const
 This ID will be used to manage resource in graphic driver. More...
 
virtual Image_PixMap_Handle GetImage () const
 This method will be called by graphic driver each time when texture resource should be created. Default constructors allow defining the texture source as path to texture image or directly as pixmap. If the source is defined as path, then the image will be dynamically loaded when this method is called (and no copy will be preserved in this class instance). Inheritors may dynamically generate the image. Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())! More...
 
const Handle< Graphic3d_TextureParams > & GetParams () const
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Protected Member Functions

 Graphic3d_TextureMap (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType)
 
 Graphic3d_TextureMap (const Image_PixMap_Handle &thePixMap, const Graphic3d_TypeOfTexture theType)
 
- Protected Member Functions inherited from Graphic3d_TextureRoot
 Graphic3d_TextureRoot (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType)
 Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method. More...
 
 Graphic3d_TextureRoot (const Image_PixMap_Handle &thePixmap, const Graphic3d_TypeOfTexture theType)
 Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()). More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Graphic3d_TextureRoot
static TCollection_AsciiString TexturesFolder ()
 The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables. More...
 
- Protected Attributes inherited from Graphic3d_TextureRoot
Handle< Graphic3d_TextureParamsmyParams
 
TCollection_AsciiString myTexId
 
Image_PixMap_Handle myPixMap
 
OSD_Path myPath
 

Detailed Description

This is an abstract class for managing texture applyable on polygons.

Constructor & Destructor Documentation

Graphic3d_TextureMap::Graphic3d_TextureMap ( const TCollection_AsciiString theFileName,
const Graphic3d_TypeOfTexture  theType 
)
protected
Graphic3d_TextureMap::Graphic3d_TextureMap ( const Image_PixMap_Handle thePixMap,
const Graphic3d_TypeOfTexture  theType 
)
protected

Member Function Documentation

Graphic3d_LevelOfTextureAnisotropy Graphic3d_TextureMap::AnisoFilter ( ) const
Returns
level of anisontropy texture filter. Default value is Graphic3d_LOTA_OFF.
void Graphic3d_TextureMap::DisableModulate ( )

disable texture modulate mode. the image is directly decal on the surface.

void Graphic3d_TextureMap::DisableRepeat ( )

use this methods if you want to disable texture repetition on your objects.

void Graphic3d_TextureMap::DisableSmooth ( )

disable texture smoothing

void Graphic3d_TextureMap::EnableModulate ( )

enable texture modulate mode. the image is modulate with the shading of the surface.

void Graphic3d_TextureMap::EnableRepeat ( )

use this methods if you want to enable texture repetition on your objects.

void Graphic3d_TextureMap::EnableSmooth ( )

enable texture smoothing

Standard_Boolean Graphic3d_TextureMap::IsModulate ( ) const

Returns TRUE if the texture is modulate.

Standard_Boolean Graphic3d_TextureMap::IsRepeat ( ) const

Returns TRUE if the texture repeat is enable.

Standard_Boolean Graphic3d_TextureMap::IsSmoothed ( ) const

Returns TRUE if the texture is smoothed.

void Graphic3d_TextureMap::SetAnisoFilter ( const Graphic3d_LevelOfTextureAnisotropy  theLevel)
Parameters
theLevellevel of anisontropy texture filter.

The documentation for this class was generated from the following file: