Open CASCADE Technology
6.9.1
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This class is used to detect selection of a polyhedron. The main principle of detection algorithm is to search for overlap with each polyhedron's face separately, treating them as planar convex polygons. More...
#include <MeshVS_SensitivePolyhedron.hxx>
Public Member Functions | |
MeshVS_SensitivePolyhedron (const Handle< SelectBasics_EntityOwner > &theOwner, const TColgp_Array1OfPnt &theNodes, const Handle< MeshVS_HArray1OfSequenceOfInteger > &theTopo) | |
virtual Handle_Select3D_SensitiveEntity | GetConnected () Standard_OVERRIDE |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult. More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the amount of nodes of polyhedron. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of a sensitive with transformation applied. More... | |
virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
Returns center of a sensitive with transformation applied. More... | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for a sensitive if needed. More... | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all resources and memory. More... | |
virtual Standard_Boolean | HasInitLocation () const Standard_OVERRIDE |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_Trsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
void | SetSensitivityFactor (const Standard_Integer theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Integer theSensFactor=2) | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
This class is used to detect selection of a polyhedron. The main principle of detection algorithm is to search for overlap with each polyhedron's face separately, treating them as planar convex polygons.
MeshVS_SensitivePolyhedron::MeshVS_SensitivePolyhedron | ( | const Handle< SelectBasics_EntityOwner > & | theOwner, |
const TColgp_Array1OfPnt & | theNodes, | ||
const Handle< MeshVS_HArray1OfSequenceOfInteger > & | theTopo | ||
) |
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Returns bounding box of a sensitive with transformation applied.
Implements Select3D_SensitiveEntity.
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Returns center of a sensitive with transformation applied.
Implements Select3D_SensitiveEntity.
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Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult.
Reimplemented from Select3D_SensitiveEntity.
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Returns the amount of nodes of polyhedron.
Implements Select3D_SensitiveEntity.