Open CASCADE Technology
6.9.1
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#include <PPoly_Triangulation.hxx>
PPoly_Triangulation::PPoly_Triangulation | ( | const Standard_Real | Defl, |
const Handle< PColgp_HArray1OfPnt > & | Nodes, | ||
const Handle< PPoly_HArray1OfTriangle > & | Triangles | ||
) |
Defaults with allocation of Nodes and Triangles.
PPoly_Triangulation::PPoly_Triangulation | ( | const Standard_Real | Defl, |
const Handle< PColgp_HArray1OfPnt > & | Nodes, | ||
const Handle< PColgp_HArray1OfPnt2d > & | UVNodes, | ||
const Handle< PPoly_HArray1OfTriangle > & | Triangles | ||
) |
Defaults with allocation of Nodes and Triangles.
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Standard_Real PPoly_Triangulation::Deflection | ( | ) | const |
void PPoly_Triangulation::Deflection | ( | const Standard_Real | D | ) |
Standard_Boolean PPoly_Triangulation::HasUVNodes | ( | ) | const |
Standard_Integer PPoly_Triangulation::NbNodes | ( | ) | const |
Null if the nodes are not yet defined.
Standard_Integer PPoly_Triangulation::NbTriangles | ( | ) | const |
Null if the Triangles are not yet defined.
Handle< PColgp_HArray1OfPnt > PPoly_Triangulation::Nodes | ( | ) | const |
Const reference on the 3d nodes values.
Handle< PPoly_HArray1OfTriangle > PPoly_Triangulation::Triangles | ( | ) | const |
Const reference on the triangles.
Handle< PColgp_HArray1OfPnt2d > PPoly_Triangulation::UVNodes | ( | ) | const |
Const reference on the 2d nodes values.