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| Prs3d_ShadingAspect () |
| Constructs an empty framework to display shading. More...
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| Prs3d_ShadingAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) |
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void | SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons interior color and material ambient color. More...
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void | SetColor (const Quantity_NameOfColor aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons interior color and material ambient color. More...
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void | SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons material aspect. More...
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void | SetMaterial (const Graphic3d_NameOfMaterial aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
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void | SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) More...
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const Quantity_Color & | Color (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons color. More...
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const Graphic3d_MaterialAspect & | Material (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons material aspect. More...
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Standard_Real | Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons transparency value. More...
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Handle< Graphic3d_AspectFillArea3d > | Aspect () const |
| Returns the polygons aspect properties. More...
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void | SetAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) |
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More...
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Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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