Open CASCADE Technology
6.9.1
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Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly. More...
#include <Select3D_SensitiveFace.hxx>
Public Member Functions | |
Select3D_SensitiveFace (const Handle< SelectBasics_EntityOwner > &theOwnerId, const TColgp_Array1OfPnt &thePoints, const Select3D_TypeOfSensitivity theType) | |
Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face. More... | |
Select3D_SensitiveFace (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Handle< TColgp_HArray1OfPnt > &thePoints, const Select3D_TypeOfSensitivity theType) | |
Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face. More... | |
void | GetPoints (Handle< TColgp_HArray1OfPnt > &theHArrayOfPnt) |
Initializes the given array theHArrayOfPnt by 3d coordinates of vertices of the face. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether the face overlaps current selecting volume. More... | |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () Standard_OVERRIDE |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of the face. If location transformation is set, it will be applied. More... | |
virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
Returns center of the face. If location transformation is set, it will be applied. More... | |
virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for the face. More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the amount of sub-entities (points or planar convex polygons) More... | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all resources and memory. More... | |
virtual Standard_Boolean | HasInitLocation () const Standard_OVERRIDE |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_Trsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
void | SetSensitivityFactor (const Standard_Integer theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Integer theSensFactor=2) | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly.
Select3D_SensitiveFace::Select3D_SensitiveFace | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId, |
const TColgp_Array1OfPnt & | thePoints, | ||
const Select3D_TypeOfSensitivity | theType | ||
) |
Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.
Select3D_SensitiveFace::Select3D_SensitiveFace | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId, |
const Handle< TColgp_HArray1OfPnt > & | thePoints, | ||
const Select3D_TypeOfSensitivity | theType | ||
) |
Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.
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Returns bounding box of the face. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
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Builds BVH tree for the face.
Reimplemented from Select3D_SensitiveEntity.
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Returns center of the face. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
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Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
void Select3D_SensitiveFace::GetPoints | ( | Handle< TColgp_HArray1OfPnt > & | theHArrayOfPnt | ) |
Initializes the given array theHArrayOfPnt by 3d coordinates of vertices of the face.
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Checks whether the face overlaps current selecting volume.
Reimplemented from Select3D_SensitiveEntity.
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Returns the amount of sub-entities (points or planar convex polygons)
Implements Select3D_SensitiveEntity.