Open CASCADE Technology
6.9.1
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A framework to define sensitive 3D points. More...
#include <Select3D_SensitivePoint.hxx>
Public Member Functions | |
Select3D_SensitivePoint (const Handle< SelectBasics_EntityOwner > &theOwnerId, const gp_Pnt &thePoint) | |
Constructs a sensitive point object defined by the owner OwnerId and the point Point. More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the amount of sub-entities in sensitive. More... | |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () Standard_OVERRIDE |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether the point overlaps current selecting volume. More... | |
gp_Pnt | Point () const |
Returns the point used at the time of construction. More... | |
virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
Returns center of point. If location transformation is set, it will be applied. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of the point. If location transformation is set, it will be applied. More... | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for a sensitive if needed. More... | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all resources and memory. More... | |
virtual Standard_Boolean | HasInitLocation () const Standard_OVERRIDE |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_Trsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
void | SetSensitivityFactor (const Standard_Integer theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Integer theSensFactor=2) | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
A framework to define sensitive 3D points.
Select3D_SensitivePoint::Select3D_SensitivePoint | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId, |
const gp_Pnt & | thePoint | ||
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Constructs a sensitive point object defined by the owner OwnerId and the point Point.
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Returns bounding box of the point. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
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Returns center of point. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
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Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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Checks whether the point overlaps current selecting volume.
Reimplemented from Select3D_SensitiveEntity.
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Returns the amount of sub-entities in sensitive.
Implements Select3D_SensitiveEntity.
gp_Pnt Select3D_SensitivePoint::Point | ( | ) | const |
Returns the point used at the time of construction.