Open CASCADE Technology
6.9.1
|
Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing et Conversions) . Provides a set of services common to all types of view. Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes. More...
#include <V3d_View.hxx>
Public Member Functions | |
V3d_View (const Handle< V3d_Viewer > &VM, const V3d_TypeOfView Type=V3d_ORTHOGRAPHIC) | |
Initializes the view. More... | |
V3d_View (const Handle< V3d_Viewer > &theVM, const Handle< V3d_View > &theView) | |
Initializes the view by copying. More... | |
void | SetWindow (const Handle< Aspect_Window > &IdWin) |
Activates the view in the window specified and Map the Window to the screen. Warning! raises MultiplyDefined from Standard if the view is already activated in a window. Warning: The view is centered and resized to preserve the height/width ratio of the window. More... | |
void | SetWindow (const Handle< Aspect_Window > &aWindow, const Aspect_RenderingContext aContext, const Aspect_GraphicCallbackProc &aDisplayCB, const Standard_Address aClientData) |
Activates the view in the specified Window If <aContext> is not NULL the graphic context is used to draw something in this view. Otherwise an internal graphic context is created. If <aDisplayCB> is not NULL then a user display CB is call at the end of the OCC graphic traversal and just before the swap of buffers. The <aClientData> is pass to this call back. Warning! raises MultiplyDefined from Standard if the view is already activated in a window. Warning: The view is centered and resized to preserve the height/width ratio of the window. More... | |
void | SetMagnify (const Handle< Aspect_Window > &IdWin, const Handle< V3d_View > &aPreviousView, const Standard_Integer x1, const Standard_Integer y1, const Standard_Integer x2, const Standard_Integer y2) |
void | Remove () const |
Destroys the view. More... | |
void | Update () const |
Deprecated, Redraw() should be used instead. More... | |
void | Redraw () const |
Redisplays the view even if there has not been any modification. Must be called if the view is shown. (Ex: DeIconification ) . More... | |
void | RedrawImmediate () const |
Updates layer of immediate presentations. More... | |
void | Invalidate () const |
Invalidates view content but does not redraw it. More... | |
void | Redraw (const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height) const |
Redisplays the view area after esxposure. [x,y] define the min xy area position [width,height] the size of the area in pixel unit. More... | |
void | MustBeResized () |
Must be called when the window supporting the view changes size. if the view is not mapped on a window. Warning: The view is centered and resized to preserve the height/width ratio of the window. More... | |
void | DoMapping () |
Must be called when the window supporting the view is mapped or unmapped. More... | |
Standard_Boolean | IsEmpty () const |
Returns the status of the view regarding the displayed structures inside Returns True is The View is empty. More... | |
void | UpdateLights () const |
Updates the lights of the view. The view is redrawn. More... | |
void | AutoZFit () |
If automatic z-range fitting is turned on, adjusts Z-min and Z-max projection volume planes with call to ZFitAll. More... | |
void | ZFitAll (const Standard_Real theScaleFactor=1.0) |
Change Z-min and Z-max planes of projection volume to match the displayed objects. More... | |
void | SetBackgroundColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3) |
Defines the background colour of the view by supplying : the colour definition type, and the three corresponding values. More... | |
void | SetBackgroundColor (const Quantity_Color &Color) |
Defines the background colour of the view by supplying : the colour object. More... | |
void | SetBackgroundColor (const Quantity_NameOfColor Name) |
Defines the background colour of the view by supplying : the colour name in the form Quantity_NOC_xxxx . More... | |
void | SetBgGradientColors (const Quantity_Color &Color1, const Quantity_Color &Color2, const Aspect_GradientFillMethod FillStyle=Aspect_GFM_HOR, const Standard_Boolean update=Standard_False) |
Defines the gradient background colours of the view by supplying : two colour objects, and fill method (horizontal by default) More... | |
void | SetBgGradientColors (const Quantity_NameOfColor Color1, const Quantity_NameOfColor Color2, const Aspect_GradientFillMethod FillStyle=Aspect_GFM_HOR, const Standard_Boolean update=Standard_False) |
Defines the gradient background colours of the view by supplying : two colour names in the form Quantity_NOC_xxxx, and fill method (horizontal by default) More... | |
void | SetBgGradientStyle (const Aspect_GradientFillMethod AMethod=Aspect_GFM_HOR, const Standard_Boolean update=Standard_False) |
Defines the gradient background fill method of the view. More... | |
void | SetBackgroundImage (const Standard_CString FileName, const Aspect_FillMethod FillStyle=Aspect_FM_CENTERED, const Standard_Boolean update=Standard_False) |
Defines the background texture of the view by supplying : texture image file name, and fill method (centered by default) More... | |
void | SetBgImageStyle (const Aspect_FillMethod FillStyle, const Standard_Boolean update=Standard_False) |
Defines the textured background fill method of the view. More... | |
void | SetAxis (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) |
Definition of an axis from its origin and its orientation . This will be the current axis for rotations and movements. Warning! raises BadValue from V3d if the vector normal is NULL. . More... | |
void | SetShadingModel (const V3d_TypeOfShadingModel Model) |
Defines the shading model for the visualisation ZBUFFER mode. Various models are available. More... | |
void | SetSurfaceDetail (const V3d_TypeOfSurfaceDetail SurfaceDetail) |
select the kind of rendering for texture mapping no texture mapping by default More... | |
void | SetTextureEnv (const Handle< Graphic3d_TextureEnv > &ATexture) |
set the environment texture to use no environment texture by default More... | |
void | SetVisualization (const V3d_TypeOfVisualization Mode) |
Defines the visualisation mode in the view. More... | |
void | SetAntialiasingOn () |
Activates antialiasing in the view. More... | |
void | SetAntialiasingOff () |
Desactivates antialiasing in the view. More... | |
void | SetZClippingDepth (const Quantity_Length Depth) |
Defines the depth of the medium clipping plane. More... | |
void | SetZClippingWidth (const Quantity_Length Width) |
Defines the thicknes around the medium clippling plane. . More... | |
void | SetZClippingType (const V3d_TypeOfZclipping Type) |
Defines the type of ZClipping. More... | |
void | SetZCueingDepth (const Quantity_Length Depth) |
Defines the depth of the medium plane. More... | |
void | SetZCueingWidth (const Quantity_Length Width) |
Defines the thickness around the medium plane. More... | |
void | SetZCueingOn () |
Activates ZCueing in the view. More... | |
void | SetZCueingOff () |
Desactivates ZCueing in the view. More... | |
void | SetLightOn (const Handle< V3d_Light > &MyLight) |
Activates MyLight in the view. More... | |
void | SetLightOn () |
Activates all the lights defined in this view. More... | |
void | SetLightOff (const Handle< V3d_Light > &MyLight) |
Desactivate MyLight in this view. More... | |
void | SetLightOff () |
Deactivate all the Lights defined in this view. More... | |
Standard_Boolean | IsActiveLight (const Handle< V3d_Light > &aLight) const |
Returns TRUE when the light is active in this view. More... | |
Standard_Boolean | SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) |
sets the immediate update mode and returns the previous one. More... | |
void | ZBufferTriedronSetup (const Quantity_NameOfColor XColor=Quantity_NOC_RED, const Quantity_NameOfColor YColor=Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor=Quantity_NOC_BLUE1, const Standard_Real SizeRatio=0.8, const Standard_Real AxisDiametr=0.05, const Standard_Integer NbFacettes=12) |
Customization of the ZBUFFER Triedron. XColor,YColor,ZColor - colors of axis SizeRatio - ratio of decreasing of the trihedron size when its phisical position comes out of the view AxisDiametr - diameter relatively to axis length NbFacettes - number of facettes of cylinders and cones. More... | |
void | TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition=Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor=Quantity_NOC_WHITE, const Standard_Real AScale=0.02, const V3d_TypeOfVisualization AMode=V3d_WIREFRAME) |
Display of the Triedron. Initialize position, color and length of Triedron axes. The scale is a percent of the window width. More... | |
void | TriedronErase () |
Erases the Triedron. More... | |
void | TriedronEcho (const Aspect_TypeOfTriedronEcho AType=Aspect_TOTE_NONE) |
Highlights the echo zone of the Triedron. More... | |
const Graphic3d_GraduatedTrihedron & | GetGraduatedTrihedron () const |
Returns data of a graduated trihedron. More... | |
void | GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron &theTrigedronData) |
Displays a graduated trihedron. More... | |
void | GraduatedTrihedronErase () |
Erases a graduated trihedron from the view. More... | |
void | SetLayerMgr (const Handle< V3d_LayerMgr > &aMgr) |
void | ColorScaleDisplay () |
void | ColorScaleErase () |
Standard_Boolean | ColorScaleIsDisplayed () const |
Handle< Aspect_ColorScale > | ColorScale () const |
void | SetFront () |
modify the Projection of the view perpendicularly to the privileged plane of the viewer. More... | |
void | Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start=Standard_True) |
Rotates the eye about the coordinate system of reference of the screen for which the origin is the view point of the projection, with a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True Warning! raises BadValue from V3d If the eye, the view point, or the high point are aligned or confused. More... | |
void | Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start=Standard_True) |
Rotates the eye about the coordinate system of reference of the screen for which the origin is Gravity point {X,Y,Z}, with a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True If the eye, the view point, or the high point are aligned or confused. More... | |
void | Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start=Standard_True) |
Rotates the eye about one of the coordinate axes of of the view for which the origin is the Gravity point{X,Y,Z} with an relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True. More... | |
void | Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start=Standard_True) |
Rotates the eye about one of the coordinate axes of of the view for which the origin is the view point of the projection with an relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True. More... | |
void | Rotate (const Quantity_PlaneAngle Angle, const Standard_Boolean Start=Standard_True) |
Rotates the eye around the current axis a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True. More... | |
void | Move (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start=Standard_True) |
Movement of the eye parallel to the coordinate system of reference of the screen a distance relative to the initial position expressed by Start = Standard_True. More... | |
void | Move (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start=Standard_True) |
Movement of the eye parallel to one of the axes of the coordinate system of reference of the view a distance relative to the initial position expressed by Start = Standard_True. More... | |
void | Move (const Quantity_Length Length, const Standard_Boolean Start=Standard_True) |
Movement of the eye parllel to the current axis a distance relative to the initial position expressed by Start = Standard_True. More... | |
void | Translate (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start=Standard_True) |
Movement of the ye and the view point parallel to the frame of reference of the screen a distance relative to the initial position expressed by Start = Standard_True. More... | |
void | Translate (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start=Standard_True) |
Movement of the eye and the view point parallel to one of the axes of the fame of reference of the view a distance relative to the initial position expressed by Start = Standard_True. More... | |
void | Translate (const Quantity_Length Length, const Standard_Boolean Start=Standard_True) |
Movement of the eye and view point parallel to the current axis a distance relative to the initial position expressed by Start = Standard_True. More... | |
void | Place (const Standard_Integer theXp, const Standard_Integer theYp, const Quantity_Factor theZoomFactor=1) |
places the point of the view corresponding at the pixel position x,y at the center of the window and updates the view. More... | |
void | Turn (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start=Standard_True) |
Rotation of the view point around the frame of reference of the screen for which the origin is the eye of the projection with a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True. More... | |
void | Turn (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start=Standard_True) |
Rotation of the view point around one of the axes of the frame of reference of the view for which the origin is the eye of the projection with an angular value in RADIANS relative to the initial position expressed by Start = Standard_True. More... | |
void | Turn (const Quantity_PlaneAngle Angle, const Standard_Boolean Start=Standard_True) |
Rotation of the view point around the current axis an angular value in RADIANS relative to the initial position expressed by Start = Standard_True. More... | |
void | SetTwist (const Quantity_PlaneAngle Angle) |
Defines the angular position of the high point of the reference frame of the view with respect to the Y screen axis with an absolute angular value in RADIANS. More... | |
void | SetEye (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) |
Defines the position of the eye.. More... | |
void | SetDepth (const Quantity_Length Depth) |
Defines the Depth of the eye from the view point without update the projection . More... | |
void | SetProj (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) |
Defines the orientation of the projection. More... | |
void | SetProj (const V3d_TypeOfOrientation Orientation) |
Defines the orientation of the projection . More... | |
void | SetAt (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) |
Defines the position of the view point. More... | |
void | SetUp (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) |
Defines the orientation of the high point. More... | |
void | SetUp (const V3d_TypeOfOrientation Orientation) |
Defines the orientation(SO) of the high point. More... | |
void | SetViewOrientationDefault () |
Saves the current state of the orientation of the view which will be the return state at ResetViewOrientation. More... | |
void | ResetViewOrientation () |
Resets the orientation of the view. Updates the view. More... | |
void | Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Quantity_Factor theZoomFactor=1, const Standard_Boolean theToStart=Standard_True) |
Translates the center of the view along "x" and "y" axes of view projection. Can be used to perform interactive panning operation. In that case the DXv, DXy parameters specify panning relative to the point where the operation is started. More... | |
void | SetCenter (const Standard_Integer theXp, const Standard_Integer theYp) |
Relocates center of screen to the point, determined by {Xp, Yp} pixel coordinates relative to the bottom-left corner of screen. To calculate pixel coordinates for any point from world coordinate space, it can be projected using "Project". More... | |
void | SetSize (const Quantity_Length theSize) |
Defines the view projection size in its maximum dimension, keeping the inital height/width ratio unchanged. More... | |
void | SetZSize (const Quantity_Length Size) |
Defines the Depth size of the view Front Plane will be set to Size/2. Back Plane will be set to -Size/2. Any Object located Above the Front Plane or behind the Back Plane will be Clipped . NOTE than the XY Size of the View is NOT modified . More... | |
void | SetZoom (const Quantity_Factor Coef, const Standard_Boolean Start=Standard_True) |
Zooms the view by a factor relative to the initial value expressed by Start = Standard_True Updates the view. More... | |
void | SetScale (const Quantity_Factor Coef) |
Zooms the view by a factor relative to the value initialised by SetViewMappingDefault(). Updates the view. More... | |
void | SetAxialScale (const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz) |
Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>. Anisotropic scaling operation is performed through multiplying the current view orientation matrix by a scaling matrix: || Sx 0 0 0 || || 0 Sy 0 0 || || 0 0 Sz 0 || || 0 0 0 1 || Updates the view. More... | |
void | FitAll (const Quantity_Coefficient theMargin=0.01, const Standard_Boolean theToUpdate=Standard_True) |
Adjust view parameters to fit the displayed scene, respecting height / width ratio. The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE. Throws program error exception if margin coefficient is < 0 or >= 1. Updates the view. More... | |
void | FitAll (const Bnd_Box &theBox, const Quantity_Coefficient theMargin=0.01, const Standard_Boolean theToUpdate=Standard_True) |
Adjust view parameters to fit the displayed scene, respecting height / width ratio according to the custom bounding box given. Throws program error exception if margin coefficient is < 0 or >= 1. Updates the view. More... | |
void | DepthFitAll (const Quantity_Coefficient Aspect=0.01, const Quantity_Coefficient Margin=0.01) |
Adjusts the viewing volume so as not to clip the displayed objects by front and back and back clipping planes. Also sets depth value automatically depending on the calculated Z size and Aspect parameter. NOTE than the original XY size of the view is NOT modified . More... | |
void | FitAll (const Standard_Real theMinXv, const Standard_Real theMinYv, const Standard_Real theMaxXv, const Standard_Real theMaxYv) |
Centers the defined projection window so that it occupies the maximum space while respecting the initial height/width ratio. NOTE than the original Z size of the view is NOT modified . More... | |
void | WindowFit (const Standard_Integer theMinXp, const Standard_Integer theMinYp, const Standard_Integer theMaxXp, const Standard_Integer theMaxYp) |
Centers the defined PIXEL window so that it occupies the maximum space while respecting the initial height/width ratio. NOTE than the original Z size of the view is NOT modified. More... | |
void | SetViewMappingDefault () |
Saves the current view mapping. This will be the state returned from ResetViewmapping. More... | |
void | ResetViewMapping () |
Resets the centering of the view. Updates the view. More... | |
void | Reset (const Standard_Boolean update=Standard_True) |
Resets the centering and the orientation of the view Updates the view. More... | |
Quantity_Length | Convert (const Standard_Integer Vp) const |
Converts the PIXEL value to a value in the projection plane. More... | |
void | Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate &Xv, V3d_Coordinate &Yv) const |
Converts the point PIXEL into a point projected in the reference frame of the projection plane. More... | |
Standard_Integer | Convert (const Quantity_Length Vv) const |
Converts tha value of the projection plane into a PIXEL value. More... | |
void | Convert (const V3d_Coordinate Xv, const V3d_Coordinate Yv, Standard_Integer &Xp, Standard_Integer &Yp) const |
Converts the point defined in the reference frame of the projection plane into a point PIXEL. More... | |
void | Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const |
Converts the projected point into a point in the reference frame of the view corresponding to the intersection with the projection plane of the eye/view point vector. More... | |
void | ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z, Quantity_Parameter &Vx, Quantity_Parameter &Vy, Quantity_Parameter &Vz) const |
Converts the projected point into a point in the reference frame of the view corresponding to the intersection with the projection plane of the eye/view point vector and returns the projection ray for further computations. More... | |
void | ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate &Xg, V3d_Coordinate &Yg, V3d_Coordinate &Zg) const |
Converts the projected point into the nearest grid point in the reference frame of the view corresponding to the intersection with the projection plane of the eye/view point vector and display the grid marker. Warning: When the grid is not active the result is identical to the above Convert() method. How to use: 1) Enable the grid echo display myViewer->SetGridEcho(Standard_True); 2) When application receive a move event: 2.1) Check if any object is detected if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) { 2.2) Check if the grid is active if( myViewer->Grid()->IsActive() ) { 2.3) Display the grid echo and gets the grid point myView->ConvertToGrid(x,y,X,Y,Z); myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z)); myView->RedrawImmediate(); 2.4) Else this is the standard case } else myView->Convert(x,y,X,Y,Z);. More... | |
void | ConvertToGrid (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate &Xg, V3d_Coordinate &Yg, V3d_Coordinate &Zg) const |
Converts the point into the nearest grid point and display the grid marker. More... | |
void | Convert (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, Standard_Integer &Xp, Standard_Integer &Yp) const |
Projects the point defined in the reference frame of the view into the projected point in the associated window. More... | |
void | Project (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate &Xp, V3d_Coordinate &Yp) const |
Converts the point defined in the user space of the view to the projected view plane point at z 0. More... | |
void | BackgroundColor (const Quantity_TypeOfColor Type, Quantity_Parameter &V1, Quantity_Parameter &V2, Quantity_Parameter &V3) const |
Returns the Background color values of the view depending of the color Type. More... | |
Quantity_Color | BackgroundColor () const |
Returns the Background color object of the view. More... | |
void | GradientBackgroundColors (Quantity_Color &Color1, Quantity_Color &Color2) const |
Returns the gradient background colour objects of the view. More... | |
Aspect_GradientBackground | GradientBackground () const |
Returns the gradient background of the view. More... | |
Quantity_Factor | Scale () const |
Returns the current value of the zoom expressed with respect to SetViewMappingDefault(). More... | |
void | AxialScale (Standard_Real &Sx, Standard_Real &Sy, Standard_Real &Sz) const |
Returns the current values of the anisotropic (axial) scale factors. More... | |
void | Size (Quantity_Length &Width, Quantity_Length &Height) const |
Returns the height and width of the view. More... | |
Standard_Real | ZSize () const |
Returns the Depth of the view . More... | |
void | Eye (V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const |
Returns the position of the eye. More... | |
void | FocalReferencePoint (V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const |
Returns the position of point which emanating the projections. More... | |
void | ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix, V3d_Coordinate &XP, V3d_Coordinate &YP, V3d_Coordinate &ZP, V3d_Coordinate &VX, V3d_Coordinate &VY, V3d_Coordinate &VZ) const |
Returns the coordinate of the point (Xpix,Ypix) in the view (XP,YP,ZP), and the projection vector of the view passing by the point (for PerspectiveView). More... | |
Quantity_Length | Depth () const |
Returns the Distance between the Eye and View Point. More... | |
void | Proj (Quantity_Parameter &Vx, Quantity_Parameter &Vy, Quantity_Parameter &Vz) const |
Returns the projection vector. More... | |
void | At (V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const |
Returns the position of the view point. More... | |
void | Up (Quantity_Parameter &Vx, Quantity_Parameter &Vy, Quantity_Parameter &Vz) const |
Returns the vector giving the position of the high point. More... | |
Quantity_PlaneAngle | Twist () const |
Returns in RADIANS the orientation of the view around the visual axis measured from the Y axis of the screen. More... | |
V3d_TypeOfShadingModel | ShadingModel () const |
Returns the current shading model. More... | |
V3d_TypeOfSurfaceDetail | SurfaceDetail () const |
Handle< Graphic3d_TextureEnv > | TextureEnv () const |
V3d_TypeOfVisualization | Visualization () const |
Returns the current visualisation mode. More... | |
Standard_Boolean | Antialiasing () const |
Indicates if the antialiasing is active (True) or inactive (False). More... | |
Standard_Boolean | ZCueing (Quantity_Length &Depth, Quantity_Length &Width) const |
Returns activity and information on the Zcueing. <Depth> : Depth of plane. <Width> : Thickness around the plane. More... | |
V3d_TypeOfZclipping | ZClipping (Quantity_Length &Depth, Quantity_Length &Width) const |
Returns current information on the ZClipping. <Depth> : Depth of plane. <Width> : Thickness around the plane. <TypeOfZclipping> : "BACK" "FRONT" "SLICE" "OFF". More... | |
Standard_Boolean | IfMoreLights () const |
Returns True if One light more can be activated in this View. More... | |
void | InitActiveLights () |
initializes an iteration on the active Lights. More... | |
Standard_Boolean | MoreActiveLights () const |
returns true if there are more active Light(s) to return. More... | |
void | NextActiveLights () |
Go to the next active Light (if there is not, ActiveLight will raise an exception) More... | |
Handle< V3d_Light > | ActiveLight () const |
Handle< V3d_Viewer > | Viewer () const |
Returns the viewer in which the view has been created. More... | |
Standard_Boolean | IfWindow () const |
Returns True if MyView is associated with a window . More... | |
Handle< Aspect_Window > | Window () const |
Returns the Aspect Window associated with the view. More... | |
V3d_TypeOfView | Type () const |
Returns the Type of the View. More... | |
void | Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Quantity_Factor theZoomFactor=1, const Standard_Boolean theToStart=Standard_True) |
Translates the center of the view along "x" and "y" axes of view projection. Can be used to perform interactive panning operation. In that case the DXp, DXp parameters specify panning relative to the point where the operation is started. More... | |
void | Zoom (const Standard_Integer theXp1, const Standard_Integer theYp1, const Standard_Integer theXp2, const Standard_Integer theYp2) |
Zoom the view according to a zoom factor computed from the distance between the 2 mouse position. More... | |
void | StartZoomAtPoint (const Standard_Integer theXp, const Standard_Integer theYp) |
Defines starting point for ZoomAtPoint view operation. More... | |
void | ZoomAtPoint (const Standard_Integer theMouseStartX, const Standard_Integer theMouseStartY, const Standard_Integer theMouseEndX, const Standard_Integer theMouseEndY) |
Zooms the model at a pixel defined by the method StartZoomAtPoint(). More... | |
void | AxialScale (const Standard_Integer Dx, const Standard_Integer Dy, const V3d_TypeOfAxe Axis) |
Performs anisotropic scaling of <me> view along the given <Axis>. The scale factor is calculated on a basis of the mouse pointer displacement <Dx,Dy>. The calculated scale factor is then passed to SetAxialScale(Sx, Sy, Sz) method. More... | |
void | StartRotation (const Standard_Integer X, const Standard_Integer Y, const Quantity_Ratio zRotationThreshold=0.0) |
Begin the rotation of the view around the screen axis according to the mouse position <X,Y>. Warning: Enable rotation around the Z screen axis when <zRotationThreshold> factor is > 0 soon the distance from the start point and the center of the view is > (medium viewSize * <zRotationThreshold> ). Generally a value of 0.4 is usable to rotate around XY screen axis inside the circular threshold area and to rotate around Z screen axis outside this area. More... | |
void | Rotation (const Standard_Integer X, const Standard_Integer Y) |
Continues the rotation of the view with an angle computed from the last and new mouse position <X,Y>. More... | |
void | SetFocale (const Quantity_Length Focale) |
Change View Plane Distance for Perspective Views Warning! raises TypeMismatch from Standard if the view is not a perspective view. More... | |
Quantity_Length | Focale () const |
Returns the View Plane Distance for Perspective Views. More... | |
Handle< Visual3d_View > | View () const |
Returns the associated Visual3d view. More... | |
void | SetComputedMode (const Standard_Boolean aMode) |
Switches computed HLR mode in the view. More... | |
Standard_Boolean | ComputedMode () const |
Returns the computed HLR mode state. More... | |
void | WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax) |
idem than WindowFit More... | |
void | SetGrid (const gp_Ax3 &aPlane, const Handle< Aspect_Grid > &aGrid) |
Defines or Updates the definition of the grid in <me> More... | |
void | SetGridGraphicValues (const Handle< Aspect_Grid > &aGrid) |
Defines or Updates the graphic definition of the grid in <me> More... | |
void | SetGridActivity (const Standard_Boolean aFlag) |
Defines or Updates the activity of the grid in <me> More... | |
Standard_Boolean | Dump (const Standard_CString theFile, const Graphic3d_BufferType &theBufferType=Graphic3d_BT_RGB) |
dump the full contents of the view at the same scale in the file <theFile>. The file name extension must be one of ".png",".bmp",".jpg",".gif". Returns FALSE when the dump has failed More... | |
Standard_Boolean | Print (const Aspect_Handle hPrnDC=0, const Standard_Boolean showDialog=Standard_True, const Standard_Boolean showBackground=Standard_True, const Standard_CString filename=NULL, const Aspect_PrintAlgo printAlgorithm=Aspect_PA_STRETCH) const |
print the contents of the view to printer with preview. <hPrnDC> : If you have already an PrinterDeviceContext (HDC), then you can pass it to the print routines. If you don't have an PrinterDeviceContext, then this parameter should be NULL. <showDialog> : If hPrnDC == NULL, then you can force the print routines to open a Print Dialog box. If you want to do this, then set showDialog to TRUE If you don't want to see a dialog (only possible, if you have a hPrnDC or the dialog box was opened once before) then set <showDialog> to FALSE. <showBackground> : When set to FALSE then print the view without background color (background is white) else set to TRUE for printing with current background color. <filename>: If != NULL, then the view will be printed to a file. <printAlgorithm>: If you want to select the print algorithm, then you can specify one of existing algorithms: Aspect_PA_STRETCH, Aspect_PA_TILE. Returns Standard_True if the data is passed to the printer, otherwise Standard_False if the print operation failed. This might be related to insufficient memory or some internal errors. All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver). Warning: This function can reuse FBO assigned to the view on level of OpenGl_GraphicDriver; Please take it into account if you use it for your purposes; Warning: Works only under Windows. More... | |
Standard_Boolean | ToPixMap (Image_PixMap &theImage, const Standard_Integer theWidth, const Standard_Integer theHeight, const Graphic3d_BufferType &theBufferType=Graphic3d_BT_RGB, const Standard_Boolean theToKeepAspect=Standard_True, const V3d_StereoDumpOptions theStereoOptions=V3d_SDO_MONO) |
Dumps the full contents of the view to a pixmap of pixel size <theWidth> * <theHeight> and buffer type <theBufferType>. If <theToKeepAspect> is true the aspect ratio of view will be kept if <theWidth> and <theHeight> define another ratio. Pixmap will be automatically (re)allocated when needed. When dumping stereographic camera - the corresponding middle-point monographic projection will be used for dumping by default. <theStereoOptions> flags are to be used for dumping then left or right eye projections. More... | |
void | SetBackFacingModel (const V3d_TypeOfBackfacingModel aModel=V3d_TOBM_AUTOMATIC) |
Manages display of the back faces When <aModel> is TOBM_AUTOMATIC the object backfaces are displayed only for surface objects and never displayed for solid objects. this was the previous mode. <aModel> is TOBM_ALWAYS_DISPLAYED the object backfaces are always displayed both for surfaces or solids. <aModel> is TOBM_NEVER_DISPLAYED the object backfaces are never displayed. More... | |
V3d_TypeOfBackfacingModel | BackFacingModel () const |
Returns current state of the back faces display. More... | |
void | EnableDepthTest (const Standard_Boolean enable=Standard_True) const |
turns on/off opengl depth testing More... | |
Standard_Boolean | IsDepthTestEnabled () const |
returns the current state of the depth testing More... | |
void | EnableGLLight (const Standard_Boolean enable=Standard_True) const |
turns on/off opengl lighting, currently used in triedron displaying More... | |
Standard_Boolean | IsGLLightEnabled () const |
returns the current state of the gl lighting currently used in triedron displaying More... | |
virtual void | AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane) |
Adds clip plane to the view. The composition of clip planes truncates the rendering space to convex volume. Number of supported clip planes can be consulted by PlaneLimit method of associated Visual3d_View. Please be aware that the planes which exceed the limit are ignored during rendering. More... | |
virtual void | RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane) |
Removes clip plane from the view. More... | |
void | SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) |
Sets sequence of clip planes to the view. The planes that have been set before are removed from the view. The composition of clip planes truncates the rendering space to convex volume. Number of supported clip planes can be consulted by PlaneLimit method of associated Visual3d_View. Please be aware that the planes which exceed the limit are ignored during rendering. More... | |
const Graphic3d_SequenceOfHClipPlane & | GetClipPlanes () const |
Get clip planes. More... | |
void | SetCamera (const Handle< Graphic3d_Camera > &theCamera) |
Change camera used by view. More... | |
const Handle< Graphic3d_Camera > & | Camera () const |
Returns camera object of the view. More... | |
const Graphic3d_RenderingParams & | RenderingParams () const |
Returns current rendering parameters and effect settings. More... | |
Graphic3d_RenderingParams & | ChangeRenderingParams () |
Returns reference to current rendering parameters and effect settings. More... | |
Standard_Boolean | IsCullingEnabled () const |
void | SetFrustumCulling (const Standard_Boolean theMode) |
Turn on/off automatic culling of objects outside frustrum (ON by default) More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Protected Member Functions | |
void | ImmediateUpdate () const |
Standard_Boolean | FitMinMax (const Handle< Graphic3d_Camera > &theCamera, const Bnd_Box &theBox, const Standard_Real theMargin, const Standard_Real theResolution=0.0, const Standard_Boolean theToEnlargeIfLine=Standard_True) const |
Transform camera eye, center and scale to fit in the passed bounding box specified in WCS. More... | |
void | Scale (const Handle< Graphic3d_Camera > &theCamera, const Standard_Real theSizeXv, const Standard_Real theSizeYv) const |
Scales camera to fit the view frame of defined width and height keeping the aspect. For orthogonal camera the method changes scale, for perspective adjusts Eye location about the Center point. More... | |
void | Translate (const Handle< Graphic3d_Camera > &theCamera, const Standard_Real theDXv, const Standard_Real theDYv) const |
Friends | |
void | V3d_Viewer::SetViewOn () |
Activates all of the views of a viewer attached to a window. More... | |
void | V3d_Viewer::SetViewOn (const Handle< V3d_View > &View) |
Activates a particular view in the Viewer . Must be call if the Window attached to the view has been Deiconified . More... | |
void | V3d_Viewer::SetViewOff () |
Deactivates all the views of a Viewer attached to a window. More... | |
void | V3d_Viewer::SetViewOff (const Handle< V3d_View > &View) |
Deactivates a particular view in the Viewer. Must be call if the Window attached to the view has been Iconified . More... | |
Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing et Conversions) . Provides a set of services common to all types of view. Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes.
View->Move(10.,20.,0.,True) (Starting motion) View->Move(15.,-5.,0.,False) (Next motion)
V3d_View::V3d_View | ( | const Handle< V3d_Viewer > & | VM, |
const V3d_TypeOfView | Type = V3d_ORTHOGRAPHIC |
||
) |
Initializes the view.
V3d_View::V3d_View | ( | const Handle< V3d_Viewer > & | theVM, |
const Handle< V3d_View > & | theView | ||
) |
Initializes the view by copying.
|
virtual |
Adds clip plane to the view. The composition of clip planes truncates the rendering space to convex volume. Number of supported clip planes can be consulted by PlaneLimit method of associated Visual3d_View. Please be aware that the planes which exceed the limit are ignored during rendering.
thePlane | [in] the clip plane to be added to view. |
Standard_Boolean V3d_View::Antialiasing | ( | ) | const |
Indicates if the antialiasing is active (True) or inactive (False).
void V3d_View::At | ( | V3d_Coordinate & | X, |
V3d_Coordinate & | Y, | ||
V3d_Coordinate & | Z | ||
) | const |
Returns the position of the view point.
void V3d_View::AutoZFit | ( | ) |
If automatic z-range fitting is turned on, adjusts Z-min and Z-max projection volume planes with call to ZFitAll.
void V3d_View::AxialScale | ( | Standard_Real & | Sx, |
Standard_Real & | Sy, | ||
Standard_Real & | Sz | ||
) | const |
Returns the current values of the anisotropic (axial) scale factors.
void V3d_View::AxialScale | ( | const Standard_Integer | Dx, |
const Standard_Integer | Dy, | ||
const V3d_TypeOfAxe | Axis | ||
) |
Performs anisotropic scaling of <me> view along the given <Axis>. The scale factor is calculated on a basis of the mouse pointer displacement <Dx,Dy>. The calculated scale factor is then passed to SetAxialScale(Sx, Sy, Sz) method.
V3d_TypeOfBackfacingModel V3d_View::BackFacingModel | ( | ) | const |
Returns current state of the back faces display.
void V3d_View::BackgroundColor | ( | const Quantity_TypeOfColor | Type, |
Quantity_Parameter & | V1, | ||
Quantity_Parameter & | V2, | ||
Quantity_Parameter & | V3 | ||
) | const |
Returns the Background color values of the view depending of the color Type.
Quantity_Color V3d_View::BackgroundColor | ( | ) | const |
Returns the Background color object of the view.
const Handle< Graphic3d_Camera >& V3d_View::Camera | ( | ) | const |
Returns camera object of the view.
Graphic3d_RenderingParams& V3d_View::ChangeRenderingParams | ( | ) |
Returns reference to current rendering parameters and effect settings.
Handle< Aspect_ColorScale > V3d_View::ColorScale | ( | ) | const |
void V3d_View::ColorScaleDisplay | ( | ) |
void V3d_View::ColorScaleErase | ( | ) |
Standard_Boolean V3d_View::ColorScaleIsDisplayed | ( | ) | const |
Standard_Boolean V3d_View::ComputedMode | ( | ) | const |
Returns the computed HLR mode state.
Quantity_Length V3d_View::Convert | ( | const Standard_Integer | Vp | ) | const |
Converts the PIXEL value to a value in the projection plane.
void V3d_View::Convert | ( | const Standard_Integer | Xp, |
const Standard_Integer | Yp, | ||
V3d_Coordinate & | Xv, | ||
V3d_Coordinate & | Yv | ||
) | const |
Converts the point PIXEL into a point projected in the reference frame of the projection plane.
Standard_Integer V3d_View::Convert | ( | const Quantity_Length | Vv | ) | const |
Converts tha value of the projection plane into a PIXEL value.
void V3d_View::Convert | ( | const V3d_Coordinate | Xv, |
const V3d_Coordinate | Yv, | ||
Standard_Integer & | Xp, | ||
Standard_Integer & | Yp | ||
) | const |
Converts the point defined in the reference frame of the projection plane into a point PIXEL.
void V3d_View::Convert | ( | const Standard_Integer | Xp, |
const Standard_Integer | Yp, | ||
V3d_Coordinate & | X, | ||
V3d_Coordinate & | Y, | ||
V3d_Coordinate & | Z | ||
) | const |
Converts the projected point into a point in the reference frame of the view corresponding to the intersection with the projection plane of the eye/view point vector.
void V3d_View::Convert | ( | const V3d_Coordinate | X, |
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z, | ||
Standard_Integer & | Xp, | ||
Standard_Integer & | Yp | ||
) | const |
Projects the point defined in the reference frame of the view into the projected point in the associated window.
void V3d_View::ConvertToGrid | ( | const Standard_Integer | Xp, |
const Standard_Integer | Yp, | ||
V3d_Coordinate & | Xg, | ||
V3d_Coordinate & | Yg, | ||
V3d_Coordinate & | Zg | ||
) | const |
Converts the projected point into the nearest grid point in the reference frame of the view corresponding to the intersection with the projection plane of the eye/view point vector and display the grid marker. Warning: When the grid is not active the result is identical to the above Convert() method. How to use: 1) Enable the grid echo display myViewer->SetGridEcho(Standard_True); 2) When application receive a move event: 2.1) Check if any object is detected if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) { 2.2) Check if the grid is active if( myViewer->Grid()->IsActive() ) { 2.3) Display the grid echo and gets the grid point myView->ConvertToGrid(x,y,X,Y,Z); myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z)); myView->RedrawImmediate(); 2.4) Else this is the standard case } else myView->Convert(x,y,X,Y,Z);.
void V3d_View::ConvertToGrid | ( | const V3d_Coordinate | X, |
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z, | ||
V3d_Coordinate & | Xg, | ||
V3d_Coordinate & | Yg, | ||
V3d_Coordinate & | Zg | ||
) | const |
Converts the point into the nearest grid point and display the grid marker.
void V3d_View::ConvertWithProj | ( | const Standard_Integer | Xp, |
const Standard_Integer | Yp, | ||
V3d_Coordinate & | X, | ||
V3d_Coordinate & | Y, | ||
V3d_Coordinate & | Z, | ||
Quantity_Parameter & | Vx, | ||
Quantity_Parameter & | Vy, | ||
Quantity_Parameter & | Vz | ||
) | const |
Converts the projected point into a point in the reference frame of the view corresponding to the intersection with the projection plane of the eye/view point vector and returns the projection ray for further computations.
Quantity_Length V3d_View::Depth | ( | ) | const |
Returns the Distance between the Eye and View Point.
void V3d_View::DepthFitAll | ( | const Quantity_Coefficient | Aspect = 0.01 , |
const Quantity_Coefficient | Margin = 0.01 |
||
) |
Adjusts the viewing volume so as not to clip the displayed objects by front and back and back clipping planes. Also sets depth value automatically depending on the calculated Z size and Aspect parameter. NOTE than the original XY size of the view is NOT modified .
void V3d_View::DoMapping | ( | ) |
Must be called when the window supporting the view is mapped or unmapped.
Standard_Boolean V3d_View::Dump | ( | const Standard_CString | theFile, |
const Graphic3d_BufferType & | theBufferType = Graphic3d_BT_RGB |
||
) |
dump the full contents of the view at the same scale in the file <theFile>. The file name extension must be one of ".png",".bmp",".jpg",".gif". Returns FALSE when the dump has failed
void V3d_View::EnableDepthTest | ( | const Standard_Boolean | enable = Standard_True | ) | const |
turns on/off opengl depth testing
void V3d_View::EnableGLLight | ( | const Standard_Boolean | enable = Standard_True | ) | const |
turns on/off opengl lighting, currently used in triedron displaying
void V3d_View::Eye | ( | V3d_Coordinate & | X, |
V3d_Coordinate & | Y, | ||
V3d_Coordinate & | Z | ||
) | const |
Returns the position of the eye.
void V3d_View::FitAll | ( | const Quantity_Coefficient | theMargin = 0.01 , |
const Standard_Boolean | theToUpdate = Standard_True |
||
) |
Adjust view parameters to fit the displayed scene, respecting height / width ratio. The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE. Throws program error exception if margin coefficient is < 0 or >= 1. Updates the view.
theMargin | [in] the margin coefficient for view borders. |
theToUpdate | [in] flag to perform view update. |
void V3d_View::FitAll | ( | const Bnd_Box & | theBox, |
const Quantity_Coefficient | theMargin = 0.01 , |
||
const Standard_Boolean | theToUpdate = Standard_True |
||
) |
Adjust view parameters to fit the displayed scene, respecting height / width ratio according to the custom bounding box given. Throws program error exception if margin coefficient is < 0 or >= 1. Updates the view.
theBox | [in] the custom bounding box to fit. |
theMargin | [in] the margin coefficient for view borders. |
theToUpdate | [in] flag to perform view update. |
void V3d_View::FitAll | ( | const Standard_Real | theMinXv, |
const Standard_Real | theMinYv, | ||
const Standard_Real | theMaxXv, | ||
const Standard_Real | theMaxYv | ||
) |
Centers the defined projection window so that it occupies the maximum space while respecting the initial height/width ratio. NOTE than the original Z size of the view is NOT modified .
|
protected |
Transform camera eye, center and scale to fit in the passed bounding box specified in WCS.
theCamera | [in] the camera. |
theBox | [in] the bounding box. |
theMargin | [in] the margin coefficient for view borders. |
theResolution | [in] the minimum size of projection of bounding box in Xv or Yv direction when it considered to be a thin plane or point (without a volume). In this case only the center of camera is adjusted. |
theToEnlargeIfLine | [in] if passed TRUE - in cases when the whole bounding box projected into thin line going along Z-axis of screen, the view plane is enlarged such that we see the whole line on rotation, otherwise only the center of camera is adjusted. |
Quantity_Length V3d_View::Focale | ( | ) | const |
Returns the View Plane Distance for Perspective Views.
void V3d_View::FocalReferencePoint | ( | V3d_Coordinate & | X, |
V3d_Coordinate & | Y, | ||
V3d_Coordinate & | Z | ||
) | const |
Returns the position of point which emanating the projections.
const Graphic3d_SequenceOfHClipPlane& V3d_View::GetClipPlanes | ( | ) | const |
Get clip planes.
const Graphic3d_GraduatedTrihedron& V3d_View::GetGraduatedTrihedron | ( | ) | const |
Returns data of a graduated trihedron.
Aspect_GradientBackground V3d_View::GradientBackground | ( | ) | const |
Returns the gradient background of the view.
void V3d_View::GradientBackgroundColors | ( | Quantity_Color & | Color1, |
Quantity_Color & | Color2 | ||
) | const |
Returns the gradient background colour objects of the view.
void V3d_View::GraduatedTrihedronDisplay | ( | const Graphic3d_GraduatedTrihedron & | theTrigedronData | ) |
Displays a graduated trihedron.
void V3d_View::GraduatedTrihedronErase | ( | ) |
Erases a graduated trihedron from the view.
Standard_Boolean V3d_View::IfMoreLights | ( | ) | const |
Returns True if One light more can be activated in this View.
Standard_Boolean V3d_View::IfWindow | ( | ) | const |
Returns True if MyView is associated with a window .
|
protected |
void V3d_View::InitActiveLights | ( | ) |
initializes an iteration on the active Lights.
void V3d_View::Invalidate | ( | ) | const |
Invalidates view content but does not redraw it.
Standard_Boolean V3d_View::IsActiveLight | ( | const Handle< V3d_Light > & | aLight | ) | const |
Returns TRUE when the light is active in this view.
Standard_Boolean V3d_View::IsCullingEnabled | ( | ) | const |
Standard_Boolean V3d_View::IsDepthTestEnabled | ( | ) | const |
returns the current state of the depth testing
Standard_Boolean V3d_View::IsEmpty | ( | ) | const |
Returns the status of the view regarding the displayed structures inside Returns True is The View is empty.
Standard_Boolean V3d_View::IsGLLightEnabled | ( | ) | const |
returns the current state of the gl lighting currently used in triedron displaying
Standard_Boolean V3d_View::MoreActiveLights | ( | ) | const |
returns true if there are more active Light(s) to return.
void V3d_View::Move | ( | const Quantity_Length | Dx, |
const Quantity_Length | Dy, | ||
const Quantity_Length | Dz, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Movement of the eye parallel to the coordinate system of reference of the screen a distance relative to the initial position expressed by Start = Standard_True.
void V3d_View::Move | ( | const V3d_TypeOfAxe | Axe, |
const Quantity_Length | Length, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Movement of the eye parallel to one of the axes of the coordinate system of reference of the view a distance relative to the initial position expressed by Start = Standard_True.
void V3d_View::Move | ( | const Quantity_Length | Length, |
const Standard_Boolean | Start = Standard_True |
||
) |
Movement of the eye parllel to the current axis a distance relative to the initial position expressed by Start = Standard_True.
void V3d_View::MustBeResized | ( | ) |
Must be called when the window supporting the view changes size. if the view is not mapped on a window. Warning: The view is centered and resized to preserve the height/width ratio of the window.
void V3d_View::NextActiveLights | ( | ) |
Go to the next active Light (if there is not, ActiveLight will raise an exception)
void V3d_View::Pan | ( | const Standard_Integer | theDXp, |
const Standard_Integer | theDYp, | ||
const Quantity_Factor | theZoomFactor = 1 , |
||
const Standard_Boolean | theToStart = Standard_True |
||
) |
Translates the center of the view along "x" and "y" axes of view projection. Can be used to perform interactive panning operation. In that case the DXp, DXp parameters specify panning relative to the point where the operation is started.
theDXp | [in] the relative panning on "x" axis of view projection, in pixels. |
theDYp | [in] the relative panning on "y" axis of view projection, in pixels. |
theZoomFactor | [in] the zooming factor. |
theToStart | [in] pass TRUE when starting panning to remember view state prior to panning for relative arguments. Passing 0 for relative panning parameter should return view panning to initial state. Performs update of view. |
void V3d_View::Panning | ( | const Standard_Real | theDXv, |
const Standard_Real | theDYv, | ||
const Quantity_Factor | theZoomFactor = 1 , |
||
const Standard_Boolean | theToStart = Standard_True |
||
) |
Translates the center of the view along "x" and "y" axes of view projection. Can be used to perform interactive panning operation. In that case the DXv, DXy parameters specify panning relative to the point where the operation is started.
theDXv | [in] the relative panning on "x" axis of view projection, in view space coordinates. |
theDYv | [in] the relative panning on "y" axis of view projection, in view space coordinates. |
theZoomFactor | [in] the zooming factor. |
theToStart | [in] pass TRUE when starting panning to remember view state prior to panning for relative arguments. If panning is started, passing {0, 0} for {theDXv, theDYv} will return view to initial state. Performs update of view. |
void V3d_View::Place | ( | const Standard_Integer | theXp, |
const Standard_Integer | theYp, | ||
const Quantity_Factor | theZoomFactor = 1 |
||
) |
places the point of the view corresponding at the pixel position x,y at the center of the window and updates the view.
Standard_Boolean V3d_View::Print | ( | const Aspect_Handle | hPrnDC = 0 , |
const Standard_Boolean | showDialog = Standard_True , |
||
const Standard_Boolean | showBackground = Standard_True , |
||
const Standard_CString | filename = NULL , |
||
const Aspect_PrintAlgo | printAlgorithm = Aspect_PA_STRETCH |
||
) | const |
print the contents of the view to printer with preview. <hPrnDC> : If you have already an PrinterDeviceContext (HDC), then you can pass it to the print routines. If you don't have an PrinterDeviceContext, then this parameter should be NULL. <showDialog> : If hPrnDC == NULL, then you can force the print routines to open a Print Dialog box. If you want to do this, then set showDialog to TRUE If you don't want to see a dialog (only possible, if you have a hPrnDC or the dialog box was opened once before) then set <showDialog> to FALSE. <showBackground> : When set to FALSE then print the view without background color (background is white) else set to TRUE for printing with current background color. <filename>: If != NULL, then the view will be printed to a file. <printAlgorithm>: If you want to select the print algorithm, then you can specify one of existing algorithms: Aspect_PA_STRETCH, Aspect_PA_TILE. Returns Standard_True if the data is passed to the printer, otherwise Standard_False if the print operation failed. This might be related to insufficient memory or some internal errors. All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver). Warning: This function can reuse FBO assigned to the view on level of OpenGl_GraphicDriver; Please take it into account if you use it for your purposes; Warning: Works only under Windows.
void V3d_View::Proj | ( | Quantity_Parameter & | Vx, |
Quantity_Parameter & | Vy, | ||
Quantity_Parameter & | Vz | ||
) | const |
Returns the projection vector.
void V3d_View::Project | ( | const V3d_Coordinate | X, |
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z, | ||
V3d_Coordinate & | Xp, | ||
V3d_Coordinate & | Yp | ||
) | const |
Converts the point defined in the user space of the view to the projected view plane point at z 0.
void V3d_View::ProjReferenceAxe | ( | const Standard_Integer | Xpix, |
const Standard_Integer | Ypix, | ||
V3d_Coordinate & | XP, | ||
V3d_Coordinate & | YP, | ||
V3d_Coordinate & | ZP, | ||
V3d_Coordinate & | VX, | ||
V3d_Coordinate & | VY, | ||
V3d_Coordinate & | VZ | ||
) | const |
Returns the coordinate of the point (Xpix,Ypix) in the view (XP,YP,ZP), and the projection vector of the view passing by the point (for PerspectiveView).
void V3d_View::Redraw | ( | ) | const |
Redisplays the view even if there has not been any modification. Must be called if the view is shown. (Ex: DeIconification ) .
void V3d_View::Redraw | ( | const Standard_Integer | x, |
const Standard_Integer | y, | ||
const Standard_Integer | width, | ||
const Standard_Integer | height | ||
) | const |
Redisplays the view area after esxposure. [x,y] define the min xy area position [width,height] the size of the area in pixel unit.
void V3d_View::RedrawImmediate | ( | ) | const |
Updates layer of immediate presentations.
void V3d_View::Remove | ( | ) | const |
Destroys the view.
|
virtual |
Removes clip plane from the view.
thePlane | [in] the clip plane to be removed from view. |
const Graphic3d_RenderingParams& V3d_View::RenderingParams | ( | ) | const |
Returns current rendering parameters and effect settings.
void V3d_View::Reset | ( | const Standard_Boolean | update = Standard_True | ) |
Resets the centering and the orientation of the view Updates the view.
void V3d_View::ResetViewMapping | ( | ) |
Resets the centering of the view. Updates the view.
void V3d_View::ResetViewOrientation | ( | ) |
Resets the orientation of the view. Updates the view.
void V3d_View::Rotate | ( | const Quantity_PlaneAngle | Ax, |
const Quantity_PlaneAngle | Ay, | ||
const Quantity_PlaneAngle | Az, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Rotates the eye about the coordinate system of reference of the screen for which the origin is the view point of the projection, with a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True Warning! raises BadValue from V3d If the eye, the view point, or the high point are aligned or confused.
void V3d_View::Rotate | ( | const Quantity_PlaneAngle | Ax, |
const Quantity_PlaneAngle | Ay, | ||
const Quantity_PlaneAngle | Az, | ||
const V3d_Coordinate | X, | ||
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Rotates the eye about the coordinate system of reference of the screen for which the origin is Gravity point {X,Y,Z}, with a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True If the eye, the view point, or the high point are aligned or confused.
void V3d_View::Rotate | ( | const V3d_TypeOfAxe | Axe, |
const Quantity_PlaneAngle | Angle, | ||
const V3d_Coordinate | X, | ||
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Rotates the eye about one of the coordinate axes of of the view for which the origin is the Gravity point{X,Y,Z} with an relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True.
void V3d_View::Rotate | ( | const V3d_TypeOfAxe | Axe, |
const Quantity_PlaneAngle | Angle, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Rotates the eye about one of the coordinate axes of of the view for which the origin is the view point of the projection with an relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True.
void V3d_View::Rotate | ( | const Quantity_PlaneAngle | Angle, |
const Standard_Boolean | Start = Standard_True |
||
) |
Rotates the eye around the current axis a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True.
void V3d_View::Rotation | ( | const Standard_Integer | X, |
const Standard_Integer | Y | ||
) |
Continues the rotation of the view with an angle computed from the last and new mouse position <X,Y>.
Quantity_Factor V3d_View::Scale | ( | ) | const |
Returns the current value of the zoom expressed with respect to SetViewMappingDefault().
|
protected |
Scales camera to fit the view frame of defined width and height keeping the aspect. For orthogonal camera the method changes scale, for perspective adjusts Eye location about the Center point.
theSizeXv | [in] size of viewport frame on "x" axis. |
theSizeYv | [in] size of viewport frame on "y" axis. |
void V3d_View::SetAntialiasingOff | ( | ) |
Desactivates antialiasing in the view.
void V3d_View::SetAntialiasingOn | ( | ) |
Activates antialiasing in the view.
void V3d_View::SetAt | ( | const V3d_Coordinate | X, |
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z | ||
) |
Defines the position of the view point.
void V3d_View::SetAxialScale | ( | const Standard_Real | Sx, |
const Standard_Real | Sy, | ||
const Standard_Real | Sz | ||
) |
Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>. Anisotropic scaling operation is performed through multiplying the current view orientation matrix by a scaling matrix: || Sx 0 0 0 || || 0 Sy 0 0 || || 0 0 Sz 0 || || 0 0 0 1 || Updates the view.
void V3d_View::SetAxis | ( | const V3d_Coordinate | X, |
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z, | ||
const Quantity_Parameter | Vx, | ||
const Quantity_Parameter | Vy, | ||
const Quantity_Parameter | Vz | ||
) |
Definition of an axis from its origin and its orientation . This will be the current axis for rotations and movements. Warning! raises BadValue from V3d if the vector normal is NULL. .
void V3d_View::SetBackFacingModel | ( | const V3d_TypeOfBackfacingModel | aModel = V3d_TOBM_AUTOMATIC | ) |
Manages display of the back faces When <aModel> is TOBM_AUTOMATIC the object backfaces are displayed only for surface objects and never displayed for solid objects. this was the previous mode. <aModel> is TOBM_ALWAYS_DISPLAYED the object backfaces are always displayed both for surfaces or solids. <aModel> is TOBM_NEVER_DISPLAYED the object backfaces are never displayed.
void V3d_View::SetBackgroundColor | ( | const Quantity_TypeOfColor | Type, |
const Quantity_Parameter | V1, | ||
const Quantity_Parameter | V2, | ||
const Quantity_Parameter | V3 | ||
) |
Defines the background colour of the view by supplying : the colour definition type, and the three corresponding values.
void V3d_View::SetBackgroundColor | ( | const Quantity_Color & | Color | ) |
Defines the background colour of the view by supplying : the colour object.
void V3d_View::SetBackgroundColor | ( | const Quantity_NameOfColor | Name | ) |
Defines the background colour of the view by supplying : the colour name in the form Quantity_NOC_xxxx .
void V3d_View::SetBackgroundImage | ( | const Standard_CString | FileName, |
const Aspect_FillMethod | FillStyle = Aspect_FM_CENTERED , |
||
const Standard_Boolean | update = Standard_False |
||
) |
Defines the background texture of the view by supplying : texture image file name, and fill method (centered by default)
void V3d_View::SetBgGradientColors | ( | const Quantity_Color & | Color1, |
const Quantity_Color & | Color2, | ||
const Aspect_GradientFillMethod | FillStyle = Aspect_GFM_HOR , |
||
const Standard_Boolean | update = Standard_False |
||
) |
Defines the gradient background colours of the view by supplying : two colour objects, and fill method (horizontal by default)
void V3d_View::SetBgGradientColors | ( | const Quantity_NameOfColor | Color1, |
const Quantity_NameOfColor | Color2, | ||
const Aspect_GradientFillMethod | FillStyle = Aspect_GFM_HOR , |
||
const Standard_Boolean | update = Standard_False |
||
) |
Defines the gradient background colours of the view by supplying : two colour names in the form Quantity_NOC_xxxx, and fill method (horizontal by default)
void V3d_View::SetBgGradientStyle | ( | const Aspect_GradientFillMethod | AMethod = Aspect_GFM_HOR , |
const Standard_Boolean | update = Standard_False |
||
) |
Defines the gradient background fill method of the view.
void V3d_View::SetBgImageStyle | ( | const Aspect_FillMethod | FillStyle, |
const Standard_Boolean | update = Standard_False |
||
) |
Defines the textured background fill method of the view.
void V3d_View::SetCamera | ( | const Handle< Graphic3d_Camera > & | theCamera | ) |
Change camera used by view.
void V3d_View::SetCenter | ( | const Standard_Integer | theXp, |
const Standard_Integer | theYp | ||
) |
Relocates center of screen to the point, determined by {Xp, Yp} pixel coordinates relative to the bottom-left corner of screen. To calculate pixel coordinates for any point from world coordinate space, it can be projected using "Project".
theXp | [in] the x coordinate. |
theYp | [in] the y coordinate. |
void V3d_View::SetClipPlanes | ( | const Graphic3d_SequenceOfHClipPlane & | thePlanes | ) |
Sets sequence of clip planes to the view. The planes that have been set before are removed from the view. The composition of clip planes truncates the rendering space to convex volume. Number of supported clip planes can be consulted by PlaneLimit method of associated Visual3d_View. Please be aware that the planes which exceed the limit are ignored during rendering.
thePlanes | [in] the clip planes to set. |
void V3d_View::SetComputedMode | ( | const Standard_Boolean | aMode | ) |
Switches computed HLR mode in the view.
void V3d_View::SetDepth | ( | const Quantity_Length | Depth | ) |
Defines the Depth of the eye from the view point without update the projection .
void V3d_View::SetEye | ( | const V3d_Coordinate | X, |
const V3d_Coordinate | Y, | ||
const V3d_Coordinate | Z | ||
) |
Defines the position of the eye..
void V3d_View::SetFocale | ( | const Quantity_Length | Focale | ) |
Change View Plane Distance for Perspective Views Warning! raises TypeMismatch from Standard if the view is not a perspective view.
void V3d_View::SetFront | ( | ) |
modify the Projection of the view perpendicularly to the privileged plane of the viewer.
void V3d_View::SetFrustumCulling | ( | const Standard_Boolean | theMode | ) |
Turn on/off automatic culling of objects outside frustrum (ON by default)
void V3d_View::SetGrid | ( | const gp_Ax3 & | aPlane, |
const Handle< Aspect_Grid > & | aGrid | ||
) |
Defines or Updates the definition of the grid in <me>
void V3d_View::SetGridActivity | ( | const Standard_Boolean | aFlag | ) |
Defines or Updates the activity of the grid in <me>
void V3d_View::SetGridGraphicValues | ( | const Handle< Aspect_Grid > & | aGrid | ) |
Defines or Updates the graphic definition of the grid in <me>
Standard_Boolean V3d_View::SetImmediateUpdate | ( | const Standard_Boolean | theImmediateUpdate | ) |
sets the immediate update mode and returns the previous one.
void V3d_View::SetLayerMgr | ( | const Handle< V3d_LayerMgr > & | aMgr | ) |
void V3d_View::SetLightOff | ( | ) |
Deactivate all the Lights defined in this view.
void V3d_View::SetLightOn | ( | ) |
Activates all the lights defined in this view.
void V3d_View::SetMagnify | ( | const Handle< Aspect_Window > & | IdWin, |
const Handle< V3d_View > & | aPreviousView, | ||
const Standard_Integer | x1, | ||
const Standard_Integer | y1, | ||
const Standard_Integer | x2, | ||
const Standard_Integer | y2 | ||
) |
void V3d_View::SetProj | ( | const Quantity_Parameter | Vx, |
const Quantity_Parameter | Vy, | ||
const Quantity_Parameter | Vz | ||
) |
Defines the orientation of the projection.
void V3d_View::SetProj | ( | const V3d_TypeOfOrientation | Orientation | ) |
Defines the orientation of the projection .
void V3d_View::SetScale | ( | const Quantity_Factor | Coef | ) |
Zooms the view by a factor relative to the value initialised by SetViewMappingDefault(). Updates the view.
void V3d_View::SetShadingModel | ( | const V3d_TypeOfShadingModel | Model | ) |
Defines the shading model for the visualisation ZBUFFER mode. Various models are available.
void V3d_View::SetSize | ( | const Quantity_Length | theSize | ) |
Defines the view projection size in its maximum dimension, keeping the inital height/width ratio unchanged.
void V3d_View::SetSurfaceDetail | ( | const V3d_TypeOfSurfaceDetail | SurfaceDetail | ) |
select the kind of rendering for texture mapping no texture mapping by default
void V3d_View::SetTextureEnv | ( | const Handle< Graphic3d_TextureEnv > & | ATexture | ) |
set the environment texture to use no environment texture by default
void V3d_View::SetTwist | ( | const Quantity_PlaneAngle | Angle | ) |
Defines the angular position of the high point of the reference frame of the view with respect to the Y screen axis with an absolute angular value in RADIANS.
void V3d_View::SetUp | ( | const Quantity_Parameter | Vx, |
const Quantity_Parameter | Vy, | ||
const Quantity_Parameter | Vz | ||
) |
Defines the orientation of the high point.
void V3d_View::SetUp | ( | const V3d_TypeOfOrientation | Orientation | ) |
Defines the orientation(SO) of the high point.
void V3d_View::SetViewMappingDefault | ( | ) |
Saves the current view mapping. This will be the state returned from ResetViewmapping.
void V3d_View::SetViewOrientationDefault | ( | ) |
Saves the current state of the orientation of the view which will be the return state at ResetViewOrientation.
void V3d_View::SetVisualization | ( | const V3d_TypeOfVisualization | Mode | ) |
Defines the visualisation mode in the view.
void V3d_View::SetWindow | ( | const Handle< Aspect_Window > & | IdWin | ) |
Activates the view in the window specified and Map the Window to the screen. Warning! raises MultiplyDefined from Standard if the view is already activated in a window. Warning: The view is centered and resized to preserve the height/width ratio of the window.
void V3d_View::SetWindow | ( | const Handle< Aspect_Window > & | aWindow, |
const Aspect_RenderingContext | aContext, | ||
const Aspect_GraphicCallbackProc & | aDisplayCB, | ||
const Standard_Address | aClientData | ||
) |
Activates the view in the specified Window If <aContext> is not NULL the graphic context is used to draw something in this view. Otherwise an internal graphic context is created. If <aDisplayCB> is not NULL then a user display CB is call at the end of the OCC graphic traversal and just before the swap of buffers. The <aClientData> is pass to this call back. Warning! raises MultiplyDefined from Standard if the view is already activated in a window. Warning: The view is centered and resized to preserve the height/width ratio of the window.
void V3d_View::SetZClippingDepth | ( | const Quantity_Length | Depth | ) |
Defines the depth of the medium clipping plane.
void V3d_View::SetZClippingType | ( | const V3d_TypeOfZclipping | Type | ) |
Defines the type of ZClipping.
void V3d_View::SetZClippingWidth | ( | const Quantity_Length | Width | ) |
Defines the thicknes around the medium clippling plane. .
void V3d_View::SetZCueingDepth | ( | const Quantity_Length | Depth | ) |
Defines the depth of the medium plane.
void V3d_View::SetZCueingOff | ( | ) |
Desactivates ZCueing in the view.
void V3d_View::SetZCueingOn | ( | ) |
Activates ZCueing in the view.
void V3d_View::SetZCueingWidth | ( | const Quantity_Length | Width | ) |
Defines the thickness around the medium plane.
void V3d_View::SetZoom | ( | const Quantity_Factor | Coef, |
const Standard_Boolean | Start = Standard_True |
||
) |
Zooms the view by a factor relative to the initial value expressed by Start = Standard_True Updates the view.
void V3d_View::SetZSize | ( | const Quantity_Length | Size | ) |
Defines the Depth size of the view Front Plane will be set to Size/2. Back Plane will be set to -Size/2. Any Object located Above the Front Plane or behind the Back Plane will be Clipped . NOTE than the XY Size of the View is NOT modified .
V3d_TypeOfShadingModel V3d_View::ShadingModel | ( | ) | const |
Returns the current shading model.
void V3d_View::Size | ( | Quantity_Length & | Width, |
Quantity_Length & | Height | ||
) | const |
Returns the height and width of the view.
void V3d_View::StartRotation | ( | const Standard_Integer | X, |
const Standard_Integer | Y, | ||
const Quantity_Ratio | zRotationThreshold = 0.0 |
||
) |
Begin the rotation of the view around the screen axis according to the mouse position <X,Y>. Warning: Enable rotation around the Z screen axis when <zRotationThreshold> factor is > 0 soon the distance from the start point and the center of the view is > (medium viewSize * <zRotationThreshold> ). Generally a value of 0.4 is usable to rotate around XY screen axis inside the circular threshold area and to rotate around Z screen axis outside this area.
void V3d_View::StartZoomAtPoint | ( | const Standard_Integer | theXp, |
const Standard_Integer | theYp | ||
) |
Defines starting point for ZoomAtPoint view operation.
theXp | [in] the x mouse coordinate, in pixels. |
theYp | [in] the y mouse coordinate, in pixels. |
V3d_TypeOfSurfaceDetail V3d_View::SurfaceDetail | ( | ) | const |
Handle< Graphic3d_TextureEnv > V3d_View::TextureEnv | ( | ) | const |
Standard_Boolean V3d_View::ToPixMap | ( | Image_PixMap & | theImage, |
const Standard_Integer | theWidth, | ||
const Standard_Integer | theHeight, | ||
const Graphic3d_BufferType & | theBufferType = Graphic3d_BT_RGB , |
||
const Standard_Boolean | theToKeepAspect = Standard_True , |
||
const V3d_StereoDumpOptions | theStereoOptions = V3d_SDO_MONO |
||
) |
Dumps the full contents of the view to a pixmap of pixel size <theWidth> * <theHeight> and buffer type <theBufferType>. If <theToKeepAspect> is true the aspect ratio of view will be kept if <theWidth> and <theHeight> define another ratio. Pixmap will be automatically (re)allocated when needed. When dumping stereographic camera - the corresponding middle-point monographic projection will be used for dumping by default. <theStereoOptions> flags are to be used for dumping then left or right eye projections.
void V3d_View::Translate | ( | const Quantity_Length | Dx, |
const Quantity_Length | Dy, | ||
const Quantity_Length | Dz, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Movement of the ye and the view point parallel to the frame of reference of the screen a distance relative to the initial position expressed by Start = Standard_True.
void V3d_View::Translate | ( | const V3d_TypeOfAxe | Axe, |
const Quantity_Length | Length, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Movement of the eye and the view point parallel to one of the axes of the fame of reference of the view a distance relative to the initial position expressed by Start = Standard_True.
void V3d_View::Translate | ( | const Quantity_Length | Length, |
const Standard_Boolean | Start = Standard_True |
||
) |
Movement of the eye and view point parallel to the current axis a distance relative to the initial position expressed by Start = Standard_True.
|
protected |
void V3d_View::TriedronDisplay | ( | const Aspect_TypeOfTriedronPosition | APosition = Aspect_TOTP_CENTER , |
const Quantity_NameOfColor | AColor = Quantity_NOC_WHITE , |
||
const Standard_Real | AScale = 0.02 , |
||
const V3d_TypeOfVisualization | AMode = V3d_WIREFRAME |
||
) |
Display of the Triedron. Initialize position, color and length of Triedron axes. The scale is a percent of the window width.
void V3d_View::TriedronEcho | ( | const Aspect_TypeOfTriedronEcho | AType = Aspect_TOTE_NONE | ) |
Highlights the echo zone of the Triedron.
void V3d_View::TriedronErase | ( | ) |
Erases the Triedron.
void V3d_View::Turn | ( | const Quantity_PlaneAngle | Ax, |
const Quantity_PlaneAngle | Ay, | ||
const Quantity_PlaneAngle | Az, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Rotation of the view point around the frame of reference of the screen for which the origin is the eye of the projection with a relative angular value in RADIANS with respect to the initial position expressed by Start = Standard_True.
void V3d_View::Turn | ( | const V3d_TypeOfAxe | Axe, |
const Quantity_PlaneAngle | Angle, | ||
const Standard_Boolean | Start = Standard_True |
||
) |
Rotation of the view point around one of the axes of the frame of reference of the view for which the origin is the eye of the projection with an angular value in RADIANS relative to the initial position expressed by Start = Standard_True.
void V3d_View::Turn | ( | const Quantity_PlaneAngle | Angle, |
const Standard_Boolean | Start = Standard_True |
||
) |
Rotation of the view point around the current axis an angular value in RADIANS relative to the initial position expressed by Start = Standard_True.
Quantity_PlaneAngle V3d_View::Twist | ( | ) | const |
Returns in RADIANS the orientation of the view around the visual axis measured from the Y axis of the screen.
V3d_TypeOfView V3d_View::Type | ( | ) | const |
Returns the Type of the View.
void V3d_View::Up | ( | Quantity_Parameter & | Vx, |
Quantity_Parameter & | Vy, | ||
Quantity_Parameter & | Vz | ||
) | const |
Returns the vector giving the position of the high point.
void V3d_View::Update | ( | ) | const |
Deprecated, Redraw() should be used instead.
void V3d_View::UpdateLights | ( | ) | const |
Updates the lights of the view. The view is redrawn.
Handle< Visual3d_View > V3d_View::View | ( | ) | const |
Returns the associated Visual3d view.
Handle< V3d_Viewer > V3d_View::Viewer | ( | ) | const |
Returns the viewer in which the view has been created.
V3d_TypeOfVisualization V3d_View::Visualization | ( | ) | const |
Returns the current visualisation mode.
Handle< Aspect_Window > V3d_View::Window | ( | ) | const |
Returns the Aspect Window associated with the view.
void V3d_View::WindowFit | ( | const Standard_Integer | theMinXp, |
const Standard_Integer | theMinYp, | ||
const Standard_Integer | theMaxXp, | ||
const Standard_Integer | theMaxYp | ||
) |
Centers the defined PIXEL window so that it occupies the maximum space while respecting the initial height/width ratio. NOTE than the original Z size of the view is NOT modified.
theMinXp | [in] pixel coordinates of minimal corner on x screen axis. |
theMinYp | [in] pixel coordinates of minimal corner on y screen axis. |
theMaxXp | [in] pixel coordinates of maximal corner on x screen axis. |
theMaxYp | [in] pixel coordinates of maximal corner on y screen axis. |
void V3d_View::WindowFitAll | ( | const Standard_Integer | Xmin, |
const Standard_Integer | Ymin, | ||
const Standard_Integer | Xmax, | ||
const Standard_Integer | Ymax | ||
) |
idem than WindowFit
void V3d_View::ZBufferTriedronSetup | ( | const Quantity_NameOfColor | XColor = Quantity_NOC_RED , |
const Quantity_NameOfColor | YColor = Quantity_NOC_GREEN , |
||
const Quantity_NameOfColor | ZColor = Quantity_NOC_BLUE1 , |
||
const Standard_Real | SizeRatio = 0.8 , |
||
const Standard_Real | AxisDiametr = 0.05 , |
||
const Standard_Integer | NbFacettes = 12 |
||
) |
Customization of the ZBUFFER Triedron. XColor,YColor,ZColor - colors of axis SizeRatio - ratio of decreasing of the trihedron size when its phisical position comes out of the view AxisDiametr - diameter relatively to axis length NbFacettes - number of facettes of cylinders and cones.
V3d_TypeOfZclipping V3d_View::ZClipping | ( | Quantity_Length & | Depth, |
Quantity_Length & | Width | ||
) | const |
Returns current information on the ZClipping. <Depth> : Depth of plane. <Width> : Thickness around the plane. <TypeOfZclipping> : "BACK" "FRONT" "SLICE" "OFF".
Standard_Boolean V3d_View::ZCueing | ( | Quantity_Length & | Depth, |
Quantity_Length & | Width | ||
) | const |
Returns activity and information on the Zcueing. <Depth> : Depth of plane. <Width> : Thickness around the plane.
void V3d_View::ZFitAll | ( | const Standard_Real | theScaleFactor = 1.0 | ) |
Change Z-min and Z-max planes of projection volume to match the displayed objects.
void V3d_View::Zoom | ( | const Standard_Integer | theXp1, |
const Standard_Integer | theYp1, | ||
const Standard_Integer | theXp2, | ||
const Standard_Integer | theYp2 | ||
) |
Zoom the view according to a zoom factor computed from the distance between the 2 mouse position.
theXp1 | [in] the x coordinate of first mouse position, in pixels. |
theYp1 | [in] the y coordinate of first mouse position, in pixels. |
theXp2 | [in] the x coordinate of second mouse position, in pixels. |
theYp2 | [in] the y coordinate of second mouse position, in pixels. |
void V3d_View::ZoomAtPoint | ( | const Standard_Integer | theMouseStartX, |
const Standard_Integer | theMouseStartY, | ||
const Standard_Integer | theMouseEndX, | ||
const Standard_Integer | theMouseEndY | ||
) |
Zooms the model at a pixel defined by the method StartZoomAtPoint().
Standard_Real V3d_View::ZSize | ( | ) | const |
Returns the Depth of the view .
|
friend |
Deactivates all the views of a Viewer attached to a window.
|
friend |
Deactivates a particular view in the Viewer. Must be call if the Window attached to the view has been Iconified .
|
friend |
Activates all of the views of a viewer attached to a window.
|
friend |
Activates a particular view in the Viewer . Must be call if the Window attached to the view has been Deiconified .
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |