Open CASCADE Technology
7.0.0
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This class provides methods to create presentation of elements with assigned colors. The class contains two color maps: map of same colors for front and back side of face and map of different ones,. More...
#include <MeshVS_ElementalColorPrsBuilder.hxx>
Public Member Functions | |
MeshVS_ElementalColorPrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags=MeshVS_DMF_ElementalColorDataPrs, const Handle< MeshVS_DataSource > &DS=0, const Standard_Integer Id=-1, const MeshVS_BuilderPriority &Priority=MeshVS_BP_ElemColor) | |
Constructor. More... | |
virtual void | Build (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const override |
Builds presentation of elements with assigned colors. More... | |
const MeshVS_DataMapOfIntegerColor & | GetColors1 () const |
Returns map of colors same for front and back side of face. More... | |
void | SetColors1 (const MeshVS_DataMapOfIntegerColor &Map) |
Sets map of colors same for front and back side of face. More... | |
Standard_Boolean | HasColors1 () const |
Returns true, if map of colors isn't empty. More... | |
Standard_Boolean | GetColor1 (const Standard_Integer ID, Quantity_Color &theColor) const |
Returns color assigned with element number ID. More... | |
void | SetColor1 (const Standard_Integer ID, const Quantity_Color &theColor) |
Sets color assigned with element number ID. More... | |
const MeshVS_DataMapOfIntegerTwoColors & | GetColors2 () const |
Returns map of different colors for front and back side of face. More... | |
void | SetColors2 (const MeshVS_DataMapOfIntegerTwoColors &Map) |
Sets map of different colors for front and back side of face. More... | |
Standard_Boolean | HasColors2 () const |
Returns true, if map isn't empty. More... | |
Standard_Boolean | GetColor2 (const Standard_Integer ID, MeshVS_TwoColors &theColor) const |
Returns colors assigned with element number ID. More... | |
Standard_Boolean | GetColor2 (const Standard_Integer ID, Quantity_Color &theColor1, Quantity_Color &theColor2) const |
Returns colors assigned with element number ID theColor1 is the front element color theColor2 is the back element color. More... | |
void | SetColor2 (const Standard_Integer ID, const MeshVS_TwoColors &theTwoColors) |
Sets colors assigned with element number ID. More... | |
void | SetColor2 (const Standard_Integer ID, const Quantity_Color &theColor1, const Quantity_Color &theColor2) |
Sets color assigned with element number ID theColor1 is the front element color theColor2 is the back element color. More... | |
Public Member Functions inherited from MeshVS_PrsBuilder | |
virtual void | CustomBuild (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const |
This method is called to build presentation of custom elements (they have MeshVS_ET_0D type). IDs is set of numeric identificators of elements for custom building. IDsToExclude is set of IDs to exclude from processing. If some entity has been excluded, it is not processed by other builders. DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx) More... | |
virtual Handle< SelectBasics_SensitiveEntity > | CustomSensitiveEntity (const Handle< SelectBasics_EntityOwner > &Owner, const Standard_Integer SelectMode) const |
This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type ) More... | |
Standard_Integer | GetFlags () const |
Returns flags, assigned with builder during creation. More... | |
virtual Standard_Boolean | TestFlags (const Standard_Integer DisplayMode) const |
Test whether display mode has flags assigned with this builder. This method has default implementation and can be redefined for advance behavior Returns Standard_True only if display mode is appropriate for this builder. More... | |
Standard_Integer | GetId () const |
Returns builder ID. More... | |
Standard_Integer | GetPriority () const |
Returns priority; as priority bigger, as soon builder will be called. More... | |
Handle< MeshVS_DataSource > | GetDataSource () const |
Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL. More... | |
void | SetDataSource (const Handle< MeshVS_DataSource > &newDS) |
Change custom data source. More... | |
Handle< MeshVS_Drawer > | GetDrawer () const |
Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL. More... | |
void | SetDrawer (const Handle< MeshVS_Drawer > &newDr) |
Change custom drawer. More... | |
void | SetExcluding (const Standard_Boolean state) |
Set excluding state. If it is Standard_True, the nodes or elements, processed by current builder will be noted and next builder won't process its. More... | |
Standard_Boolean | IsExcludingOn () const |
Read excluding state. More... | |
void | SetPresentationManager (const Handle< PrsMgr_PresentationManager3d > &thePrsMgr) |
Set presentation manager for builder. More... | |
Handle< PrsMgr_PresentationManager3d > | GetPresentationManager () const |
Get presentation manager of builder. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const override |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Protected Member Functions inherited from MeshVS_PrsBuilder | |
MeshVS_PrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags, const Handle< MeshVS_DataSource > &DS, const Standard_Integer Id, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Default) | |
Constructor Parent is pointer to MeshVS_Mesh object Flags is set of display modes corresponding to this builder DS is data source object, from which builder will pick geometry and topological information Id is numeric identificator of builder. You must set it to positive integer, but if you set it to -1, constructor will select the smallest integer, not occupied by other builders Priority is numerical priority constant. As priority bigger, as sooner builder starts during presentation construction. More... | |
Handle< MeshVS_DataSource > | DataSource () const |
Returns only custom data source. More... | |
Handle< MeshVS_Drawer > | Drawer () const |
Returns only custom drawer. More... | |
Protected Attributes inherited from MeshVS_PrsBuilder | |
MeshVS_MeshPtr | myParentMesh |
This class provides methods to create presentation of elements with assigned colors. The class contains two color maps: map of same colors for front and back side of face and map of different ones,.
MeshVS_ElementalColorPrsBuilder::MeshVS_ElementalColorPrsBuilder | ( | const Handle< MeshVS_Mesh > & | Parent, |
const MeshVS_DisplayModeFlags & | Flags = MeshVS_DMF_ElementalColorDataPrs , |
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const Handle< MeshVS_DataSource > & | DS = 0 , |
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const Standard_Integer | Id = -1 , |
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const MeshVS_BuilderPriority & | Priority = MeshVS_BP_ElemColor |
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Constructor.
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overridevirtual |
Builds presentation of elements with assigned colors.
Implements MeshVS_PrsBuilder.
Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor1 | ( | const Standard_Integer | ID, |
Quantity_Color & | theColor | ||
) | const |
Returns color assigned with element number ID.
Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 | ( | const Standard_Integer | ID, |
MeshVS_TwoColors & | theColor | ||
) | const |
Returns colors assigned with element number ID.
Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 | ( | const Standard_Integer | ID, |
Quantity_Color & | theColor1, | ||
Quantity_Color & | theColor2 | ||
) | const |
Returns colors assigned with element number ID theColor1 is the front element color theColor2 is the back element color.
const MeshVS_DataMapOfIntegerColor& MeshVS_ElementalColorPrsBuilder::GetColors1 | ( | ) | const |
Returns map of colors same for front and back side of face.
const MeshVS_DataMapOfIntegerTwoColors& MeshVS_ElementalColorPrsBuilder::GetColors2 | ( | ) | const |
Returns map of different colors for front and back side of face.
Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors1 | ( | ) | const |
Returns true, if map of colors isn't empty.
Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors2 | ( | ) | const |
Returns true, if map isn't empty.
void MeshVS_ElementalColorPrsBuilder::SetColor1 | ( | const Standard_Integer | ID, |
const Quantity_Color & | theColor | ||
) |
Sets color assigned with element number ID.
void MeshVS_ElementalColorPrsBuilder::SetColor2 | ( | const Standard_Integer | ID, |
const MeshVS_TwoColors & | theTwoColors | ||
) |
Sets colors assigned with element number ID.
void MeshVS_ElementalColorPrsBuilder::SetColor2 | ( | const Standard_Integer | ID, |
const Quantity_Color & | theColor1, | ||
const Quantity_Color & | theColor2 | ||
) |
Sets color assigned with element number ID theColor1 is the front element color theColor2 is the back element color.
void MeshVS_ElementalColorPrsBuilder::SetColors1 | ( | const MeshVS_DataMapOfIntegerColor & | Map | ) |
Sets map of colors same for front and back side of face.
void MeshVS_ElementalColorPrsBuilder::SetColors2 | ( | const MeshVS_DataMapOfIntegerTwoColors & | Map | ) |
Sets map of different colors for front and back side of face.