Point sprite resource. On modern hardware it will be texture with extra parameters. On ancient hardware sprites will be drawn using bitmaps.
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| OpenGl_PointSprite () |
| Create uninitialized resource. More...
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virtual | ~OpenGl_PointSprite () |
| Destroy object. More...
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virtual void | Release (OpenGl_Context *theCtx) override |
| Destroy object - will release GPU memory if any. More...
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Standard_Boolean | IsDisplayList () const |
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void | DrawBitmap (const Handle< OpenGl_Context > &theCtx) const |
| Draw sprite using glBitmap. Please call glRasterPos3fv() before to setup sprite position. More...
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void | SetDisplayList (const Handle< OpenGl_Context > &theCtx, const GLuint theBitmapList) |
| Initialize point sprite as display list. More...
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| OpenGl_Texture (const Handle< Graphic3d_TextureParams > &theParams=NULL) |
| Create uninitialized VBO. More...
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virtual | ~OpenGl_Texture () |
| Destroy object. More...
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bool | IsValid () const |
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GLenum | GetTarget () const |
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GLsizei | SizeX () const |
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GLsizei | SizeY () const |
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GLuint | TextureId () const |
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GLenum | GetFormat () const |
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bool | IsAlpha () const |
| Return true for GL_RED and GL_ALPHA formats. More...
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void | SetAlpha (const bool theValue) |
| Setup to interprete the format as Alpha by Shader Manager (should be GL_ALPHA within compatible context or GL_RED otherwise). More...
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bool | Create (const Handle< OpenGl_Context > &theCtx) |
| Creates Texture id if not yet generated. Data should be initialized by another method. More...
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void | Bind (const Handle< OpenGl_Context > &theCtx, const GLenum theTextureUnit=GL_TEXTURE0) const |
| Bind this Texture to specified unit. More...
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void | Unbind (const Handle< OpenGl_Context > &theCtx, const GLenum theTextureUnit=GL_TEXTURE0) const |
| Unbind texture from specified unit. More...
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Standard_Size | Revision () const |
| Revision of associated data source. More...
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void | SetRevision (const Standard_Size theRevision) |
| Set revision of associated data source. More...
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bool | Init (const Handle< OpenGl_Context > &theCtx, const Image_PixMap &theImage, const Graphic3d_TypeOfTexture theType) |
| Notice that texture will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theCtx, const GLint theTextFormat, const GLenum thePixelFormat, const GLenum theDataType, const GLsizei theSizeX, const GLsizei theSizeY, const Graphic3d_TypeOfTexture theType, const Image_PixMap *theImage=NULL) |
| Initialize the texture with specified format, size and texture type. If theImage is empty the texture data will contain trash. Notice that texture will be unbound after this call. More...
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bool | Init2DMultisample (const Handle< OpenGl_Context > &theCtx, const GLsizei theNbSamples, const GLint theTextFormat, const GLsizei theSizeX, const GLsizei theSizeY) |
| Initialize the 2D multisampling texture using glTexImage2DMultisample(). More...
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bool | InitRectangle (const Handle< OpenGl_Context > &theCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const OpenGl_TextureFormat &theFormat) |
| Allocates texture rectangle with specified format and size. More...
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bool | Init3D (const Handle< OpenGl_Context > &theCtx, const GLint theTextFormat, const GLenum thePixelFormat, const GLenum theDataType, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theSizeZ, const void *thePixels) |
| Initializes 3D texture rectangle with specified format and size. More...
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Standard_Boolean | HasMipmaps () const |
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const Handle< Graphic3d_TextureParams > & | GetParams () const |
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void | SetParams (const Handle< Graphic3d_TextureParams > &theParams) |
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| OpenGl_Resource () |
| Empty constructor. More...
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virtual | ~OpenGl_Resource () |
| Destructor. Inheritors should call Clean (NULL) within it. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Point sprite resource. On modern hardware it will be texture with extra parameters. On ancient hardware sprites will be drawn using bitmaps.