Open CASCADE Technology  7.2.0
Public Member Functions
BRepPrim_Wedge Class Reference

Provides constructors without Builders. More...

#include <BRepPrim_Wedge.hxx>

Inheritance diagram for BRepPrim_Wedge:
Inheritance graph
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Public Member Functions

 BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz)
 Creates a Wedge algorithm. <Axes> is the axis system for the primitive. More...
 
 BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx)
 Creates a Wedge primitive. <Axes> is the axis system for the primitive. More...
 
 BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max)
 Create a Wedge primitive. <Axes> is the axis system for the primitive. More...
 
- Public Member Functions inherited from BRepPrim_GWedge
 BRepPrim_GWedge (const BRepPrim_Builder &B, const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz)
 Creates a GWedge algorithm. <Axes> is the axis system for the primitive. More...
 
 BRepPrim_GWedge (const BRepPrim_Builder &B, const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx)
 Creates a GWedge primitive. <Axes> is the axis system for the primitive. More...
 
 BRepPrim_GWedge (const BRepPrim_Builder &B, const gp_Ax2 &Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max)
 Create a GWedge primitive. <Axes> is the axis system for the primitive. More...
 
gp_Ax2 Axes () const
 Returns the coordinates system from <me>. More...
 
Standard_Real GetXMin () const
 Returns Xmin value from <me>. More...
 
Standard_Real GetYMin () const
 Returns YMin value from <me>. More...
 
Standard_Real GetZMin () const
 Returns ZMin value from <me>. More...
 
Standard_Real GetZ2Min () const
 Returns Z2Min value from <me>. More...
 
Standard_Real GetX2Min () const
 Returns X2Min value from <me>. More...
 
Standard_Real GetXMax () const
 Returns XMax value from <me>. More...
 
Standard_Real GetYMax () const
 Returns YMax value from <me>. More...
 
Standard_Real GetZMax () const
 Returns ZMax value from <me>. More...
 
Standard_Real GetZ2Max () const
 Returns Z2Max value from <me>. More...
 
Standard_Real GetX2Max () const
 Returns X2Max value from <me>. More...
 
void Open (const BRepPrim_Direction d1)
 Opens <me> in <d1> direction. A face and its edges or vertices are said nonexistant. More...
 
void Close (const BRepPrim_Direction d1)
 Closes <me> in <d1> direction. A face and its edges or vertices are said existant. More...
 
Standard_Boolean IsInfinite (const BRepPrim_Direction d1) const
 Returns True if <me> is open in <d1> direction. More...
 
const TopoDS_ShellShell ()
 Returns the Shell containing the Faces of <me>. More...
 
Standard_Boolean HasFace (const BRepPrim_Direction d1) const
 Returns True if <me> has a Face in <d1> direction. More...
 
const TopoDS_FaceFace (const BRepPrim_Direction d1)
 Returns the Face of <me> located in <d1> direction. More...
 
gp_Pln Plane (const BRepPrim_Direction d1)
 Returns the plane of the Face of <me> located in <d1> direction. More...
 
Standard_Boolean HasWire (const BRepPrim_Direction d1) const
 Returns True if <me> has a Wire in <d1> direction. More...
 
const TopoDS_WireWire (const BRepPrim_Direction d1)
 Returns the Wire of <me> located in <d1> direction. More...
 
Standard_Boolean HasEdge (const BRepPrim_Direction d1, const BRepPrim_Direction d2) const
 Returns True if <me> has an Edge in <d1><d2> direction. More...
 
const TopoDS_EdgeEdge (const BRepPrim_Direction d1, const BRepPrim_Direction d2)
 Returns the Edge of <me> located in <d1><d2> direction. More...
 
gp_Lin Line (const BRepPrim_Direction d1, const BRepPrim_Direction d2)
 Returns the line of the Edge of <me> located in <d1><d2> direction. More...
 
Standard_Boolean HasVertex (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3) const
 Returns True if <me> has a Vertex in <d1><d2><d3> direction. More...
 
const TopoDS_VertexVertex (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3)
 Returns the Vertex of <me> located in <d1><d2><d3> direction. More...
 
gp_Pnt Point (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3)
 Returns the point of the Vertex of <me> located in <d1><d2><d3> direction. More...
 

Detailed Description

Provides constructors without Builders.

Constructor & Destructor Documentation

◆ BRepPrim_Wedge() [1/3]

BRepPrim_Wedge::BRepPrim_Wedge ( const gp_Ax2 Axes,
const Standard_Real  dx,
const Standard_Real  dy,
const Standard_Real  dz 
)

Creates a Wedge algorithm. <Axes> is the axis system for the primitive.

XMin, YMin, ZMin are set to 0 XMax, YMax, ZMax are set to dx, dy, dz Z2Min = ZMin Z2Max = ZMax X2Min = XMin X2Max = XMax The result is a box dx,dy,dz should be positive

◆ BRepPrim_Wedge() [2/3]

BRepPrim_Wedge::BRepPrim_Wedge ( const gp_Ax2 Axes,
const Standard_Real  dx,
const Standard_Real  dy,
const Standard_Real  dz,
const Standard_Real  ltx 
)

Creates a Wedge primitive. <Axes> is the axis system for the primitive.

XMin, YMin, ZMin are set to 0 XMax, YMax, ZMax are set to dx, dy, dz Z2Min = ZMin Z2Max = ZMax X2Min = ltx X2Max = ltx The result is a STEP right angular wedge dx,dy,dz should be positive ltx should not be negative

◆ BRepPrim_Wedge() [3/3]

BRepPrim_Wedge::BRepPrim_Wedge ( const gp_Ax2 Axes,
const Standard_Real  xmin,
const Standard_Real  ymin,
const Standard_Real  zmin,
const Standard_Real  z2min,
const Standard_Real  x2min,
const Standard_Real  xmax,
const Standard_Real  ymax,
const Standard_Real  zmax,
const Standard_Real  z2max,
const Standard_Real  x2max 
)

Create a Wedge primitive. <Axes> is the axis system for the primitive.

all the fields are set to the corresponding value XYZMax - XYZMin should be positive ZX2Max - ZX2Min should not be negative


The documentation for this class was generated from the following file: