Open CASCADE Technology  7.2.0
Public Member Functions
IFSelect_SignCounter Class Reference

SignCounter gives the frame to count signatures associated with entities, deducted from them. Ex.: their Dynamic Type. More...

#include <IFSelect_SignCounter.hxx>

Inheritance diagram for IFSelect_SignCounter:
Inheritance graph
[legend]

Public Member Functions

 IFSelect_SignCounter (const Standard_Boolean withmap=Standard_True, const Standard_Boolean withlist=Standard_False)
 Creates a SignCounter, without proper Signature If <withmap> is True (default), added entities are counted only if they are not yet recorded in the map Map control can be set off if the input garantees uniqueness of data <withlist> is transmitted to SignatureList (option to list entities, not only to count them). More...
 
 IFSelect_SignCounter (const Handle< IFSelect_Signature > &matcher, const Standard_Boolean withmap=Standard_True, const Standard_Boolean withlist=Standard_False)
 Creates a SignCounter, with a predefined Signature Other arguments as for Create without Signature. More...
 
Handle< IFSelect_SignatureSignature () const
 Returns the Signature used to count entities. It can be null. More...
 
void SetMap (const Standard_Boolean withmap)
 Changes the control status. The map is not cleared, simply its use changes. More...
 
virtual Standard_Boolean AddEntity (const Handle< Standard_Transient > &ent, const Handle< Interface_InterfaceModel > &model)
 Adds an entity by considering its signature, which is given by call to method AddSign Returns True if added, False if already in the map (and map control status set) More...
 
virtual void AddSign (const Handle< Standard_Transient > &ent, const Handle< Interface_InterfaceModel > &model)
 Adds an entity (already filtered by Map) with its signature. This signature can be computed with the containing model. Its value is provided by the object Signature given at start, if no Signature is defined, it does nothing. More...
 
void AddList (const Handle< TColStd_HSequenceOfTransient > &list, const Handle< Interface_InterfaceModel > &model)
 Adds a list of entities by adding each of the items. More...
 
virtual void AddWithGraph (const Handle< TColStd_HSequenceOfTransient > &list, const Interface_Graph &graph)
 Adds a list of entities in the context given by the graph Default just call basic AddList Can be redefined to get a signature computed with the graph. More...
 
void AddModel (const Handle< Interface_InterfaceModel > &model)
 Adds all the entities contained in a Model. More...
 
void AddFromSelection (const Handle< IFSelect_Selection > &sel, const Interface_Graph &G)
 Adds the result determined by a Selection from a Graph Remark : does not impact at all data from SetSelection & Co. More...
 
void SetSelection (const Handle< IFSelect_Selection > &sel)
 Sets a Selection as input : this causes content to be cleared then the Selection to be ready to compute (but not immediatly) More...
 
Handle< IFSelect_SelectionSelection () const
 Returns the selection, or a null Handle. More...
 
void SetSelMode (const Standard_Integer selmode)
 Changes the mode of working with the selection : -1 just clears optimisation data and nothing else 0 clears it 1 inhibits it for computing (but no clearing) 2 sets it active for computing Default at creation is 0, after SetSelection (not null) is 2. More...
 
Standard_Integer SelMode () const
 Returns the mode of working with the selection. More...
 
Standard_Boolean ComputeSelected (const Interface_Graph &G, const Standard_Boolean forced=Standard_False)
 Computes from the selection result, if selection is active (mode 2). If selection is not defined (mode 0) or is inhibited (mode 1) does nothing. Returns True if computation is done (or optimised), False else This method is called by ComputeCounter from WorkSession. More...
 
virtual Handle< TCollection_HAsciiStringSign (const Handle< Standard_Transient > &ent, const Handle< Interface_InterfaceModel > &model) const
 Determines and returns the value of the signature for an entity as an HAsciiString. This method works exactly as AddSign, which is optimized. More...
 
Standard_CString ComputedSign (const Handle< Standard_Transient > &ent, const Interface_Graph &G)
 Applies AddWithGraph on one entity, and returns the Signature Value which has been recorded To do this, Add is called with SignOnly Mode True during the call, the returned value is LastValue. More...
 
- Public Member Functions inherited from IFSelect_SignatureList
 IFSelect_SignatureList (const Standard_Boolean withlist=Standard_False)
 Creates a SignatureList. If <withlist> is True, entities will be not only counted per signature, but also listed. More...
 
void SetList (const Standard_Boolean withlist)
 Changes the record-list status. The list is not cleared but its use changes. More...
 
Standard_BooleanModeSignOnly ()
 Returns modifiable the SignOnly Mode If False (D), the counter normally counts If True, the counting work is turned off, Add only fills the LastValue, which can be used as signature, when a counter works from data which are not available from a Signature. More...
 
virtual void Clear ()
 
void Add (const Handle< Standard_Transient > &ent, const Standard_CString sign)
 Adds an entity with its signature, i.e. : More...
 
Standard_CString LastValue () const
 Returns the last value recorded by Add (only if SignMode set) Cleared by Clear or Init. More...
 
void Init (const Standard_CString name, const NCollection_IndexedDataMap< TCollection_AsciiString, Standard_Integer > &count, const NCollection_IndexedDataMap< TCollection_AsciiString, Handle< Standard_Transient >> &list, const Standard_Integer nbnuls)
 Aknowledges the list in once. Name identifies the Signature. More...
 
Handle< TColStd_HSequenceOfHAsciiString > List (const Standard_CString root="") const
 Returns the list of signatures, as a sequence of strings (but without their respective counts). It is ordered. By default, for all the signatures. If <root> is given non empty, for the signatures which begin by <root> More...
 
Standard_Boolean HasEntities () const
 Returns True if the list of Entities is aknowledged, else the method Entities will always return a Null Handle. More...
 
Standard_Integer NbNulls () const
 Returns the count of null entities. More...
 
Standard_Integer NbTimes (const Standard_CString sign) const
 Returns the number of times a signature was counted, 0 if it has not been recorded at all. More...
 
Handle< TColStd_HSequenceOfTransient > Entities (const Standard_CString sign) const
 Returns the list of entities attached to a signature It is empty if <sign> has not been recorded It is a Null Handle if the list of entities is not known. More...
 
void SetName (const Standard_CString name)
 Defines a name for a SignatureList (used to print it) More...
 
virtual Standard_CString Name () const
 Returns the recorded Name. Remark : default is "..." (no SetName called) More...
 
virtual void PrintCount (const Handle< Message_Messenger > &S) const
 Prints the counts of items (not the list) More...
 
virtual void PrintList (const Handle< Message_Messenger > &S, const Handle< Interface_InterfaceModel > &model, const IFSelect_PrintCount mod=IFSelect_ListByItem) const
 Prints the lists of items, if they are present (else, prints a message "no list available") Uses <model> to determine for each entity to be listed, its number, and its specific identifier (by PrintLabel) <mod> gives a mode for printing : More...
 
virtual void PrintSum (const Handle< Message_Messenger > &S) const
 Prints a summary Item which has the greatest count of entities For items which are numeric values : their count, maximum, minimum values, cumul, average. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

SignCounter gives the frame to count signatures associated with entities, deducted from them. Ex.: their Dynamic Type.

It can sort a set of Entities according a signature, i.e. :

A SignCounter can be filled, either directly from lists, or from the result of a Selection : hence, its content can be automatically recomputed as desired

SignCounter works by using a Signature in its method AddSign

Methods can be redefined to, either

Constructor & Destructor Documentation

◆ IFSelect_SignCounter() [1/2]

IFSelect_SignCounter::IFSelect_SignCounter ( const Standard_Boolean  withmap = Standard_True,
const Standard_Boolean  withlist = Standard_False 
)

Creates a SignCounter, without proper Signature If <withmap> is True (default), added entities are counted only if they are not yet recorded in the map Map control can be set off if the input garantees uniqueness of data <withlist> is transmitted to SignatureList (option to list entities, not only to count them).

◆ IFSelect_SignCounter() [2/2]

IFSelect_SignCounter::IFSelect_SignCounter ( const Handle< IFSelect_Signature > &  matcher,
const Standard_Boolean  withmap = Standard_True,
const Standard_Boolean  withlist = Standard_False 
)

Creates a SignCounter, with a predefined Signature Other arguments as for Create without Signature.

Member Function Documentation

◆ AddEntity()

virtual Standard_Boolean IFSelect_SignCounter::AddEntity ( const Handle< Standard_Transient > &  ent,
const Handle< Interface_InterfaceModel > &  model 
)
virtual

Adds an entity by considering its signature, which is given by call to method AddSign Returns True if added, False if already in the map (and map control status set)

◆ AddFromSelection()

void IFSelect_SignCounter::AddFromSelection ( const Handle< IFSelect_Selection > &  sel,
const Interface_Graph G 
)

Adds the result determined by a Selection from a Graph Remark : does not impact at all data from SetSelection & Co.

◆ AddList()

void IFSelect_SignCounter::AddList ( const Handle< TColStd_HSequenceOfTransient > &  list,
const Handle< Interface_InterfaceModel > &  model 
)

Adds a list of entities by adding each of the items.

◆ AddModel()

void IFSelect_SignCounter::AddModel ( const Handle< Interface_InterfaceModel > &  model)

Adds all the entities contained in a Model.

◆ AddSign()

virtual void IFSelect_SignCounter::AddSign ( const Handle< Standard_Transient > &  ent,
const Handle< Interface_InterfaceModel > &  model 
)
virtual

Adds an entity (already filtered by Map) with its signature. This signature can be computed with the containing model. Its value is provided by the object Signature given at start, if no Signature is defined, it does nothing.

Can be redefined (in this case, see also Sign)

Reimplemented in IGESSelect_CounterOfLevelNumber.

◆ AddWithGraph()

virtual void IFSelect_SignCounter::AddWithGraph ( const Handle< TColStd_HSequenceOfTransient > &  list,
const Interface_Graph graph 
)
virtual

Adds a list of entities in the context given by the graph Default just call basic AddList Can be redefined to get a signature computed with the graph.

Reimplemented in IFSelect_GraphCounter.

◆ ComputedSign()

Standard_CString IFSelect_SignCounter::ComputedSign ( const Handle< Standard_Transient > &  ent,
const Interface_Graph G 
)

Applies AddWithGraph on one entity, and returns the Signature Value which has been recorded To do this, Add is called with SignOnly Mode True during the call, the returned value is LastValue.

◆ ComputeSelected()

Standard_Boolean IFSelect_SignCounter::ComputeSelected ( const Interface_Graph G,
const Standard_Boolean  forced = Standard_False 
)

Computes from the selection result, if selection is active (mode 2). If selection is not defined (mode 0) or is inhibited (mode 1) does nothing. Returns True if computation is done (or optimised), False else This method is called by ComputeCounter from WorkSession.

If <forced> is True, recomputes systematically Else (D), if the counter was not cleared and if the former computed result started from the same total size of Graph and same count of selected entities : computation is not redone unless <forced> is given as True

◆ Selection()

Handle< IFSelect_Selection > IFSelect_SignCounter::Selection ( ) const

Returns the selection, or a null Handle.

◆ SelMode()

Standard_Integer IFSelect_SignCounter::SelMode ( ) const

Returns the mode of working with the selection.

◆ SetMap()

void IFSelect_SignCounter::SetMap ( const Standard_Boolean  withmap)

Changes the control status. The map is not cleared, simply its use changes.

◆ SetSelection()

void IFSelect_SignCounter::SetSelection ( const Handle< IFSelect_Selection > &  sel)

Sets a Selection as input : this causes content to be cleared then the Selection to be ready to compute (but not immediatly)

◆ SetSelMode()

void IFSelect_SignCounter::SetSelMode ( const Standard_Integer  selmode)

Changes the mode of working with the selection : -1 just clears optimisation data and nothing else 0 clears it 1 inhibits it for computing (but no clearing) 2 sets it active for computing Default at creation is 0, after SetSelection (not null) is 2.

◆ Sign()

virtual Handle< TCollection_HAsciiString > IFSelect_SignCounter::Sign ( const Handle< Standard_Transient > &  ent,
const Handle< Interface_InterfaceModel > &  model 
) const
virtual

Determines and returns the value of the signature for an entity as an HAsciiString. This method works exactly as AddSign, which is optimized.

Can be redefined, accorded with AddSign

Reimplemented in IGESSelect_CounterOfLevelNumber.

◆ Signature()

Handle< IFSelect_Signature > IFSelect_SignCounter::Signature ( ) const

Returns the Signature used to count entities. It can be null.


The documentation for this class was generated from the following file: