Open CASCADE Technology  7.2.0
Public Member Functions | Protected Attributes
OpenGl_Flipper Class Reference

Being rendered, the elements modifies current model-view matrix such that the axes of the specified reference system (in model space) become oriented in the following way: More...

#include <OpenGl_Flipper.hxx>

Inheritance diagram for OpenGl_Flipper:
Inheritance graph
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Public Member Functions

 OpenGl_Flipper (const gp_Ax2 &theReferenceSystem)
 Construct rendering element to flip model-view matrix along the reference system to ensure up-Y, right-X orientation. More...
 
void SetOptions (const Standard_Boolean theIsEnabled)
 Set options for the element. More...
 
virtual void Render (const Handle< OpenGl_Workspace > &theWorkspace) const
 
virtual void Release (OpenGl_Context *theCtx)
 Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe. More...
 
- Public Member Functions inherited from OpenGl_Element
 OpenGl_Element ()
 
Standard_Boolean RenderFiltered (const Handle< OpenGl_Workspace > &theWorkspace, const Handle< OpenGl_RenderFilter > &theFilter) const
 Render element if it passes the filtering procedure. This method should be used for elements which can be used in scope of rendering algorithms. E.g. elements of groups during recursive rendering. If render filter is null, pure rendering is performed. More...
 

Protected Attributes

OpenGl_Vec4 myReferenceOrigin
 
OpenGl_Vec4 myReferenceX
 
OpenGl_Vec4 myReferenceY
 
OpenGl_Vec4 myReferenceZ
 
Standard_Boolean myIsEnabled
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenGl_Element
template<typename theResource_t >
static void Destroy (OpenGl_Context *theContext, theResource_t *&theElement)
 Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe. More...
 
- Protected Member Functions inherited from OpenGl_Element
virtual ~OpenGl_Element ()
 

Detailed Description

Being rendered, the elements modifies current model-view matrix such that the axes of the specified reference system (in model space) become oriented in the following way:

Constructor & Destructor Documentation

◆ OpenGl_Flipper()

OpenGl_Flipper::OpenGl_Flipper ( const gp_Ax2 theReferenceSystem)

Construct rendering element to flip model-view matrix along the reference system to ensure up-Y, right-X orientation.

Parameters
theReferenceSystem[in] the reference coordinate system.

Member Function Documentation

◆ Release()

virtual void OpenGl_Flipper::Release ( OpenGl_Context theContext)
virtual

Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.

Implements OpenGl_Element.

◆ Render()

virtual void OpenGl_Flipper::Render ( const Handle< OpenGl_Workspace > &  theWorkspace) const
virtual

Implements OpenGl_Element.

◆ SetOptions()

void OpenGl_Flipper::SetOptions ( const Standard_Boolean  theIsEnabled)
inline

Set options for the element.

Parameters
theIsEnabled[in] flag indicates whether the flipper matrix modification should be set up or restored back.

Field Documentation

◆ myIsEnabled

Standard_Boolean OpenGl_Flipper::myIsEnabled
protected

◆ myReferenceOrigin

OpenGl_Vec4 OpenGl_Flipper::myReferenceOrigin
protected

◆ myReferenceX

OpenGl_Vec4 OpenGl_Flipper::myReferenceX
protected

◆ myReferenceY

OpenGl_Vec4 OpenGl_Flipper::myReferenceY
protected

◆ myReferenceZ

OpenGl_Vec4 OpenGl_Flipper::myReferenceZ
protected

The documentation for this class was generated from the following file: