A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set.
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| Select3D_SensitiveGroup (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Boolean theIsMustMatchAll=Standard_True) |
| Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added. More...
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| Select3D_SensitiveGroup (const Handle< SelectBasics_EntityOwner > &theOwnerId, Select3D_EntitySequence &theEntities, const Standard_Boolean theIsMustMatchAll=Standard_True) |
| Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. More...
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const Select3D_IndexedMapOfEntity & | Entities () const |
| Gets group content. More...
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const Handle< Select3D_SensitiveEntity > & | SubEntity (const Standard_Integer theIndex) const |
| Access entity by index [1, NbSubElements()]. More...
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Handle< Select3D_SensitiveEntity > | LastDetectedEntity () const |
| Return last detected entity. More...
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Standard_Integer | LastDetectedEntityIndex () const |
| Return index of last detected entity. More...
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void | Add (Select3D_EntitySequence &theEntities) |
| Adds the list of sensitive entities LL to the empty sensitive group object created at construction time. More...
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void | Add (const Handle< Select3D_SensitiveEntity > &theSensitive) |
| Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time. More...
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void | Remove (const Handle< Select3D_SensitiveEntity > &theSensitive) |
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void | Clear () override |
| Removes all sensitive entities from the list used at the time of construction, or added using the function Add. More...
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Standard_Boolean | IsIn (const Handle< Select3D_SensitiveEntity > &theSensitive) const |
| Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add. More...
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void | SetMatchType (const Standard_Boolean theIsMustMatchAll) |
| Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. More...
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Standard_Boolean | MustMatchAll () const |
| Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. More...
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Standard_Boolean | ToCheckOverlapAll () const |
| Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property. More...
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void | SetCheckOverlapAll (Standard_Boolean theToCheckAll) |
| Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property. More...
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virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
| Checks whether the group overlaps current selecting volume. More...
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virtual Standard_Integer | NbSubElements () override |
| Returns the amount of sub-entities. More...
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virtual Handle< Select3D_SensitiveEntity > | GetConnected () override |
| Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
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void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) override |
| Sets the owner for all entities in group. More...
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virtual Select3D_BndBox3d | BoundingBox () override |
| Returns bounding box of the group. If location transformation is set, it will be applied. More...
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virtual gp_Pnt | CenterOfGeometry () const override |
| Returns center of entity set. If location transformation is set, it will be applied. More...
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virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const override |
| Returns bounding box of sensitive entity with index theIdx. More...
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virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override |
| Returns geometry center of sensitive entity index theIdx in the vector along the given axis theAxis. More...
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virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override |
| Swaps items with indexes theIdx1 and theIdx2 in the vector. More...
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virtual Standard_Integer | Size () const override |
| Returns the length of vector of sensitive entities. More...
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| Select3D_SensitiveSet (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
| Creates new empty sensitive set and its content. More...
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virtual void | BVH () override |
| Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More...
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void | SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
| Sets the method (builder) used to construct BVH. More...
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void | MarkDirty () |
| Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More...
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Standard_Integer | GetLeafNodeSize () const |
| Returns a number of nodes in 1 BVH leaf. More...
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virtual Standard_Boolean | HasInitLocation () const override |
| Returns true if the shape corresponding to the entity has init location. More...
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virtual gp_GTrsf | InvInitLocation () const override |
| Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
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const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
| Returns pointer to owner of the entity. More...
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Standard_Integer | SensitivityFactor () const |
| allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
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void | SetSensitivityFactor (const Standard_Integer theNewSens) |
| Allows to manage sensitivity of a particular sensitive entity. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set.