Open CASCADE Technology  7.2.0
Static Public Member Functions
V3d Class Reference

This package contains the set of commands and services of the 3D Viewer. It provides a set of high level commands to control the views and viewing modes. More...

#include <V3d.hxx>

Static Public Member Functions

static Graphic3d_Vector GetProjAxis (const V3d_TypeOfOrientation Orientation)
 Determines the orientation vector corresponding to the predefined orientation type. More...
 
static void ArrowOfRadius (const Handle< Graphic3d_Group > &garrow, const Standard_Real X0, const Standard_Real Y0, const Standard_Real Z0, const Standard_Real DX, const Standard_Real DY, const Standard_Real DZ, const Standard_Real Alpha, const Standard_Real Lng)
 Compute the graphic structure of arrow. X0,Y0,Z0 : coordinate of the arrow. DX,DY,DZ : Direction of the arrow. Alpha : Angle of arrow. Lng : Length of arrow. More...
 
static void CircleInPlane (const Handle< Graphic3d_Group > &gcircle, const Standard_Real X0, const Standard_Real Y0, const Standard_Real Z0, const Standard_Real VX, const Standard_Real VY, const Standard_Real VZ, const Standard_Real Radius)
 Compute the graphic structure of circle. X0,Y0,Z0 : Center of circle. VX,VY,VZ : Axis of circle. Radius : Radius of circle. More...
 
static void SwitchViewsinWindow (const Handle< V3d_View > &aPreviousView, const Handle< V3d_View > &aNextView)
 

Detailed Description

This package contains the set of commands and services of the 3D Viewer. It provides a set of high level commands to control the views and viewing modes.

Member Function Documentation

◆ ArrowOfRadius()

static void V3d::ArrowOfRadius ( const Handle< Graphic3d_Group > &  garrow,
const Standard_Real  X0,
const Standard_Real  Y0,
const Standard_Real  Z0,
const Standard_Real  DX,
const Standard_Real  DY,
const Standard_Real  DZ,
const Standard_Real  Alpha,
const Standard_Real  Lng 
)
static

Compute the graphic structure of arrow. X0,Y0,Z0 : coordinate of the arrow. DX,DY,DZ : Direction of the arrow. Alpha : Angle of arrow. Lng : Length of arrow.

◆ CircleInPlane()

static void V3d::CircleInPlane ( const Handle< Graphic3d_Group > &  gcircle,
const Standard_Real  X0,
const Standard_Real  Y0,
const Standard_Real  Z0,
const Standard_Real  VX,
const Standard_Real  VY,
const Standard_Real  VZ,
const Standard_Real  Radius 
)
static

Compute the graphic structure of circle. X0,Y0,Z0 : Center of circle. VX,VY,VZ : Axis of circle. Radius : Radius of circle.

◆ GetProjAxis()

static Graphic3d_Vector V3d::GetProjAxis ( const V3d_TypeOfOrientation  Orientation)
static

Determines the orientation vector corresponding to the predefined orientation type.

◆ SwitchViewsinWindow()

static void V3d::SwitchViewsinWindow ( const Handle< V3d_View > &  aPreviousView,
const Handle< V3d_View > &  aNextView 
)
static

The documentation for this class was generated from the following file: