Open CASCADE Technology
7.2.0
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qualifies the aspect properties for the VRML conversation of ShadedShape . More...
#include <VrmlConverter_ShadingAspect.hxx>
Public Member Functions | |
VrmlConverter_ShadingAspect () | |
create a default ShadingAspect. More... | |
void | SetFrontMaterial (const Handle< Vrml_Material > &aMaterial) |
Handle< Vrml_Material > | FrontMaterial () const |
void | SetShapeHints (const Vrml_ShapeHints &aShapeHints) |
Vrml_ShapeHints | ShapeHints () const |
void | SetHasNormals (const Standard_Boolean OnOff) |
defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager. More... | |
Standard_Boolean | HasNormals () const |
returns True if the normals are calculating More... | |
void | SetHasMaterial (const Standard_Boolean OnOff) |
defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing. More... | |
Standard_Boolean | HasMaterial () const |
returns True if the materials is writing into OStream. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
qualifies the aspect properties for the VRML conversation of ShadedShape .
VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect | ( | ) |
create a default ShadingAspect.
Handle< Vrml_Material > VrmlConverter_ShadingAspect::FrontMaterial | ( | ) | const |
Standard_Boolean VrmlConverter_ShadingAspect::HasMaterial | ( | ) | const |
returns True if the materials is writing into OStream.
Standard_Boolean VrmlConverter_ShadingAspect::HasNormals | ( | ) | const |
returns True if the normals are calculating
void VrmlConverter_ShadingAspect::SetFrontMaterial | ( | const Handle< Vrml_Material > & | aMaterial | ) |
void VrmlConverter_ShadingAspect::SetHasMaterial | ( | const Standard_Boolean | OnOff | ) |
defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing.
void VrmlConverter_ShadingAspect::SetHasNormals | ( | const Standard_Boolean | OnOff | ) |
defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager.
void VrmlConverter_ShadingAspect::SetShapeHints | ( | const Vrml_ShapeHints & | aShapeHints | ) |
Vrml_ShapeHints VrmlConverter_ShadingAspect::ShapeHints | ( | ) | const |