Open CASCADE Technology  7.2.0
Public Member Functions | Protected Attributes
Graphic3d_ZLayerSettings Struct Reference

Structure defines list of ZLayer properties. More...

#include <Graphic3d_ZLayerSettings.hxx>

Public Member Functions

 Graphic3d_ZLayerSettings ()
 Default settings. More...
 
const TCollection_AsciiStringName () const
 Return user-provided name. More...
 
void SetName (const TCollection_AsciiString &theName)
 Set custom name. More...
 
const gp_XYZOrigin () const
 Return the origin of all objects within the layer. More...
 
const Handle< Geom_Transformation > & OriginTransformation () const
 Return the transformation to the origin. More...
 
void SetOrigin (const gp_XYZ &theOrigin)
 Set the origin of all objects within the layer. More...
 
Standard_Boolean IsImmediate () const
 Return true if this layer should be drawn after all normal (non-immediate) layers. More...
 
void SetImmediate (const Standard_Boolean theValue)
 Set the flag indicating the immediate layer, which should be drawn after all normal (non-immediate) layers. More...
 
Standard_Boolean UseEnvironmentTexture () const
 Return flag to allow/prevent environment texture mapping usage for specific layer. More...
 
void SetEnvironmentTexture (const Standard_Boolean theValue)
 Set the flag to allow/prevent environment texture mapping usage for specific layer. More...
 
Standard_Boolean ToEnableDepthTest () const
 Return true if depth test should be enabled. More...
 
void SetEnableDepthTest (const Standard_Boolean theValue)
 Set if depth test should be enabled. More...
 
Standard_Boolean ToEnableDepthWrite () const
 Return true depth values should be written during rendering. More...
 
void SetEnableDepthWrite (const Standard_Boolean theValue)
 Set if depth values should be written during rendering. More...
 
Standard_Boolean ToClearDepth () const
 Return true if depth values should be cleared before drawing the layer. More...
 
void SetClearDepth (const Standard_Boolean theValue)
 Set if depth values should be cleared before drawing the layer. More...
 
const Graphic3d_PolygonOffsetPolygonOffset () const
 Return glPolygonOffset() arguments. More...
 
void SetPolygonOffset (const Graphic3d_PolygonOffset &theParams)
 Setup glPolygonOffset() arguments. More...
 
Graphic3d_PolygonOffsetChangePolygonOffset ()
 Modify glPolygonOffset() arguments. More...
 
 Standard_DEPRECATED ("Deprecated method IsSettingEnabled() should be replaced by individual property getters") Standard_Boolean IsSettingEnabled(const Graphic3d_ZLayerSetting theSetting) const
 Returns true if theSetting is enabled. More...
 
 Standard_DEPRECATED ("Deprecated method EnableSetting() should be replaced by individual property getters") void EnableSetting(const Graphic3d_ZLayerSetting theSetting)
 Enables theSetting. More...
 
 Standard_DEPRECATED ("Deprecated method DisableSetting() should be replaced by individual property getters") void DisableSetting(const Graphic3d_ZLayerSetting theSetting)
 Disables theSetting. More...
 
void SetDepthOffsetPositive ()
 Sets minimal possible positive depth offset. More...
 
void SetDepthOffsetNegative ()
 Sets minimal possible negative depth offset. More...
 

Protected Attributes

TCollection_AsciiString myName
 user-provided name More...
 
Handle< Geom_TransformationmyOriginTrsf
 transformation to the origin More...
 
gp_XYZ myOrigin
 the origin of all objects within the layer More...
 
Graphic3d_PolygonOffset myPolygonOffset
 glPolygonOffset() arguments More...
 
Standard_Boolean myIsImmediate
 immediate layer will be drawn after all normal layers More...
 
Standard_Boolean myUseEnvironmentTexture
 flag to allow/prevent environment texture mapping usage for specific layer More...
 
Standard_Boolean myToEnableDepthTest
 option to enable depth test More...
 
Standard_Boolean myToEnableDepthWrite
 option to enable write depth values More...
 
Standard_Boolean myToClearDepth
 option to clear depth values before drawing the layer More...
 

Detailed Description

Structure defines list of ZLayer properties.

Constructor & Destructor Documentation

◆ Graphic3d_ZLayerSettings()

Graphic3d_ZLayerSettings::Graphic3d_ZLayerSettings ( )
inline

Default settings.

Member Function Documentation

◆ ChangePolygonOffset()

Graphic3d_PolygonOffset& Graphic3d_ZLayerSettings::ChangePolygonOffset ( )
inline

Modify glPolygonOffset() arguments.

◆ IsImmediate()

Standard_Boolean Graphic3d_ZLayerSettings::IsImmediate ( ) const
inline

Return true if this layer should be drawn after all normal (non-immediate) layers.

◆ Name()

const TCollection_AsciiString& Graphic3d_ZLayerSettings::Name ( ) const
inline

Return user-provided name.

◆ Origin()

const gp_XYZ& Graphic3d_ZLayerSettings::Origin ( ) const
inline

Return the origin of all objects within the layer.

◆ OriginTransformation()

const Handle< Geom_Transformation >& Graphic3d_ZLayerSettings::OriginTransformation ( ) const
inline

Return the transformation to the origin.

◆ PolygonOffset()

const Graphic3d_PolygonOffset& Graphic3d_ZLayerSettings::PolygonOffset ( ) const
inline

Return glPolygonOffset() arguments.

◆ SetClearDepth()

void Graphic3d_ZLayerSettings::SetClearDepth ( const Standard_Boolean  theValue)
inline

Set if depth values should be cleared before drawing the layer.

◆ SetDepthOffsetNegative()

void Graphic3d_ZLayerSettings::SetDepthOffsetNegative ( )
inline

Sets minimal possible negative depth offset.

◆ SetDepthOffsetPositive()

void Graphic3d_ZLayerSettings::SetDepthOffsetPositive ( )
inline

Sets minimal possible positive depth offset.

◆ SetEnableDepthTest()

void Graphic3d_ZLayerSettings::SetEnableDepthTest ( const Standard_Boolean  theValue)
inline

Set if depth test should be enabled.

◆ SetEnableDepthWrite()

void Graphic3d_ZLayerSettings::SetEnableDepthWrite ( const Standard_Boolean  theValue)
inline

Set if depth values should be written during rendering.

◆ SetEnvironmentTexture()

void Graphic3d_ZLayerSettings::SetEnvironmentTexture ( const Standard_Boolean  theValue)
inline

Set the flag to allow/prevent environment texture mapping usage for specific layer.

◆ SetImmediate()

void Graphic3d_ZLayerSettings::SetImmediate ( const Standard_Boolean  theValue)
inline

Set the flag indicating the immediate layer, which should be drawn after all normal (non-immediate) layers.

◆ SetName()

void Graphic3d_ZLayerSettings::SetName ( const TCollection_AsciiString theName)
inline

Set custom name.

◆ SetOrigin()

void Graphic3d_ZLayerSettings::SetOrigin ( const gp_XYZ theOrigin)
inline

Set the origin of all objects within the layer.

◆ SetPolygonOffset()

void Graphic3d_ZLayerSettings::SetPolygonOffset ( const Graphic3d_PolygonOffset theParams)
inline

Setup glPolygonOffset() arguments.

◆ Standard_DEPRECATED() [1/3]

Graphic3d_ZLayerSettings::Standard_DEPRECATED ( "Deprecated method IsSettingEnabled() should be replaced by individual property getters"  ) const
inline

Returns true if theSetting is enabled.

◆ Standard_DEPRECATED() [2/3]

Graphic3d_ZLayerSettings::Standard_DEPRECATED ( "Deprecated method EnableSetting() should be replaced by individual property getters"  ) const
inline

Enables theSetting.

◆ Standard_DEPRECATED() [3/3]

Graphic3d_ZLayerSettings::Standard_DEPRECATED ( "Deprecated method DisableSetting() should be replaced by individual property getters"  ) const
inline

Disables theSetting.

◆ ToClearDepth()

Standard_Boolean Graphic3d_ZLayerSettings::ToClearDepth ( ) const
inline

Return true if depth values should be cleared before drawing the layer.

◆ ToEnableDepthTest()

Standard_Boolean Graphic3d_ZLayerSettings::ToEnableDepthTest ( ) const
inline

Return true if depth test should be enabled.

◆ ToEnableDepthWrite()

Standard_Boolean Graphic3d_ZLayerSettings::ToEnableDepthWrite ( ) const
inline

Return true depth values should be written during rendering.

◆ UseEnvironmentTexture()

Standard_Boolean Graphic3d_ZLayerSettings::UseEnvironmentTexture ( ) const
inline

Return flag to allow/prevent environment texture mapping usage for specific layer.

Field Documentation

◆ myIsImmediate

Standard_Boolean Graphic3d_ZLayerSettings::myIsImmediate
protected

immediate layer will be drawn after all normal layers

◆ myName

TCollection_AsciiString Graphic3d_ZLayerSettings::myName
protected

user-provided name

◆ myOrigin

gp_XYZ Graphic3d_ZLayerSettings::myOrigin
protected

the origin of all objects within the layer

◆ myOriginTrsf

Handle< Geom_Transformation > Graphic3d_ZLayerSettings::myOriginTrsf
protected

transformation to the origin

◆ myPolygonOffset

Graphic3d_PolygonOffset Graphic3d_ZLayerSettings::myPolygonOffset
protected

glPolygonOffset() arguments

◆ myToClearDepth

Standard_Boolean Graphic3d_ZLayerSettings::myToClearDepth
protected

option to clear depth values before drawing the layer

◆ myToEnableDepthTest

Standard_Boolean Graphic3d_ZLayerSettings::myToEnableDepthTest
protected

option to enable depth test

◆ myToEnableDepthWrite

Standard_Boolean Graphic3d_ZLayerSettings::myToEnableDepthWrite
protected

option to enable write depth values

◆ myUseEnvironmentTexture

Standard_Boolean Graphic3d_ZLayerSettings::myUseEnvironmentTexture
protected

flag to allow/prevent environment texture mapping usage for specific layer


The documentation for this struct was generated from the following file: