Open CASCADE Technology  7.3.0
Data Structures
Graphic3d_ArrayOfPrimitives.hxx File Reference
#include <Graphic3d_BoundBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_OutOfRange.hxx>
#include <Quantity_Color.hxx>

Data Structures

class  Graphic3d_ArrayOfPrimitives
 This class furnish services to defined and fill an array of primitives which can be passed directly to graphics rendering API. More...