Open CASCADE Technology  7.3.0
Public Member Functions
Graphic3d_ArrayOfPrimitives Class Reference

This class furnish services to defined and fill an array of primitives which can be passed directly to graphics rendering API. More...

#include <Graphic3d_ArrayOfPrimitives.hxx>

Inheritance diagram for Graphic3d_ArrayOfPrimitives:
Inheritance graph
[legend]

Public Member Functions

virtual ~Graphic3d_ArrayOfPrimitives ()
 Destructor. More...
 
const Handle< Graphic3d_Buffer > & Attributes () const
 Returns vertex attributes buffer (colors, normals, texture coordinates). More...
 
Graphic3d_TypeOfPrimitiveArray Type () const
 Returns the type of this primitive. More...
 
Standard_CString StringType () const
 Returns the string type of this primitive. More...
 
Standard_Boolean HasVertexNormals () const
 Returns TRUE when vertex normals array is defined. More...
 
Standard_Boolean HasVertexColors () const
 Returns TRUE when vertex colors array is defined. More...
 
Standard_Boolean HasVertexTexels () const
 Returns TRUE when vertex texels array is defined. More...
 
Standard_Integer VertexNumber () const
 Returns the number of defined vertex. More...
 
Standard_Integer ItemNumber () const
 Returns the number of total items according to the array type. More...
 
Standard_Boolean IsValid ()
 Returns TRUE only when the contains of this array is available. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex)
 Adds a vertice in the array. More...
 
Standard_Integer AddVertex (const Graphic3d_Vec3 &theVertex)
 Adds a vertice in the array. More...
 
Standard_Integer AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ)
 Adds a vertice in the array. More...
 
Standard_Integer AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ)
 Adds a vertice in the array. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const Quantity_Color &theColor)
 Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const Standard_Integer theColor32)
 Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const Graphic3d_Vec4ub &theColor)
 Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal)
 Adds a vertice and vertex normal in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ)
 Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ)
 Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Quantity_Color &theColor)
 Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Standard_Integer theColor32)
 Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const gp_Pnt2d &theTexel)
 Adds a vertice and vertex texture in the vertex array. theTexel is ignored when the hasVTexels constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theTX, const Standard_Real theTY)
 Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theTX, const Standard_ShortReal theTY)
 Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const gp_Pnt2d &theTexel)
 Adds a vertice,vertex normal and texture in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theTexel is ignored when the hasVTexels constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ, const Standard_Real theTX, const Standard_Real theTY)
 Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ, const Standard_ShortReal theTX, const Standard_ShortReal theTY)
 Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE. More...
 
void SetVertice (const Standard_Integer theIndex, const gp_Pnt &theVertex)
 Change the vertice of rank theIndex in the array. More...
 
void SetVertice (const Standard_Integer theIndex, const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ)
 Change the vertice of rank theIndex in the array. More...
 
void SetVertexColor (const Standard_Integer theIndex, const Quantity_Color &theColor)
 Change the vertex color of rank theIndex in the array. More...
 
void SetVertexColor (const Standard_Integer theIndex, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB)
 Change the vertex color of rank theIndex in the array. More...
 
void SetVertexColor (const Standard_Integer theIndex, const Graphic3d_Vec4ub &theColor)
 Change the vertex color of rank theIndex in the array. More...
 
void SetVertexColor (const Standard_Integer theIndex, const Standard_Integer theColor32)
 Change the vertex color of rank theIndex> in the array. More...
 
void SetVertexNormal (const Standard_Integer theIndex, const gp_Dir &theNormal)
 Change the vertex normal of rank theIndex in the array. More...
 
void SetVertexNormal (const Standard_Integer theIndex, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ)
 Change the vertex normal of rank theIndex in the array. More...
 
void SetVertexTexel (const Standard_Integer theIndex, const gp_Pnt2d &theTexel)
 Change the vertex texel of rank theIndex in the array. More...
 
void SetVertexTexel (const Standard_Integer theIndex, const Standard_Real theTX, const Standard_Real theTY)
 Change the vertex texel of rank theIndex in the array. More...
 
gp_Pnt Vertice (const Standard_Integer theRank) const
 Returns the vertice at rank theRank from the vertex table if defined. More...
 
void Vertice (const Standard_Integer theRank, Standard_Real &theX, Standard_Real &theY, Standard_Real &theZ) const
 Returns the vertice coordinates at rank theRank from the vertex table if defined. More...
 
Quantity_Color VertexColor (const Standard_Integer theRank) const
 Returns the vertex color at rank theRank from the vertex table if defined. More...
 
void VertexColor (const Standard_Integer theIndex, Graphic3d_Vec4ub &theColor) const
 Returns the vertex color at rank theIndex from the vertex table if defined. More...
 
void VertexColor (const Standard_Integer theRank, Standard_Real &theR, Standard_Real &theG, Standard_Real &theB) const
 Returns the vertex color values at rank theRank from the vertex table if defined. More...
 
void VertexColor (const Standard_Integer theRank, Standard_Integer &theColor) const
 Returns the vertex color values at rank theRank from the vertex table if defined. More...
 
gp_Dir VertexNormal (const Standard_Integer theRank) const
 Returns the vertex normal at rank theRank from the vertex table if defined. More...
 
void VertexNormal (const Standard_Integer theRank, Standard_Real &theNX, Standard_Real &theNY, Standard_Real &theNZ) const
 Returns the vertex normal coordinates at rank theRank from the vertex table if defined. More...
 
gp_Pnt2d VertexTexel (const Standard_Integer theRank) const
 Returns the vertex texture at rank theRank from the vertex table if defined. More...
 
void VertexTexel (const Standard_Integer theRank, Standard_Real &theTX, Standard_Real &theTY) const
 Returns the vertex texture coordinates at rank theRank from the vertex table if defined. More...
 
optional array of Indices/Edges for using shared Vertex data
const Handle< Graphic3d_IndexBuffer > & Indices () const
 Returns optional index buffer. More...
 
Standard_Integer EdgeNumber () const
 Returns the number of defined edges. More...
 
Standard_Integer Edge (const Standard_Integer theRank) const
 Returns the vertex index at rank theRank in the range [1,EdgeNumber()]. More...
 
Standard_Integer AddEdge (const Standard_Integer theVertexIndex)
 Adds an edge in the range [1,VertexNumber()] in the array. More...
 
optional array of Bounds/Subgroups within primitive array (e.g. restarting primitives / assigning colors)
const Handle< Graphic3d_BoundBuffer > & Bounds () const
 Returns optional bounds buffer. More...
 
Standard_Boolean HasBoundColors () const
 Returns TRUE when bound colors array is defined. More...
 
Standard_Integer BoundNumber () const
 Returns the number of defined bounds. More...
 
Standard_Integer Bound (const Standard_Integer theRank) const
 Returns the edge number at rank theRank. More...
 
Quantity_Color BoundColor (const Standard_Integer theRank) const
 Returns the bound color at rank theRank from the bound table if defined. More...
 
void BoundColor (const Standard_Integer theRank, Standard_Real &theR, Standard_Real &theG, Standard_Real &theB) const
 Returns the bound color values at rank theRank from the bound table if defined. More...
 
Standard_Integer AddBound (const Standard_Integer theEdgeNumber)
 Adds a bound of length theEdgeNumber in the bound array. More...
 
Standard_Integer AddBound (const Standard_Integer theEdgeNumber, const Quantity_Color &theBColor)
 Adds a bound of length theEdgeNumber and bound color theBColor in the bound array. Warning: theBColor is ignored when the hasBColors constructor parameter is FALSE. More...
 
Standard_Integer AddBound (const Standard_Integer theEdgeNumber, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB)
 Adds a bound of length theEdgeNumber and bound color coordinates in the bound array. Warning: <theR,theG,theB> are ignored when the hasBColors constructor parameter is FALSE. More...
 
void SetBoundColor (const Standard_Integer theIndex, const Quantity_Color &theColor)
 Change the bound color of rank theIndex in the array. More...
 
void SetBoundColor (const Standard_Integer theIndex, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB)
 Change the bound color of rank theIndex in the array. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

protected constructors
 Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOfPrimitiveArray theType, const Standard_Integer theMaxVertexs, const Standard_Integer theMaxBounds, const Standard_Integer theMaxEdges, const Standard_Boolean theHasVNormals, const Standard_Boolean theHasVColors, const Standard_Boolean theHasBColors, const Standard_Boolean theHasVTexels)
 Warning You must use a coherent set of AddVertex() methods according to the theHasVNormals,theHasVColors,theHasVTexels,theHasBColors. User is responsible of confuse vertex and bad normal orientation. You must use AddBound() method only if the theMaxBounds constructor parameter is > 0. You must use AddEdge() method only if the theMaxEdges constructor parameter is > 0. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

This class furnish services to defined and fill an array of primitives which can be passed directly to graphics rendering API.

The basic interface consists of the following parts: 1) Specifying primitive type. WARNING! Particular primitive types might be unsupported by specific hardware/graphics API (like quads and polygons). It is always preferred using one of basic types having maximum compatibility: Point, Triangle (or Triangle strip), Segment aka Lines (or Polyline aka Line Strip). Primitive strip types can be used to reduce memory usage as alternative to Indexed arrays. 2) Vertex array.

Indexed array allows sharing vertex data across Primitives and thus reducing memory usage, since index size is much smaller then size of vertex with all its attributes. It is a preferred way for defining primitive array and main alternative to Primitive Strips for optimal memory usage, although it is also possible (but unusual) defining Indexed Primitive Strip. Note that it is NOT possible sharing Vertex Attributes partially (e.g. share Position, but have different Normals); in such cases Vertex should be entirely duplicated with all Attributes. 4) Bounds array (optional).

Bounds allow splitting Primitive Array into sub-groups. This is useful only in two cases - for specifying per-group color and for restarting Primitive Strips. WARNING! Bounds within Primitive Array break rendering batches into parts (additional for loops), affecting rendering performance negatively (increasing CPU load).

Constructor & Destructor Documentation

◆ ~Graphic3d_ArrayOfPrimitives()

virtual Graphic3d_ArrayOfPrimitives::~Graphic3d_ArrayOfPrimitives ( )
virtual

Destructor.

◆ Graphic3d_ArrayOfPrimitives()

Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives ( const Graphic3d_TypeOfPrimitiveArray  theType,
const Standard_Integer  theMaxVertexs,
const Standard_Integer  theMaxBounds,
const Standard_Integer  theMaxEdges,
const Standard_Boolean  theHasVNormals,
const Standard_Boolean  theHasVColors,
const Standard_Boolean  theHasBColors,
const Standard_Boolean  theHasVTexels 
)
protected

Warning You must use a coherent set of AddVertex() methods according to the theHasVNormals,theHasVColors,theHasVTexels,theHasBColors. User is responsible of confuse vertex and bad normal orientation. You must use AddBound() method only if the theMaxBounds constructor parameter is > 0. You must use AddEdge() method only if the theMaxEdges constructor parameter is > 0.

Member Function Documentation

◆ AddBound() [1/3]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound ( const Standard_Integer  theEdgeNumber)

Adds a bound of length theEdgeNumber in the bound array.

Returns
the actual bounds number

◆ AddBound() [2/3]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound ( const Standard_Integer  theEdgeNumber,
const Quantity_Color theBColor 
)
inline

Adds a bound of length theEdgeNumber and bound color theBColor in the bound array. Warning: theBColor is ignored when the hasBColors constructor parameter is FALSE.

Returns
the actual bounds number

◆ AddBound() [3/3]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound ( const Standard_Integer  theEdgeNumber,
const Standard_Real  theR,
const Standard_Real  theG,
const Standard_Real  theB 
)

Adds a bound of length theEdgeNumber and bound color coordinates in the bound array. Warning: <theR,theG,theB> are ignored when the hasBColors constructor parameter is FALSE.

Returns
the actual bounds number

◆ AddEdge()

Standard_Integer Graphic3d_ArrayOfPrimitives::AddEdge ( const Standard_Integer  theVertexIndex)

Adds an edge in the range [1,VertexNumber()] in the array.

Returns
the actual edges number

◆ AddVertex() [1/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex)
inline

Adds a vertice in the array.

Returns
the actual vertex number

◆ AddVertex() [2/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Graphic3d_Vec3 theVertex)
inline

Adds a vertice in the array.

Returns
the actual vertex number

◆ AddVertex() [3/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  theX,
const Standard_Real  theY,
const Standard_Real  theZ 
)
inline

Adds a vertice in the array.

Returns
the actual vertex number

◆ AddVertex() [4/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  theX,
const Standard_ShortReal  theY,
const Standard_ShortReal  theZ 
)
inline

Adds a vertice in the array.

Returns
the actual vertex number.

◆ AddVertex() [5/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const Quantity_Color theColor 
)
inline

Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [6/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const Standard_Integer  theColor32 
)
inline

Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE.

theColor32 = Alpha << 24 + Blue << 16 + Green << 8 + Red
Returns
the actual vertex number

◆ AddVertex() [7/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const Graphic3d_Vec4ub theColor 
)
inline

Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [8/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const gp_Dir theNormal 
)
inline

Adds a vertice and vertex normal in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [9/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  theX,
const Standard_Real  theY,
const Standard_Real  theZ,
const Standard_Real  theNX,
const Standard_Real  theNY,
const Standard_Real  theNZ 
)
inline

Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [10/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  theX,
const Standard_ShortReal  theY,
const Standard_ShortReal  theZ,
const Standard_ShortReal  theNX,
const Standard_ShortReal  theNY,
const Standard_ShortReal  theNZ 
)
inline

Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [11/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const gp_Dir theNormal,
const Quantity_Color theColor 
)
inline

Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [12/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const gp_Dir theNormal,
const Standard_Integer  theColor32 
)
inline

Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE.

theColor32 = Alpha << 24 + Blue << 16 + Green << 8 + Red
Returns
the actual vertex number

◆ AddVertex() [13/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const gp_Pnt2d theTexel 
)
inline

Adds a vertice and vertex texture in the vertex array. theTexel is ignored when the hasVTexels constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [14/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  theX,
const Standard_Real  theY,
const Standard_Real  theZ,
const Standard_Real  theTX,
const Standard_Real  theTY 
)
inline

Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [15/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  theX,
const Standard_ShortReal  theY,
const Standard_ShortReal  theZ,
const Standard_ShortReal  theTX,
const Standard_ShortReal  theTY 
)
inline

Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [16/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt theVertex,
const gp_Dir theNormal,
const gp_Pnt2d theTexel 
)
inline

Adds a vertice,vertex normal and texture in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theTexel is ignored when the hasVTexels constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [17/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  theX,
const Standard_Real  theY,
const Standard_Real  theZ,
const Standard_Real  theNX,
const Standard_Real  theNY,
const Standard_Real  theNZ,
const Standard_Real  theTX,
const Standard_Real  theTY 
)
inline

Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE.

Returns
the actual vertex number

◆ AddVertex() [18/18]

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  theX,
const Standard_ShortReal  theY,
const Standard_ShortReal  theZ,
const Standard_ShortReal  theNX,
const Standard_ShortReal  theNY,
const Standard_ShortReal  theNZ,
const Standard_ShortReal  theTX,
const Standard_ShortReal  theTY 
)
inline

Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE.

Returns
the actual vertex number

◆ Attributes()

const Handle< Graphic3d_Buffer >& Graphic3d_ArrayOfPrimitives::Attributes ( ) const
inline

Returns vertex attributes buffer (colors, normals, texture coordinates).

◆ Bound()

Standard_Integer Graphic3d_ArrayOfPrimitives::Bound ( const Standard_Integer  theRank) const
inline

Returns the edge number at rank theRank.

◆ BoundColor() [1/2]

Quantity_Color Graphic3d_ArrayOfPrimitives::BoundColor ( const Standard_Integer  theRank) const
inline

Returns the bound color at rank theRank from the bound table if defined.

◆ BoundColor() [2/2]

void Graphic3d_ArrayOfPrimitives::BoundColor ( const Standard_Integer  theRank,
Standard_Real theR,
Standard_Real theG,
Standard_Real theB 
) const
inline

Returns the bound color values at rank theRank from the bound table if defined.

◆ BoundNumber()

Standard_Integer Graphic3d_ArrayOfPrimitives::BoundNumber ( ) const
inline

Returns the number of defined bounds.

◆ Bounds()

const Handle< Graphic3d_BoundBuffer >& Graphic3d_ArrayOfPrimitives::Bounds ( ) const
inline

Returns optional bounds buffer.

◆ Edge()

Standard_Integer Graphic3d_ArrayOfPrimitives::Edge ( const Standard_Integer  theRank) const
inline

Returns the vertex index at rank theRank in the range [1,EdgeNumber()].

◆ EdgeNumber()

Standard_Integer Graphic3d_ArrayOfPrimitives::EdgeNumber ( ) const
inline

Returns the number of defined edges.

◆ HasBoundColors()

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasBoundColors ( ) const
inline

Returns TRUE when bound colors array is defined.

◆ HasVertexColors()

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexColors ( ) const
inline

Returns TRUE when vertex colors array is defined.

◆ HasVertexNormals()

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexNormals ( ) const
inline

Returns TRUE when vertex normals array is defined.

◆ HasVertexTexels()

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexTexels ( ) const
inline

Returns TRUE when vertex texels array is defined.

◆ Indices()

const Handle< Graphic3d_IndexBuffer >& Graphic3d_ArrayOfPrimitives::Indices ( ) const
inline

Returns optional index buffer.

◆ IsValid()

Standard_Boolean Graphic3d_ArrayOfPrimitives::IsValid ( )

Returns TRUE only when the contains of this array is available.

◆ ItemNumber()

Standard_Integer Graphic3d_ArrayOfPrimitives::ItemNumber ( ) const

Returns the number of total items according to the array type.

◆ SetBoundColor() [1/2]

void Graphic3d_ArrayOfPrimitives::SetBoundColor ( const Standard_Integer  theIndex,
const Quantity_Color theColor 
)
inline

Change the bound color of rank theIndex in the array.

◆ SetBoundColor() [2/2]

void Graphic3d_ArrayOfPrimitives::SetBoundColor ( const Standard_Integer  theIndex,
const Standard_Real  theR,
const Standard_Real  theG,
const Standard_Real  theB 
)
inline

Change the bound color of rank theIndex in the array.

◆ SetVertexColor() [1/4]

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  theIndex,
const Quantity_Color theColor 
)
inline

Change the vertex color of rank theIndex in the array.

◆ SetVertexColor() [2/4]

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  theIndex,
const Standard_Real  theR,
const Standard_Real  theG,
const Standard_Real  theB 
)
inline

Change the vertex color of rank theIndex in the array.

◆ SetVertexColor() [3/4]

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  theIndex,
const Graphic3d_Vec4ub theColor 
)
inline

Change the vertex color of rank theIndex in the array.

◆ SetVertexColor() [4/4]

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  theIndex,
const Standard_Integer  theColor32 
)
inline

Change the vertex color of rank theIndex> in the array.

theColor32 = Alpha << 24 + Blue << 16 + Green << 8 + Red

◆ SetVertexNormal() [1/2]

void Graphic3d_ArrayOfPrimitives::SetVertexNormal ( const Standard_Integer  theIndex,
const gp_Dir theNormal 
)
inline

Change the vertex normal of rank theIndex in the array.

◆ SetVertexNormal() [2/2]

void Graphic3d_ArrayOfPrimitives::SetVertexNormal ( const Standard_Integer  theIndex,
const Standard_Real  theNX,
const Standard_Real  theNY,
const Standard_Real  theNZ 
)
inline

Change the vertex normal of rank theIndex in the array.

◆ SetVertexTexel() [1/2]

void Graphic3d_ArrayOfPrimitives::SetVertexTexel ( const Standard_Integer  theIndex,
const gp_Pnt2d theTexel 
)
inline

Change the vertex texel of rank theIndex in the array.

◆ SetVertexTexel() [2/2]

void Graphic3d_ArrayOfPrimitives::SetVertexTexel ( const Standard_Integer  theIndex,
const Standard_Real  theTX,
const Standard_Real  theTY 
)
inline

Change the vertex texel of rank theIndex in the array.

◆ SetVertice() [1/2]

void Graphic3d_ArrayOfPrimitives::SetVertice ( const Standard_Integer  theIndex,
const gp_Pnt theVertex 
)
inline

Change the vertice of rank theIndex in the array.

◆ SetVertice() [2/2]

void Graphic3d_ArrayOfPrimitives::SetVertice ( const Standard_Integer  theIndex,
const Standard_ShortReal  theX,
const Standard_ShortReal  theY,
const Standard_ShortReal  theZ 
)
inline

Change the vertice of rank theIndex in the array.

◆ StringType()

Standard_CString Graphic3d_ArrayOfPrimitives::StringType ( ) const

Returns the string type of this primitive.

◆ Type()

Graphic3d_TypeOfPrimitiveArray Graphic3d_ArrayOfPrimitives::Type ( ) const
inline

Returns the type of this primitive.

◆ VertexColor() [1/4]

Quantity_Color Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  theRank) const
inline

Returns the vertex color at rank theRank from the vertex table if defined.

◆ VertexColor() [2/4]

void Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  theIndex,
Graphic3d_Vec4ub theColor 
) const
inline

Returns the vertex color at rank theIndex from the vertex table if defined.

◆ VertexColor() [3/4]

void Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  theRank,
Standard_Real theR,
Standard_Real theG,
Standard_Real theB 
) const
inline

Returns the vertex color values at rank theRank from the vertex table if defined.

◆ VertexColor() [4/4]

void Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  theRank,
Standard_Integer theColor 
) const
inline

Returns the vertex color values at rank theRank from the vertex table if defined.

◆ VertexNormal() [1/2]

gp_Dir Graphic3d_ArrayOfPrimitives::VertexNormal ( const Standard_Integer  theRank) const
inline

Returns the vertex normal at rank theRank from the vertex table if defined.

◆ VertexNormal() [2/2]

void Graphic3d_ArrayOfPrimitives::VertexNormal ( const Standard_Integer  theRank,
Standard_Real theNX,
Standard_Real theNY,
Standard_Real theNZ 
) const
inline

Returns the vertex normal coordinates at rank theRank from the vertex table if defined.

◆ VertexNumber()

Standard_Integer Graphic3d_ArrayOfPrimitives::VertexNumber ( ) const
inline

Returns the number of defined vertex.

◆ VertexTexel() [1/2]

gp_Pnt2d Graphic3d_ArrayOfPrimitives::VertexTexel ( const Standard_Integer  theRank) const
inline

Returns the vertex texture at rank theRank from the vertex table if defined.

◆ VertexTexel() [2/2]

void Graphic3d_ArrayOfPrimitives::VertexTexel ( const Standard_Integer  theRank,
Standard_Real theTX,
Standard_Real theTY 
) const
inline

Returns the vertex texture coordinates at rank theRank from the vertex table if defined.

◆ Vertice() [1/2]

gp_Pnt Graphic3d_ArrayOfPrimitives::Vertice ( const Standard_Integer  theRank) const
inline

Returns the vertice at rank theRank from the vertex table if defined.

◆ Vertice() [2/2]

void Graphic3d_ArrayOfPrimitives::Vertice ( const Standard_Integer  theRank,
Standard_Real theX,
Standard_Real theY,
Standard_Real theZ 
) const
inline

Returns the vertice coordinates at rank theRank from the vertex table if defined.


The documentation for this class was generated from the following file: