Open CASCADE Technology  7.3.0
Data Structures
Graphic3d_Group.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Real.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_GroupAspect.hxx>
#include <gp_Ax2.hxx>
#include <TCollection_ExtendedString.hxx>

Data Structures

class  Graphic3d_Group
 This class allows the definition of groups of primitives inside of graphic objects (presentations). A group contains the primitives and attributes for which the range is limited to this group. The primitives of a group can be globally suppressed. More...