Open CASCADE Technology  7.3.0
Data Structures | Typedefs
OpenGl_FrameBuffer.hxx File Reference
#include <OpenGl_Context.hxx>
#include <OpenGl_Resource.hxx>
#include <OpenGl_Texture.hxx>
#include <Graphic3d_BufferType.hxx>
#include <NCollection_Vector.hxx>

Data Structures

class  OpenGl_FrameBuffer
 Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More...
 

Typedefs

typedef NCollection_Vector< GLint > OpenGl_ColorFormats
 Short declaration of useful collection types. More...
 

Typedef Documentation

◆ OpenGl_ColorFormats

Short declaration of useful collection types.