Open CASCADE Technology
7.3.0
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#include <OpenGl_Layer.hxx>
#include <OpenGl_LayerFilter.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_Sequence.hxx>
#include <NCollection_DataMap.hxx>
Data Structures | |
class | OpenGl_LayerList |
Class defining the list of layers. More... | |
class | OpenGl_LayerList::OpenGl_OpaqueFilter |
Filter of TKOpenGl elements for processing only shading geometry and for collecting number of skipped elements to an external counter. More... | |
class | OpenGl_LayerList::OpenGl_TransparentFilter |
Filter of TKOpenGl elements for keeping only shading geometry with transparency. More... | |
class | OpenGl_LayerList::OpenGl_LayerStack |
Stack of references to existing layers of predefined maximum size. More... | |
Typedefs | |
typedef NCollection_Sequence< Handle< OpenGl_Layer > > | OpenGl_SequenceOfLayers |
typedef NCollection_DataMap< int, int > | OpenGl_LayerSeqIds |
typedef NCollection_DataMap<int, int> OpenGl_LayerSeqIds |
typedef NCollection_Sequence<Handle< OpenGl_Layer > > OpenGl_SequenceOfLayers |