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| AIS_LocalContext () |
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| AIS_LocalContext (const Handle< AIS_InteractiveContext > &aCtx, const Standard_Integer anIndex, const Standard_Boolean LoadDisplayed=Standard_True, const Standard_Boolean AcceptStandardModes=Standard_True, const Standard_Boolean AcceptErase=Standard_False, const Standard_Boolean UseBothViewers=Standard_False) |
| Constructor By Default, the displayed objects are automatically loaded. More...
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void | AcceptErase (const Standard_Boolean aStatus) |
| authorize or not others contexts to erase temporary displayed objects here; More...
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Standard_Boolean | AcceptErase () const |
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void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
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const Handle< AIS_Selection > & | Selection () const |
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void | Terminate (const Standard_Boolean updateviewer=Standard_True) |
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Standard_Boolean | Display (const Handle< AIS_InteractiveObject > &anInteractive, const Standard_Integer DisplayMode=0, const Standard_Boolean AllowShapeDecomposition=Standard_True, const Standard_Integer ActivationMode=0) |
| returns true if done... More...
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Standard_Boolean | Load (const Handle< AIS_InteractiveObject > &anInteractive, const Standard_Boolean AllowShapeDecomposition=Standard_True, const Standard_Integer ActivationMode=0) |
| loads <anInteractive> with nodisplay... returns true if done More...
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Standard_Boolean | Erase (const Handle< AIS_InteractiveObject > &anInteractive) |
| returns true if done... More...
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Standard_Boolean | Remove (const Handle< AIS_InteractiveObject > &aSelectable) |
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Standard_Boolean | ClearPrs (const Handle< AIS_InteractiveObject > &anInteractive, const Standard_Integer aMode) |
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void | SetShapeDecomposition (const Handle< AIS_InteractiveObject > &aStoredObject, const Standard_Boolean aStatus) |
| allows or forbids the shape decomposition into Activated Standard Mode for <aStoredObject> does nothing if the object doesn't inherits BasicShape from AIS More...
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void | Clear (const AIS_ClearMode atype=AIS_CM_All) |
| according to <atype> , clears the different parts of the selector (filters, modeof activation, objects...) More...
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void | SetSelectionModeActive (const Handle< AIS_InteractiveObject > &theObj, const Standard_Integer theMode, const Standard_Boolean theIsActive, const AIS_SelectionModesConcurrency theActiveFilter) |
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void | ActivateMode (const Handle< AIS_InteractiveObject > &theObj, const Standard_Integer theMode) |
| optional : activation of a mode which is not 0 for a selectable... More...
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void | DeactivateMode (const Handle< AIS_InteractiveObject > &theObj, const Standard_Integer theMode) |
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void | Deactivate (const Handle< AIS_InteractiveObject > &theObj) |
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void | ActivateStandardMode (const TopAbs_ShapeEnum aType) |
| decomposition of shapes into <aType> More...
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void | DeactivateStandardMode (const TopAbs_ShapeEnum aType) |
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const TColStd_ListOfInteger & | StandardModes () const |
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void | AddFilter (const Handle< SelectMgr_Filter > &aFilter) |
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void | RemoveFilter (const Handle< SelectMgr_Filter > &aFilter) |
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const SelectMgr_ListOfFilter & | ListOfFilter () const |
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const Handle< SelectMgr_OrFilter > & | Filter () const |
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void | SetAutomaticHilight (const Standard_Boolean aStatus) |
| if <aStatus> = True , the shapes or subshapes detected by the selector will be automatically hilighted in the main viewer. Else the user has to manage the detected shape outside the Shape Selector.... More...
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Standard_Boolean | AutomaticHilight () const |
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AIS_StatusOfDetection | MoveTo (const Standard_Integer theXpix, const Standard_Integer theYpix, const Handle< V3d_View > &theView, const Standard_Boolean theToRedrawImmediate) |
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Standard_Boolean | HasNextDetected () const |
| returns True if more than one entity was detected at the last Mouse position. More...
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Standard_Integer | HilightNextDetected (const Handle< V3d_View > &theView, const Standard_Boolean theToRedrawImmediate) |
| returns True if last detected. the next detected will be first one (endless loop) More...
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Standard_Integer | HilightPreviousDetected (const Handle< V3d_View > &theView, const Standard_Boolean theToRedrawImmediate) |
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Standard_Boolean | UnhilightLastDetected (const Handle< V3d_Viewer > &theViewer) |
| returns True if something was done... More...
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Standard_Boolean | UnhilightLastDetected (const Handle< V3d_View > &theView) |
| returns True if something was done... More...
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AIS_StatusOfPick | AddSelect (const Handle< SelectMgr_EntityOwner > &theObject) |
| returns the number of selected More...
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AIS_StatusOfPick | Select (const Standard_Boolean updateviewer=Standard_True) |
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AIS_StatusOfPick | ShiftSelect (const Standard_Boolean updateviewer=Standard_True) |
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AIS_StatusOfPick | Select (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
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AIS_StatusOfPick | ShiftSelect (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
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AIS_StatusOfPick | Select (const TColgp_Array1OfPnt2d &Polyline, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
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AIS_StatusOfPick | ShiftSelect (const TColgp_Array1OfPnt2d &Polyline, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
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void | HilightPicked (const Standard_Boolean updateviewer=Standard_True) |
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void | UnhilightPicked (const Standard_Boolean updateviewer=Standard_True) |
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void | UpdateSelected (const Standard_Boolean updateviewer=Standard_True) |
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void | UpdateSelected (const Handle< AIS_InteractiveObject > &anobj, const Standard_Boolean updateviewer=Standard_True) |
| Part of advanced selection highlighting mechanism. If no owners belonging to anobj are selected, calls anobj->ClearSelected(), otherwise calls anobj->HilightSelected(). This method can be used to avoid redrawing the whole selection belonging to several Selectable Objects. More...
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void | SetSelected (const Handle< AIS_InteractiveObject > &anobj, const Standard_Boolean updateviewer=Standard_True) |
| useful to update selection with objects coming from Collector or stack More...
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void | AddOrRemoveSelected (const Handle< AIS_InteractiveObject > &anobj, const Standard_Boolean updateviewer=Standard_True) |
| useful to update selection with objects coming from Collector or stack More...
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void | AddOrRemoveSelected (const TopoDS_Shape &aShape, const Standard_Boolean updateviewer=Standard_True) |
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void | AddOrRemoveSelected (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Boolean toUpdateViewer=Standard_True) |
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void | ClearSelected (const Standard_Boolean toUpdateViewer=Standard_True) |
| Clears local context selection. More...
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void | ClearOutdatedSelection (const Handle< AIS_InteractiveObject > &theIO, const Standard_Boolean toClearDeactivated) |
| Clears outdated selection and detection of owners for the interactive object. Use this method if selection structures of the interactive object have changed. The method unhilights and removes outdated entity owners from lists of selected and detected owners. More...
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Standard_Boolean | HasDetected () const |
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void | InitDetected () |
| Initialization for iteration through mouse-detected objects in local context. More...
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Standard_Boolean | MoreDetected () const |
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void | NextDetected () |
| Gets next current object during iteration through mouse-detected interactive objects. More...
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Handle< SelectMgr_EntityOwner > | DetectedCurrentOwner () const |
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const TopoDS_Shape & | DetectedCurrentShape () const |
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Handle< AIS_InteractiveObject > | DetectedCurrentObject () const |
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Standard_Boolean | HasDetectedShape () const |
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const TopoDS_Shape & | DetectedShape () const |
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Handle< AIS_InteractiveObject > | DetectedInteractive () const |
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Handle< SelectMgr_EntityOwner > | DetectedOwner () const |
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void | InitSelected () |
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Standard_Boolean | MoreSelected () const |
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void | NextSelected () |
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Standard_Boolean | HasShape () const |
| returns TRUE if the detected entity is a shape coming from a Decomposition of an element. More...
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Standard_Boolean | HasSelectedShape () const |
| returns true if current selection is not empty and the owner of selected object contains a shape. This method does not take into account decomposition status of detected shape. More...
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TopoDS_Shape | SelectedShape () const |
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Handle< SelectMgr_EntityOwner > | SelectedOwner () const |
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Standard_Boolean | IsSelected (const Handle< AIS_InteractiveObject > &aniobj) const |
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Standard_Boolean | IsSelected (const Handle< SelectMgr_EntityOwner > &anOwner) const |
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Handle< AIS_InteractiveObject > | SelectedInteractive () const |
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Standard_Boolean | HasApplicative () const |
| returns TRUE if an interactive element was associated with the current picked entity. More...
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const Handle< Standard_Transient > & | SelectedApplicative () const |
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void | SetDisplayPriority (const Handle< AIS_InteractiveObject > &anObject, const Standard_Integer Prior) |
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Standard_Integer | DisplayedObjects (TColStd_MapOfTransient &theMapToFill) const |
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Standard_Boolean | IsIn (const Handle< AIS_InteractiveObject > &anObject) const |
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Standard_Boolean | IsDisplayed (const Handle< AIS_InteractiveObject > &anObject) const |
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Standard_Boolean | IsDisplayed (const Handle< AIS_InteractiveObject > &anObject, const Standard_Integer aMode) const |
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const TColStd_ListOfInteger & | SelectionModes (const Handle< AIS_InteractiveObject > &anObject) const |
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void | SubIntensityOn (const Handle< AIS_InteractiveObject > &anObject) |
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void | SubIntensityOff (const Handle< AIS_InteractiveObject > &anObject) |
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void | Hilight (const Handle< AIS_InteractiveObject > &anObject) |
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void | Hilight (const Handle< AIS_InteractiveObject > &theObj, const Handle< Prs3d_Drawer > &theStyle) |
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void | Unhilight (const Handle< AIS_InteractiveObject > &anObject) |
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Standard_Boolean | IsHilighted (const Handle< AIS_InteractiveObject > &anObject) const |
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Standard_Boolean | HighlightStyle (const Handle< AIS_InteractiveObject > &theObject, Handle< Prs3d_Drawer > &theStyle) const |
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void | SetPixelTolerance (const Standard_Integer aPrecision=2) |
| Define the current selection sensitivity for this local context according to the view size. More...
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Standard_Integer | PixelTolerance () const |
| Returns the pixel tolerance. More...
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void | SetSelectionSensitivity (const Handle< AIS_InteractiveObject > &theObject, const Standard_Integer theMode, const Standard_Integer theNewSensitivity) |
| Allows to manage sensitivity of a particular selection of interactive object theObject and changes previous sensitivity value of all sensitive entities in selection with theMode to the given theNewSensitivity. More...
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Standard_Boolean | BeginImmediateDraw () |
| Resets the transient list of presentations previously displayed in immediate mode and begins accumulation of new list by following AddToImmediateList()/Color()/Highlight() calls. More...
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virtual void | ClearImmediateDraw () |
| Resets the transient list of presentations previously displayed in immediate mode. More...
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Standard_Boolean | ImmediateAdd (const Handle< AIS_InteractiveObject > &theObj, const Standard_Integer theMode=0) |
| Stores presentation theMode of object theObj in the transient list of presentations to be displayed in immediate mode. Will be taken in account in EndImmediateDraw method. More...
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Standard_Boolean | EndImmediateDraw (const Handle< V3d_Viewer > &theViewer) |
| Allows rapid drawing of the view theView by avoiding an update of the whole background. More...
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Standard_Boolean | IsImmediateModeOn () const |
| Returns true if Presentation Manager is accumulating transient list of presentations to be displayed in immediate mode. More...
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TCollection_AsciiString | Status () const |
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const Handle< AIS_LocalStatus > & | Status (const Handle< AIS_InteractiveObject > &anObject) const |
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void | LoadContextObjects () |
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void | UnloadContextObjects () |
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void | DisplaySensitive (const Handle< V3d_View > &aView) |
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void | ClearSensitive (const Handle< V3d_View > &aView) |
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const Handle< StdSelect_ViewerSelector3d > & | MainSelector () const |
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Handle< SelectMgr_EntityOwner > | FindSelectedOwnerFromIO (const Handle< AIS_InteractiveObject > &anIObj) const |
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Handle< SelectMgr_EntityOwner > | FindSelectedOwnerFromShape (const TopoDS_Shape &aShape) const |
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void | RestoreActivatedModes () const |
| Iterates through all interactive objects of local context and activates selection modes stored in local status. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Defines a specific context for selection. It becomes possible to:
- Load InteractiveObjects with a mode to be activated + associate InteractiveObjects with a set of temporary selectable Objects.... + + activate StandardMode of selection for Entities inheriting BasicShape from AIS (Selection Of vertices, edges, wires,faces... + Add Filters acting on detected owners of sensitive primitives
- automatically highlight shapes and InteractiveObjects (highlight of detected shape + highlight of detected selectable...