Defines the general frame for working with a SessionPilot. Each Activator treats a set of Commands. Commands are given as alphanumeric strings. They can be of two main forms :
More...
|
void | Add (const Standard_Integer number, const Standard_CString command) const |
| Allows a self-definition by an Activator of the Commands it processes, call the class method Adding (mode 0) More...
|
|
void | AddSet (const Standard_Integer number, const Standard_CString command) const |
| Same as Add but specifies that this command is candidate for xset (creation of items, xset : named items; mode 1) More...
|
|
virtual IFSelect_ReturnStatus | Do (const Standard_Integer number, const Handle< IFSelect_SessionPilot > &pilot)=0 |
| Tries to execute a Command Line. <number> is the number of the command for this Activator. It Must forecast to record the result of the execution, for need of Undo-Redo Must Returns : 0 for a void command (not to be recorded), 1 if execution OK, -1 if command incorrect, -2 if error on execution. More...
|
|
virtual Standard_CString | Help (const Standard_Integer number) const =0 |
| Sends a short help message for a given command identified by it number for this Activator (must take one line max) More...
|
|
Standard_CString | Group () const |
|
Standard_CString | File () const |
|
void | SetForGroup (const Standard_CString group, const Standard_CString file="") |
| Group and SetGroup define a "Group of commands" which correspond to an Activator. Default is "XSTEP" Also a file may be attached. More...
|
|
Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
|
|
| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
|
|
Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
|
|
virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
|
|
virtual void | Delete () const |
| Memory deallocator for transient classes. More...
|
|
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
|
|
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
|
|
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
|
|
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
|
|
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
|
|
Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
|
|
Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
|
|
void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
|
|
Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
|
|
|
static void | Adding (const Handle< IFSelect_Activator > &actor, const Standard_Integer number, const Standard_CString command, const Standard_Integer mode) |
| Records, in a Dictionary available for all the Activators, the command title an Activator can process, attached with its number, proper for this Activator <mode> allows to distinguish various execution modes 0: default mode; 1 : for xset. More...
|
|
static void | Remove (const Standard_CString command) |
| Removes a Command, if it is recorded (else, does nothing) More...
|
|
static Standard_Boolean | Select (const Standard_CString command, Standard_Integer &number, Handle< IFSelect_Activator > &actor) |
| Selects, for a Command given by its title, an actor with its command number. Returns True if found, False else. More...
|
|
static Standard_Integer | Mode (const Standard_CString command) |
| Returns mode recorded for a command. -1 if not found. More...
|
|
static Handle< TColStd_HSequenceOfAsciiString > | Commands (const Standard_Integer mode=-1, const Standard_CString command="") |
| Returns, for a root of command title, the list of possible commands. <mode> : -1 (D) for all commands if <commands> is empty -1 + command : about a Group , >= 0 see Adding By default, it returns the whole list of known commands. More...
|
|
Static Public Member Functions inherited from Standard_Transient |
static const char * | get_type_name () |
| Returns a type descriptor about this object. More...
|
|
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. More...
|
|
Defines the general frame for working with a SessionPilot. Each Activator treats a set of Commands. Commands are given as alphanumeric strings. They can be of two main forms :
- classic, to list, evaluate, enrich the session (by itself) : no specific remark, its complete execution must be described
- creation of a new item : instead of creatinf it plus adding it to the session (which is a classic way), it is possible to create it and make it recorded by the SessionPilot : then, the Pilot will add it to the session; this way allows the Pilot to manage itself named items
In order to make easier the use of Activator, this class provides a simple way to Select an Actor for a Command : each sub-class of SectionActor defines the command titles it recognizes, plus attaches a Number, unique for this sub-class, to each distinct command title.
Each time an action is required, the corresponding Number can then be given to help the selection of the action to do.
The result of an Execution must indicate if it is worth to be recorded or not : see method Do