Open CASCADE Technology  7.3.0
Public Member Functions
IFSelect_SelectSuite Class Reference

A SelectSuite can describe a suite of SelectDeduct as a unique one : in other words, it can be seen as a "macro selection". More...

#include <IFSelect_SelectSuite.hxx>

Inheritance diagram for IFSelect_SelectSuite:
Inheritance graph
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Public Member Functions

 IFSelect_SelectSuite ()
 Creates an empty SelectSuite. More...
 
Standard_Boolean AddInput (const Handle< IFSelect_Selection > &item)
 Adds an input selection. I.E. : If is a SelectDeduct, adds it as Previous, not as Input Else, sets it as Input Returns True when done Returns False and refuses to work if Input is already defined. More...
 
void AddPrevious (const Handle< IFSelect_SelectDeduct > &item)
 Adds a new first item (prepends to the list). The Input is not touched If is null, does nothing. More...
 
void AddNext (const Handle< IFSelect_SelectDeduct > &item)
 Adds a new last item (prepends to the list) If is null, does nothing. More...
 
Standard_Integer NbItems () const
 Returns the count of Items. More...
 
Handle< IFSelect_SelectDeductItem (const Standard_Integer num) const
 Returns an item from its rank in the list (the Input is always apart) More...
 
void SetLabel (const Standard_CString lab)
 Sets a value for the Label. More...
 
Interface_EntityIterator RootResult (const Interface_Graph &G) const override
 Returns the list of selected entities To do this, once InputResult has been taken (if Input or Alternate has been defined, else the first Item gives it) : this result is set as alternate input for the first item, which computes its result : this result is set as alternate input for the second item, etc... More...
 
TCollection_AsciiString Label () const override
 Returns the Label Either it has been defined by SetLabel, or it will give "Suite of nn Selections". More...
 
- Public Member Functions inherited from IFSelect_SelectDeduct
void SetInput (const Handle< IFSelect_Selection > &sel)
 Defines or Changes the Input Selection. More...
 
Handle< IFSelect_SelectionInput () const
 Returns the Input Selection. More...
 
Standard_Boolean HasInput () const
 Returns True if the Input Selection is defined, False else. More...
 
Standard_Boolean HasAlternate () const
 Tells if an Alternate List has been set, i.e. : the Alternate Definition is present and set. More...
 
Handle< IFSelect_SelectPointed > & Alternate ()
 Returns the Alternate Definition It is returned modifiable, hence an already defined SelectPointed can be used But if it was not yet defined, it is created the first time. More...
 
Interface_EntityIterator InputResult (const Interface_Graph &G) const
 Returns the Result determined by Input Selection, as Unique if Input Selection is not defined, returns an empty list. More...
 
void FillIterator (IFSelect_SelectionIterator &iter) const override
 Puts in an Iterator the Selections from which "me" depends This list contains one Selection : the InputSelection. More...
 
- Public Member Functions inherited from IFSelect_Selection
Interface_EntityIterator UniqueResult (const Interface_Graph &G) const
 Returns the list of selected entities, each of them beeing unique. Default definition works from RootResult. According HasUniqueResult, UniqueResult returns directly RootResult, or build a Unique Result from it with a Graph. More...
 
virtual Interface_EntityIterator CompleteResult (const Interface_Graph &G) const
 Returns the list of entities involved by a Selection, i.e. UniqueResult plus the shared entities (directly or not) More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from IFSelect_Selection
virtual Standard_Boolean HasUniqueResult () const
 Returns True if RootResult guarantees uniqueness for each Entity. Called by UniqueResult. Default answer is False. Can be redefined. More...
 

Detailed Description

A SelectSuite can describe a suite of SelectDeduct as a unique one : in other words, it can be seen as a "macro selection".

It works by applying each of its items (which is a SelectDeduct) on the result computed by the previous one (by using Alternate Input)

But each of these Selections used as items may be used independently, it will then give its own result

Hence, SelectSuite gives a way of defining a new Selection from existing ones, without having to do copies or saves

Constructor & Destructor Documentation

◆ IFSelect_SelectSuite()

IFSelect_SelectSuite::IFSelect_SelectSuite ( )

Creates an empty SelectSuite.

Member Function Documentation

◆ AddInput()

Standard_Boolean IFSelect_SelectSuite::AddInput ( const Handle< IFSelect_Selection > &  item)

Adds an input selection. I.E. : If is a SelectDeduct, adds it as Previous, not as Input Else, sets it as Input Returns True when done Returns False and refuses to work if Input is already defined.

◆ AddNext()

void IFSelect_SelectSuite::AddNext ( const Handle< IFSelect_SelectDeduct > &  item)

Adds a new last item (prepends to the list) If is null, does nothing.

◆ AddPrevious()

void IFSelect_SelectSuite::AddPrevious ( const Handle< IFSelect_SelectDeduct > &  item)

Adds a new first item (prepends to the list). The Input is not touched If is null, does nothing.

◆ Item()

Handle< IFSelect_SelectDeduct > IFSelect_SelectSuite::Item ( const Standard_Integer  num) const

Returns an item from its rank in the list (the Input is always apart)

◆ Label()

TCollection_AsciiString IFSelect_SelectSuite::Label ( ) const
overridevirtual

Returns the Label Either it has been defined by SetLabel, or it will give "Suite of nn Selections".

Implements IFSelect_Selection.

◆ NbItems()

Standard_Integer IFSelect_SelectSuite::NbItems ( ) const

Returns the count of Items.

◆ RootResult()

Interface_EntityIterator IFSelect_SelectSuite::RootResult ( const Interface_Graph G) const
overridevirtual

Returns the list of selected entities To do this, once InputResult has been taken (if Input or Alternate has been defined, else the first Item gives it) : this result is set as alternate input for the first item, which computes its result : this result is set as alternate input for the second item, etc...

Implements IFSelect_Selection.

◆ SetLabel()

void IFSelect_SelectSuite::SetLabel ( const Standard_CString  lab)

Sets a value for the Label.


The documentation for this class was generated from the following file: